| 1 |
if (draw_overlay_alpha > 0) |
| 2 |
{ |
| 3 |
draw_set_alpha(draw_overlay_alpha); |
| 4 |
draw_set_color(c_white); |
| 5 |
draw_rectangle(camera_get_view_x(view_camera[0]), 0, 640, room_height, false); |
| 6 |
shader_set(sh_silhouette); |
| 7 |
with (obj_ceroba_npc) |
| 8 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha * other.draw_overlay_alpha); |
| 9 |
shader_reset(); |
| 10 |
draw_set_alpha(1); |
| 11 |
with (obj_flashback_kanako_soul) |
| 12 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha * other.draw_overlay_alpha); |
| 13 |
} |
| 14 |
draw_set_alpha(draw_alpha); |
| 15 |
draw_set_color(c_white); |
| 16 |
draw_rectangle(camera_get_view_x(view_camera[0]), 0, 640, room_height, false); |
| 17 |
draw_set_alpha(1); |
| 18 |
draw_set_alpha(draw_alpha_black); |
| 19 |
draw_set_color(c_black); |
| 20 |
draw_rectangle(camera_get_view_x(view_camera[0]), 0, 640, room_height, false); |
| 21 |
with (obj_flashback_kanako_soul) |
| 22 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha * other.draw_alpha_black); |
| 23 |
draw_set_alpha(1); |