1 |
var actor_starlo = obj_starlo_npc |
2 |
var actor_ceroba = obj_ceroba_npc |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
7 |
cutscene_wait(2) |
8 |
break |
9 |
case 1: |
10 |
cutscene_music_start(176) |
11 |
case 2: |
12 |
cutscene_dialogue() |
13 |
with (msg) |
14 |
{ |
15 |
message[0] = "* I'm really sorry about# the pops Starlo." |
16 |
message[1] = "* When I see them...# It's like a demon takes# over." |
17 |
prt[0] = 375 |
18 |
prt[1] = 375 |
19 |
sndfnt_array[0] = 108 |
20 |
talker[0] = actor_ceroba |
21 |
position = 0 |
22 |
} |
23 |
break |
24 |
case 3: |
25 |
cutscene_wait(1) |
26 |
break |
27 |
case 4: |
28 |
cutscene_npc_direction(actor_starlo, "right") |
29 |
break |
30 |
case 5: |
31 |
cutscene_dialogue() |
32 |
with (msg) |
33 |
{ |
34 |
message[0] = "* Look at it from# my point of view." |
35 |
message[1] = "* You're looking forward# to some pops after a# long hard work day..." |
36 |
message[2] = "* Only to come home# just to see..." |
37 |
message[3] = "* Just to see..." |
38 |
prt[0] = 419 |
39 |
prt[1] = 419 |
40 |
prt[2] = 406 |
41 |
prt[3] = 406 |
42 |
sndfnt_array[0] = 107 |
43 |
talker[0] = actor_starlo |
44 |
position = 0 |
45 |
} |
46 |
break |
47 |
case 6: |
48 |
cutscene_wait(1) |
49 |
break |
50 |
case 7: |
51 |
cutscene_npc_direction(actor_starlo, "left") |
52 |
break |
53 |
case 8: |
54 |
cutscene_dialogue() |
55 |
with (msg) |
56 |
{ |
57 |
message[0] = "* Argh!" |
58 |
message[1] = "* I need time..." |
59 |
prt[0] = 406 |
60 |
prt[1] = 406 |
61 |
sndfnt_array[0] = 107 |
62 |
talker[0] = actor_starlo |
63 |
position = 0 |
64 |
} |
65 |
break |
66 |
case 9: |
67 |
cutscene_npc_walk(actor_starlo, (actor_starlo.x - 100), actor_starlo.y, 4, "x", "left") |
68 |
break |
69 |
case 10: |
70 |
cutscene_wait(3) |
71 |
break |
72 |
case 11: |
73 |
cutscene_dialogue() |
74 |
with (msg) |
75 |
{ |
76 |
message[0] = "* Loool worth it." |
77 |
message[1] = "* Those pops were# delicious." |
78 |
prt[0] = 375 |
79 |
prt[1] = 375 |
80 |
sndfnt_array[0] = 108 |
81 |
talker[0] = actor_ceroba |
82 |
position = 0 |
83 |
} |
84 |
break |
85 |
case 12: |
86 |
cutscene_wait(3) |
87 |
break |
88 |
case 13: |
89 |
cutscene_npc_direction(actor_ceroba, "down") |
90 |
break |
91 |
case 14: |
92 |
cutscene_music_start(162) |
93 |
break |
94 |
case 15: |
95 |
cutscene_dialogue() |
96 |
with (msg) |
97 |
{ |
98 |
message[0] = "* What are YOU looking# at?!" |
99 |
prt[0] = 375 |
100 |
sndfnt_array[0] = 108 |
101 |
talker[0] = actor_ceroba |
102 |
position = 0 |
103 |
} |
104 |
break |
105 |
} |