1 | scene = 17 |
2 | cutscene_timer = 0 |
3 | cutscene_music = 0 |
4 | var actor_starlo = instance_create(160, 80, obj_starlo_npc) |
5 | with (actor_starlo) |
6 | { |
7 | up_sprite = 207 |
8 | right_sprite = 237 |
9 | down_sprite = 240 |
10 | left_sprite = 236 |
11 | up_sprite_idle = 206 |
12 | right_sprite_idle = 235 |
13 | down_sprite_idle = 230 |
14 | left_sprite_idle = 232 |
15 | } |
16 | instance_create(obj_pl.x, ((__view_get((1 << 0), 0)) + (__view_get((2 << 0), 0)) + 50), obj_ceroba_npc) |
17 | actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |