1 | if live_call() |
2 | return global.live_result; |
3 | switch scene |
4 | { |
5 | case 0: |
6 | if (draw_alpha < 1) |
7 | draw_alpha += 0.12 |
8 | break |
9 | case 1: |
10 | if (draw_alpha > 0) |
11 | draw_alpha -= 0.2 |
12 | else |
13 | instance_destroy() |
14 | break |
15 | } |