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gml_Object_obj_crayon_minigame_Create_0

(view raw script w/o annotations or w/e)
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if live_call()
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    return global.live_result;
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draw_alpha = 0
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crayon_selected = 3
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window_set_cursor(cr_none)
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view_x = camera_get_view_x(view_camera[0])
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view_y = camera_get_view_y(view_camera[0])
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button_x[0] = 234
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button_y[0] = 180
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button_x[1] = 234
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button_y[1] = 210
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button_highlight[0] = false
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button_highlight[1] = false
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button_width = 64
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button_height = 20
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button_text[0] = "DONE"
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button_text[1] = "RESET"
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event_fade_in = true
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event_fade_out = false
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pencil_xx = [36, 45, 54, 63, 72, 81, 90, 99]
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pencil_yy = [19, 21, 23, 25, 27, 29, 31, 33]
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pencil_color_selected = [1, 2, 3, 4, 5, 6, 7, 8]
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id_xx = 56
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id_yy = 16
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brush_size_normal = 1
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brush_size_large = 3.5
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brush_size_current = brush_size_normal
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cursor_x = mouse_x
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cursor_y = mouse_y
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cursor_x_last = mouse_x
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cursor_y_last = mouse_y
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cursor_click = false
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cursor_click_noloop = false
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pencil_color = [make_color_rgb(213, 222, 231), make_color_rgb(137, 163, 187), make_color_rgb(62, 55, 207), make_color_rgb(40, 195, 72), make_color_rgb(237, 221, 53), make_color_rgb(207, 34, 67), make_color_rgb(141, 37, 17), make_color_rgb(68, 6, 6)]
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drawing_grid = ds_grid_create(208, 147)
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depth = -100000
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instance_create_depth((82 + view_x), (140 + view_y), (depth - 100), obj_crayon_box)
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instance_create_depth((0 + sprite_get_xoffset(spr_size_crayon_1) + view_x), (160 + sprite_get_yoffset(spr_size_crayon_1) + view_y), (depth - 100), obj_crayon_indicator)
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for (var i = 7; i >= 0; i--)
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{
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    var pencil = instance_create_depth((obj_crayon_box.x + pencil_xx[i]), (obj_crayon_box.y + pencil_yy[i]), (depth - 200), obj_crayon)
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    pencil.crayon_color = pencil_color_selected[i]
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}
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scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(obj_radio.current_song, 500)
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mus = audio_play_sound(mus_build_a_bot, 1, 1)
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audio_pause_sound(mus)