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gml_Object_obj_ceroba_phase_2_shield_reappear_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(spr_ceroba_shield_opaque_bg, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha)
2
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha)
3
if (bullet_hit_draw_timer > 0)
4
{
5
    shader_set(sh_flash)
6
    draw_sprite_ext(spr_ceroba_shield_broken, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha)
7
    shader_reset()
8
}