| 1 | var actor_starlo = 1169; | 
    
    
        | 2 | switch (scene) | 
    
    
        | 3 | { | 
    
    
        | 4 |     case 0: | 
    
    
        | 5 |         cutscene_player_interact(actor_starlo); | 
    
    
        | 6 |         break; | 
    
    
        | 7 |     case 1: | 
    
    
        | 8 |         scr_cutscene_start(); | 
    
    
        | 9 |         cutscene_wait(2); | 
    
    
        | 10 |         break; | 
    
    
        | 11 |     case 2: | 
    
    
        | 12 |         cutscene_npc_direction(actor_starlo, "up"); | 
    
    
        | 13 |         break; | 
    
    
        | 14 |     case 3: | 
    
    
        | 15 |         cutscene_wait(2); | 
    
    
        | 16 |         break; | 
    
    
        | 17 |     case 4: | 
    
    
        | 18 |         cutscene_npc_direction(actor_starlo, "down"); | 
    
    
        | 19 |         break; | 
    
    
        | 20 |     case 5: | 
    
    
        | 21 |         cutscene_dialogue(); | 
    
    
        | 22 |         with (msg) | 
    
    
        | 23 |         { | 
    
    
        | 24 |             message[0] = "* This is really bad."; | 
    
    
        | 25 |             message[1] = "* I'm a fake test Starlo."; | 
    
    
        | 26 |             message[2] = "* But I won't leave#  it this way!"; | 
    
    
        | 27 |             message[3] = "* (It doesn't have to be this way.)"; | 
    
    
        | 28 |             prt[0] = 406; | 
    
    
        | 29 |             prt[1] = 426; | 
    
    
        | 30 |             prt[2] = 422; | 
    
    
        | 31 |             sndfnt_array[0] = 107; | 
    
    
        | 32 |             sndfnt_array[3] = 391; | 
    
    
        | 33 |             talker[0] = actor_starlo; | 
    
    
        | 34 |             talker[3] = -4; | 
    
    
        | 35 |         } | 
    
    
        | 36 |         break; | 
    
    
        | 37 |     case 6: | 
    
    
        | 38 |         cutscene_wait(2); | 
    
    
        | 39 |         break; | 
    
    
        | 40 |     case 7: | 
    
    
        | 41 |         cutscene_npc_walk(actor_starlo, actor_starlo.x, actor_starlo.y + 40, 2, "y", "down", 1031); | 
    
    
        | 42 |         break; | 
    
    
        | 43 |     case 8: | 
    
    
        | 44 |         cutscene_wait(3); | 
    
    
        | 45 |         break; | 
    
    
        | 46 |     case 9: | 
    
    
        | 47 |         cutscene_music_start(176, 300); | 
    
    
        | 48 |         break; | 
    
    
        | 49 |     case 10: | 
    
    
        | 50 |         cutscene_wait(2); | 
    
    
        | 51 |         break; | 
    
    
        | 52 |     case 11: | 
    
    
        | 53 |         cutscene_dialogue(); | 
    
    
        | 54 |         with (msg) | 
    
    
        | 55 |         { | 
    
    
        | 56 |             message[0] = "* A"; | 
    
    
        | 57 |             prt[0] = 417; | 
    
    
        | 58 |             sndfnt_array[0] = 107; | 
    
    
        | 59 |             talker[0] = actor_starlo; | 
    
    
        | 60 |         } | 
    
    
        | 61 |         break; | 
    
    
        | 62 |     case 12: | 
    
    
        | 63 |         scr_cutscene_end(); | 
    
    
        | 64 |         break; | 
    
    
        | 65 | } |