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gml_Object_obj_ceroba_pacifist_act_helper_Alarm_0

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switch global.last_action_selected
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{
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    case "Action 1 Message 0":
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        with (obj_dialogue_battle_action_selected_action_1)
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        {
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            message[0] = "* You hold onto your hopes...#* Defense temporarily increased!"
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            message_length = string_length(message[message_current])
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        }
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        global.current_pp_self = 1
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        break
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    case "Action 2 Message 0":
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        with (obj_dialogue_battle_action_selected_action_2)
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        {
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            var heal_amount = choose(5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 10)
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            message[0] = "* You refuse to back down...#* Gained " + string(heal_amount) + "HP!"
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            message_length = string_length(message[message_current])
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        }
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        if (global.current_hp_self < global.max_hp_self)
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            global.current_hp_self = clamp((global.current_hp_self + heal_amount), 0, global.max_hp_self)
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        break
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    case "Action 3 Message 0":
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        with (obj_dialogue_battle_action_selected_action_3)
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        {
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            message[0] = "* You think of those you love#  most...#* Speed temporarily increased!"
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            message_length = string_length(message[message_current])
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        }
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        global.current_sp_self = 1
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        break
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}
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audio_play_sound(snd_battle_item_eat, 1, 0)
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can_skip = true