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gml_Object_obj_ceroba_phase_2_bell_reappear_Draw_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
shader_set(sh_flash)
4
draw_set_alpha(overlay_alpha)
5
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha)
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draw_set_alpha(1)
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shader_reset()
8
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha)