| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (delay_timer > 1) |
| 4 |
{ |
| 5 |
delay_timer--; |
| 6 |
exit; |
| 7 |
} |
| 8 |
else if (delay_timer == 1) |
| 9 |
{ |
| 10 |
credits_song = audio_play_sound(mus_flowey_world, 20, 0); |
| 11 |
delay_timer = 0; |
| 12 |
} |
| 13 |
if (fade_out == true) |
| 14 |
{ |
| 15 |
text_alpha = lerp(text_alpha, 0, 0.02); |
| 16 |
if (text_alpha < 0.01) |
| 17 |
{ |
| 18 |
text_alpha = 0; |
| 19 |
if (!alarm[1]) |
| 20 |
alarm[1] = 120; |
| 21 |
} |
| 22 |
} |
| 23 |
if (y_max != -1 && y_slow_down != true) |
| 24 |
y_speed = 1; |
| 25 |
if (y_slow_down == true) |
| 26 |
{ |
| 27 |
if (y_speed > 0) |
| 28 |
{ |
| 29 |
y_speed -= (1 / slow_down_treshold); |
| 30 |
} |
| 31 |
else |
| 32 |
{ |
| 33 |
y_speed = 0; |
| 34 |
if (!alarm[0]) |
| 35 |
alarm[0] = 240; |
| 36 |
if (!alarm[2]) |
| 37 |
alarm[2] = 90; |
| 38 |
} |
| 39 |
} |
| 40 |
y_offset -= y_speed; |
| 41 |
switch (scene) |
| 42 |
{ |
| 43 |
case 0: |
| 44 |
global.cutscene = true; |
| 45 |
cutscene_wait(start_delay); |
| 46 |
break; |
| 47 |
case 1: |
| 48 |
if (global.hotland_flag[10] == 0) |
| 49 |
room = target_room[0]; |
| 50 |
scene++; |
| 51 |
break; |
| 52 |
case 2: |
| 53 |
var cutscene_wait_time = room_duration / 30; |
| 54 |
cutscene_wait(cutscene_wait_time); |
| 55 |
camera_set_view_pos(view_camera[0], camera_get_view_x(view_camera[0]) + lengthdir_x(pan_speed, pan_dir[camera_target_current]), camera_get_view_y(view_camera[0]) + lengthdir_y(pan_speed, pan_dir[camera_target_current])); |
| 56 |
var fade_out_start_point = room_duration - 60; |
| 57 |
if (cutscene_timer < fade_out_start_point) |
| 58 |
{ |
| 59 |
if (draw_alpha > 0.7) |
| 60 |
draw_alpha -= 0.003; |
| 61 |
} |
| 62 |
else |
| 63 |
{ |
| 64 |
var timer_relative = cutscene_timer - fade_out_start_point; |
| 65 |
draw_alpha = 0.7 + (0.3 * (timer_relative / 60)); |
| 66 |
} |
| 67 |
break; |
| 68 |
case 3: |
| 69 |
if (cutscene_wait(wait_timer)) |
| 70 |
{ |
| 71 |
if (camera_target_current < (array_length(target_room) - 1)) |
| 72 |
{ |
| 73 |
camera_target_current += 1; |
| 74 |
if (global.hotland_flag[10] == 0) |
| 75 |
room = target_room[camera_target_current]; |
| 76 |
scene = 2; |
| 77 |
} |
| 78 |
else |
| 79 |
{ |
| 80 |
draw_alpha = 1; |
| 81 |
scene++; |
| 82 |
} |
| 83 |
} |
| 84 |
break; |
| 85 |
} |