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gml_Object_obj_cutscene_starlo_post_fight_neutral_alive_Create_0

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scene = 17
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cutscene_timer = 0
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cutscene_music = 0
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var actor_starlo = instance_create(160, 80, obj_starlo_npc)
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with (actor_starlo)
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{
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    up_sprite = 207
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    right_sprite = 237
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    down_sprite = 240
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    left_sprite = 236
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    up_sprite_idle = 206
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    right_sprite_idle = 235
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    down_sprite_idle = 230
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    left_sprite_idle = 232
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}
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instance_create(obj_pl.x, ((__view_get((1 << 0), 0)) + (__view_get((2 << 0), 0)) + 50), obj_ceroba_npc)
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actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc)