1 | if (is_active == true && (!alarm[0])) |
2 | { |
3 | y = obj_pl.y |
4 | x = obj_pl.x |
5 | sprite_index = spr_pl_down |
6 | path_start(pt_pljump, 4, path_action_stop, false) |
7 | audio_play_sound(snd_playerjump, 1, 0) |
8 | alarm[0] = 15 |
9 | } |