1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_alpha = 0 |
4 |
crayon_selected = 3 |
5 |
window_set_cursor(cr_none) |
6 |
view_x = camera_get_view_x(view_camera[0]) |
7 |
view_y = camera_get_view_y(view_camera[0]) |
8 |
button_x[0] = 234 |
9 |
button_y[0] = 180 |
10 |
button_x[1] = 234 |
11 |
button_y[1] = 210 |
12 |
button_highlight[0] = false |
13 |
button_highlight[1] = false |
14 |
button_width = 64 |
15 |
button_height = 20 |
16 |
button_text[0] = "DONE" |
17 |
button_text[1] = "RESET" |
18 |
event_fade_in = true |
19 |
event_fade_out = false |
20 |
pencil_xx = [36, 45, 54, 63, 72, 81, 90, 99] |
21 |
pencil_yy = [19, 21, 23, 25, 27, 29, 31, 33] |
22 |
pencil_color_selected = [1, 2, 3, 4, 5, 6, 7, 8] |
23 |
id_xx = 56 |
24 |
id_yy = 16 |
25 |
brush_size_normal = 1 |
26 |
brush_size_large = 3.5 |
27 |
brush_size_current = brush_size_normal |
28 |
cursor_x = mouse_x |
29 |
cursor_y = mouse_y |
30 |
cursor_x_last = mouse_x |
31 |
cursor_y_last = mouse_y |
32 |
cursor_click = false |
33 |
cursor_click_noloop = false |
34 |
pencil_color = [make_color_rgb(213, 222, 231), make_color_rgb(137, 163, 187), make_color_rgb(62, 55, 207), make_color_rgb(40, 195, 72), make_color_rgb(237, 221, 53), make_color_rgb(207, 34, 67), make_color_rgb(141, 37, 17), make_color_rgb(68, 6, 6)] |
35 |
drawing_grid = ds_grid_create(208, 147) |
36 |
depth = -100000 |
37 |
instance_create_depth((82 + view_x), (140 + view_y), (depth - 100), obj_crayon_box) |
38 |
instance_create_depth((0 + sprite_get_xoffset(spr_size_crayon_1) + view_x), (160 + sprite_get_yoffset(spr_size_crayon_1) + view_y), (depth - 100), obj_crayon_indicator) |
39 |
for (var i = 7; i >= 0; i--) |
40 |
{ |
41 |
var pencil = instance_create_depth((obj_crayon_box.x + pencil_xx[i]), (obj_crayon_box.y + pencil_yy[i]), (depth - 200), obj_crayon) |
42 |
pencil.crayon_color = pencil_color_selected[i] |
43 |
} |
44 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (obj_radio.current_song, 500) |
45 |
mus = audio_play_sound(mus_build_a_bot, 1, 1) |
46 |
audio_pause_sound(mus) |