| 1 | if (is_active == true && !alarm[0]) |
| 2 | { |
| 3 | y = obj_pl.y; |
| 4 | x = obj_pl.x; |
| 5 | sprite_index = spr_pl_down; |
| 6 | path_start(pt_pljump, 4, path_action_stop, false); |
| 7 | audio_play_sound(snd_playerjump, 1, 0); |
| 8 | alarm[0] = 15; |
| 9 | } |