1 | draw_sprite_ext(spr_ceroba_shield_opaque_bg, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha) |
2 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha) |
3 | if (bullet_hit_draw_timer > 0) |
4 | { |
5 | shader_set(sh_flash) |
6 | draw_sprite_ext(spr_ceroba_shield_broken, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha) |
7 | shader_reset() |
8 | } |