1 | if (attack_noloop == 0 && global.enemy_attacking == true) |
2 | attack_noloop = 1 |
3 | if (attack_noloop == 1 && global.enemy_attacking == false) |
4 | { |
5 | if (global.current_pp_self > pp_original) |
6 | global.current_pp_self = pp_original |
7 | if (global.current_sp_self > sp_original) |
8 | global.current_sp_self = sp_original |
9 | instance_destroy() |
10 | } |