1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (is_charging && (!is_charged)) |
4 |
{ |
5 |
draw_set_circle_precision(8) |
6 |
var dir_offset = 180 * charge_percentage |
7 |
var distance = 25 * charge_percentage |
8 |
var circle_alpha = 0.8 - charge_percentage |
9 |
var custom_col = make_color_rgb(255, 255, (255 - 255 * charge_percentage)) |
10 |
draw_set_color(custom_col) |
11 |
draw_set_alpha(circle_alpha) |
12 |
for (var i = 0; i < 360; i += 90) |
13 |
{ |
14 |
var xx = x + (lengthdir_x(distance, (i + dir_offset))) |
15 |
var yy = y + (lengthdir_y(distance, (i + dir_offset))) |
16 |
draw_circle(xx, yy, 6, false) |
17 |
} |
18 |
draw_set_alpha(1) |
19 |
draw_set_circle_precision(24) |
20 |
} |
21 |
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha) |
22 |
if (draw_hint == true) |
23 |
{ |
24 |
var battle_box = 3154 |
25 |
var hint_scale = 1.5 + (sin(current_time / 100)) * 0.5 |
26 |
draw_set_font(fnt_battle) |
27 |
draw_set_halign(fa_center) |
28 |
draw_set_valign(fa_middle) |
29 |
draw_set_alpha(hint_alpha) |
30 |
draw_set_color(c_white) |
31 |
draw_text_transformed((x - 40), y, global.action_key, hint_scale, hint_scale, 0) |
32 |
draw_set_halign(fa_left) |
33 |
draw_set_valign(fa_top) |
34 |
draw_set_alpha(1) |
35 |
} |