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gml_Object_obj_clovsleep_flashback_Step_0

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1
if (is_active == true && (!alarm[0]))
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{
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    y = obj_pl.y
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    x = obj_pl.x
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    sprite_index = spr_pl_down
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    path_start(pt_pljump, 4, path_action_stop, false)
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    audio_play_sound(snd_playerjump, 1, 0)
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    alarm[0] = 15
alarm[0]

instance_destroy() obj_pl.image_alpha = 1
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}