1 | if (global.snowdin_flag[11] != 1) |
2 | { |
3 | if (!audio_is_playing(snd_snowdin_bridge)) |
4 | audio_play_sound(snd_snowdin_bridge, 20, 1) |
5 | audio_sound_gain(snd_snowdin_bridge, 0, 1) |
6 | audio_sound_gain(snd_snowdin_bridge, 0.5, 500) |
7 | } |