| 1 | event_inherited(); | 
    
    
        | 2 | if (interact) | 
    
    
        | 3 | { | 
    
    
        | 4 |     scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 5 |     is_talking = 1; | 
    
    
        | 6 |     with (msg) | 
    
    
        | 7 |     { | 
    
    
        | 8 |         portrait = false; | 
    
    
        | 9 |         switch (other.npc_flag) | 
    
    
        | 10 |         { | 
    
    
        | 11 |             case 0: | 
    
    
        | 12 |                 message[0] = "* You know why they told me to go#  on this vacation:"; | 
    
    
        | 13 |                 message[1] = "* Well, 'cause I come off as#  stressed, but you know why that#  is:"; | 
    
    
        | 14 |                 message[2] = "* I have a theory see:"; | 
    
    
        | 15 |                 message[3] = "* 'Cause there are just so many#  things in life to worry about:"; | 
    
    
        | 16 |                 message[4] = "* Work, an' laundry, an-an'#  imminent starvation, an' so on:"; | 
    
    
        | 17 |                 message[5] = "* Those are important back home,#  but here:"; | 
    
    
        | 18 |                 message[6] = "* Still important!"; | 
    
    
        | 19 |                 message[7] = "* Monsters pretend they're not#  though, an' you know what that#  is:"; | 
    
    
        | 20 |                 message[8] = "* Despicable, irresponsible,#  shameful behavior!"; | 
    
    
        | 21 |                 message[9] = "* You know how much part I'll#  have in it:"; | 
    
    
        | 22 |                 message[10] = "* None. Zip, zero, zilch:"; | 
    
    
        | 23 |                 message[11] = "* An' that's how much you should#  have too!"; | 
    
    
        | 24 |                 other.npc_flag += 1; | 
    
    
        | 25 |                 break; | 
    
    
        | 26 |             case 1: | 
    
    
        | 27 |                 message[0] = "* I just realized something:"; | 
    
    
        | 28 |                 message[1] = "* This, this anti-stress thing,#  you know what this is:"; | 
    
    
        | 29 |                 message[2] = "* The downfall of the Underground,#  that's what it is, see:"; | 
    
    
        | 30 |                 message[3] = "* Soon Monsters will stop doing#  the important things:"; | 
    
    
        | 31 |                 message[4] = "* The work, an' laundry, an'#  such:"; | 
    
    
        | 32 |                 message[5] = "* Completely undone, an' you know#  why:"; | 
    
    
        | 33 |                 message[6] = "* Too much to worry about, that's#  what they'll say!"; | 
    
    
        | 34 |                 message[7] = "* Toxic, toxic behavior!"; | 
    
    
        | 35 |                 other.npc_flag += 1; | 
    
    
        | 36 |                 break; | 
    
    
        | 37 |             case 2: | 
    
    
        | 38 |                 message[0] = "* Can't wait until this vacation#  is over, you see:"; | 
    
    
        | 39 |                 message[1] = "* At this altitude:"; | 
    
    
        | 40 |                 message[2] = "* So much to worry about,#  like-like:"; | 
    
    
        | 41 |                 message[3] = "* Dehydration, you know what that#  causes:"; | 
    
    
        | 42 |                 message[4] = "* Altitude sickness!"; | 
    
    
        | 43 |                 message[5] = "* Now don't you go drinking that#  coffee:"; | 
    
    
        | 44 |                 message[6] = "* Dries you right out!"; | 
    
    
        | 45 |                 break; | 
    
    
        | 46 |         } | 
    
    
        | 47 |     } | 
    
    
        | 48 | } |