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gml_Object_obj_controller_Create_0

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1
global.down_key = 0
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global.left_key = 0
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global.right_key = 0
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global.up_key = 0
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global.down_keyp = 0
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global.left_keyp = 0
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global.right_keyp = 0
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global.up_keyp = 0
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global.down_pressed = 0
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global.left_pressed = 0
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global.up_pressed = 0
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global.right_pressed = 0
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global.button1 = gp_face1
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global.button2 = gp_face2
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global.button3 = 32772
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global.using_gamepad = false
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ini_open("Controls.sav")
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global.button1 = ini_read_real("Controls", "Z", 32769)
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global.button2 = ini_read_real("Controls", "X", 32770)
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global.button3 = ini_read_real("Controls", "C", 32772)
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global.gamepad_deadzone = ini_read_real("Controls", "deadzone", 0.15)
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global.option_autorun = ini_read_real("Controls", "autorun", false)
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global.option_autoshoot = ini_read_real("Controls", "autoshoot", false)
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global.option_autorhythm = ini_read_real("Controls", "autorhythm", false)
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global.option_screenshake_toggle = ini_read_real("Controls", "screenshake", true)
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global.option_retry_toggle = ini_read_real("Controls", "retry", false)
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global.option_easymode = ini_read_real("Controls", "easymode", false)
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ini_close()
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display_set_gui_size(320, 240)
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surface_resize(application_surface, 1920, 1440)
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global.lvUpTreshold = 10
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global.randomEnemy = 0
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global.scriptedEnemy = false
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lastdir = 270
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global.encounter = 0
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global.cutscene = false
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global.saveroom = "Dark Ruins - Entrance"
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global.debug = false
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global.debugmove = false
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global.er = 350
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global.tinypuzzle = 5
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deathText = 0
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global.pear = 0
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global.battlecheck = 0
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display_scale = 0
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display_x_pos = 0
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display_y_pos = 0
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display_game_width = 0
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display_game_height = 0
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if (os_type == os_android)
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    instance_create_depth(0, 0, 0, obj_phone_controls)