| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | scr_audio_fade |
| 4 | instance_create_depth(x, y - 20, depth + 1, obj_ceroba_transformation_beam_spawner); |
| 5 | scene = 0; |
| 6 | cutscene_timer = 0; |
| 7 | draw_alpha = 0; |
| 8 | audio_play_sound(113, 1, 0, 1, 1); |