1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (delay_timer > 1) |
4 |
{ |
5 |
delay_timer-- |
6 |
return; |
7 |
} |
8 |
else if (delay_timer == 1) |
9 |
{ |
10 |
credits_song = audio_play_sound(mus_flowey_world, 20, 0) |
11 |
delay_timer = 0 |
12 |
} |
13 |
if (fade_out == true) |
14 |
{ |
15 |
text_alpha = lerp(text_alpha, 0, 0.02) |
16 |
if (text_alpha < 0.01) |
17 |
{ |
18 |
text_alpha = 0 |
19 |
if (!alarm[1]) |
20 |
alarm[1] = 120alarm[1]if (global.hotland_flag[10] == 0)
{
game_end()
instance_destroy()
}
else
{
instance_create(x, y, obj_kill_ceroba_ending_flowey_cutscene)
instance_destroy()
} |
21 |
} |
22 |
} |
23 |
if (y_max != -1 && y_slow_down != true) |
24 |
y_speed = 1 |
25 |
if (y_slow_down == true) |
26 |
{ |
27 |
if (y_speed > 0) |
28 |
y_speed -= (1 / slow_down_treshold) |
29 |
else |
30 |
{ |
31 |
y_speed = 0 |
32 |
if (!alarm[0]) |
33 |
alarm[0] = 240 |
34 |
if (!alarm[2]) |
35 |
alarm[2] = 90alarm[2]if (!flowey_noloop)
{
flowey_noloop = true
if (global.hotland_flag[10] == 0)
audio_play_sound(mus_f_newlaugh, 1, 0)
} |
36 |
} |
37 |
} |
38 |
y_offset -= y_speed |
39 |
switch scene |
40 |
{ |
41 |
case 0: |
42 |
global.cutscene = true |
43 |
cutscene_wait(start_delay) |
44 |
break |
45 |
case 1: |
46 |
if (global.hotland_flag[10] == 0) |
47 |
room = target_room[0] |
48 |
scene++ |
49 |
break |
50 |
case 2: |
51 |
var cutscene_wait_time = room_duration / 30 |
52 |
cutscene_wait(cutscene_wait_time) |
53 |
camera_set_view_pos(view_camera[0], (camera_get_view_x(view_camera[0]) + (lengthdir_x(pan_speed, pan_dir[camera_target_current]))), (camera_get_view_y(view_camera[0]) + (lengthdir_y(pan_speed, pan_dir[camera_target_current])))) |
54 |
var fade_out_start_point = room_duration - 60 |
55 |
if (cutscene_timer < fade_out_start_point) |
56 |
{ |
57 |
if (draw_alpha > 0.7) |
58 |
draw_alpha -= 0.003 |
59 |
} |
60 |
else |
61 |
{ |
62 |
var timer_relative = cutscene_timer - fade_out_start_point |
63 |
draw_alpha = 0.7 + 0.3 * (timer_relative / 60) |
64 |
} |
65 |
break |
66 |
case 3: |
67 |
if cutscene_wait(wait_timer) |
68 |
{ |
69 |
if (camera_target_current < (array_length(target_room) - 1)) |
70 |
{ |
71 |
camera_target_current += 1 |
72 |
if (global.hotland_flag[10] == 0) |
73 |
room = target_room[camera_target_current] |
74 |
scene = 2 |
75 |
} |
76 |
else |
77 |
{ |
78 |
draw_alpha = 1 |
79 |
scene++ |
80 |
} |
81 |
} |
82 |
break |
83 |
} |