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gml_Object_obj_ceroba_phase_2_bell_Step_0

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if live_call()
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    return global.live_result;
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image_angle = (sin(current_time / 300)) * 30
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if (fade_in > 0 && image_alpha >= 0.5)
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{
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    if scr_enemy_attack_bullet_hit
scr_enemy_attack_bullet_hit

function scr_enemy_attack_bullet_hit() //gml_Script_scr_enemy_attack_bullet_hit { if live_call() return global.live_result; if variable_instance_exists(id, "bullet_hit_draw_timer") { if (bullet_hit_draw_timer > 0) bullet_hit_draw_timer -= 1 } var collider_id = instance_place(x, y, obj_heart_yellow_shot) if (collider_id != noone) { var collider_object_index = collider_id.object_index instance_create_depth(collider_id.x, collider_id.bbox_top, -999, obj_heart_yellow_shot_destroy) if (collider_object_index == 690) { if (object_index == obj_ceroba_phase_2_bell) instance_destroy(collider_id) if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id) return; if (collider_object_index == 690) collider_id_last = collider_id } else if (collider_object_index == 2561) { if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id) return; collider_id_last = collider_id } else if ((!(variable_instance_exists(id, "collider_id_last"))) || collider_id != collider_id_last) { collider_id.alarm[0] = 1 collider_id.image_alpha = 0 collider_id_last = collider_id } audio_play_sound(snd_arc_hit, 0.1, 0) if variable_instance_exists(id, "bullet_hit_points") { bullet_hit_draw_timer = 5 if (collider_object_index == 690) bullet_hit_points -= 3 else bullet_hit_points -= 1 if (bullet_hit_points <= 0) bullet_destroy_self = true } return true; } }
()
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    {
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        image_xscale = 1.2
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        image_yscale = 1.2
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        audio_play_sound(snd_ceroba_shield_bell_hit, 1, 0)
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        obj_ceroba_phase_2_shield.hit_show_timer = 30
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    }
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}
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if (bullet_destroy_self == true)
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{
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    instance_create_depth(x, y, (depth - 100), obj_attack_ceroba_bell_ring_white)
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    instance_create_depth(x, y, (depth - 101), obj_ceroba_phase_2_bell_destroy)
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    instance_destroy()
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    return;
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}
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if (fade_in == 1)
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{
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    if (image_alpha < 1)
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        image_alpha += 0.2
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    else
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        fade_in = 2
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}
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else if (fade_in == 2)
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{
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    if (global.enemy_attacking == true)
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        image_alpha = lerp(image_alpha, 1, 0.15)
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    else
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        image_alpha = lerp(image_alpha, 0, 0.15)
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}
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image_xscale = lerp(image_xscale, 1, 0.15)
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image_yscale = image_xscale
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x_offset_base = obj_ceroba_phase_2_shield.x - obj_ceroba_phase_2_shield.xstart
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if (can_move == true)
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{
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    var dir = point_direction(x_offset, y, target_position[0], target_position[1])
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    if (point_distance(x_offset, y, target_position[0], target_position[1]) > move_speed)
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    {
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        x_offset += lengthdir_x(move_speed, dir)
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        y += lengthdir_y(move_speed, dir)
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    }
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    else
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    {
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        x_offset = target_position[0]
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        y = target_position[1]
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        can_move = false
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    }
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}
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x = xstart + x_offset_base + (x_offset - xstart)