1 |
if instance_exists(obj_starlo_npc) |
2 |
var actor_starlo = obj_starlo_npc |
3 |
if instance_exists(obj_ceroba_npc) |
4 |
var actor_ceroba = obj_ceroba_npc |
5 |
switch scene |
6 |
{ |
7 |
case 0: |
8 |
if (obj_pl.y < (actor_starlo.y + 160)) |
9 |
{ |
10 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
11 |
actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
12 |
with (other) |
13 |
cutscene_advance() |
14 |
} |
15 |
break |
16 |
case 1: |
17 |
cutscene_npc_walk(actor_clover, actor_starlo.x, (actor_starlo.y + 80), 1, "x", "up") |
18 |
break |
19 |
case 2: |
20 |
cutscene_wait(1) |
21 |
break |
22 |
case 3: |
23 |
cutscene_camera_move(actor_starlo.x, actor_starlo.y, 1) |
24 |
break |
25 |
case 4: |
26 |
cutscene_wait(1) |
27 |
break |
28 |
case 5: |
29 |
cutscene_dialogue() |
30 |
with (msg) |
31 |
{ |
32 |
color = true |
33 |
col_modif[0] = make_color_rgb(203, 67, 112) |
34 |
position = 0 |
35 |
talker[0] = actor_starlo |
36 |
message[0] = "* Why did this happen?" |
37 |
message[1] = "* I did everything in my# power to entertain..." |
38 |
message[2] = "* ...So monsters wouldn't# have to worry about# being stuck down here." |
39 |
message[3] = "* At every turn I tried to# cheer Ceroba up..." |
40 |
message[4] = "* I just wanted Kanako off# of her mind." |
41 |
message_col[4][0] = " Kanako " |
42 |
message[5] = "* I'm trying my best to# honor her memory." |
43 |
message[6] = "* Aren't distractions# what's best for all# of that?" |
44 |
message[7] = "* ?" |
45 |
prt[0] = 416 |
46 |
prt[1] = 416 |
47 |
prt[2] = 416 |
48 |
prt[3] = 416 |
49 |
prt[4] = 416 |
50 |
prt[5] = 416 |
51 |
prt[6] = 416 |
52 |
prt[7] = 418 |
53 |
} |
54 |
break |
55 |
case 6: |
56 |
cutscene_wait(1.5) |
57 |
break |
58 |
case 7: |
59 |
if cutscene_npc_reset_sprite(actor_starlo, "left") |
60 |
scene = 7.2 |
61 |
break |
62 |
case 7.2: |
63 |
if cutscene_wait(0.3) |
64 |
scene = 7.4 |
65 |
break |
66 |
case 7.4: |
67 |
cutscene_npc_direction(actor_starlo, "down") |
68 |
scene = 7.6 |
69 |
break |
70 |
case 7.6: |
71 |
if cutscene_wait(1) |
72 |
scene = 8 |
73 |
break |
74 |
case 8: |
75 |
cutscene_dialogue() |
76 |
with (msg) |
77 |
{ |
78 |
position = 0 |
79 |
talker[0] = actor_starlo |
80 |
message[0] = "* You..." |
81 |
message[1] = "* Why'd you follow me?" |
82 |
message[2] = "* Are you still my friend?" |
83 |
message[3] = "* ..." |
84 |
message[4] = "* Hold on..." |
85 |
message[5] = "* This all happened after# you showed up!" |
86 |
message[6] = "* Ed specifically# mentioned YOU as the# problem!" |
87 |
message[7] = "* That's right! I was just# bein' a good friend." |
88 |
message[8] = "* I made you who you are# yet this is what I get?" |
89 |
message[9] = "* ..." |
90 |
message[10] = "* Let's face facts. I# couldn't keep you here# forever, kid." |
91 |
message[11] = "* Word would've gotten out# that Feathers hadn't# clocked in, eventually." |
92 |
message[12] = "* Feathers...# Wait a minute..." |
93 |
message[13] = "* Royal Guards like her# have a ton of status." |
94 |
message[14] = "* They gain that status by# doin' the King's work." |
95 |
message[15] = "* I'm sure... I'm sure# everyone would come back# if I did the same." |
96 |
message[16] = "* I'd be revered not only# in the Wild East but the# entire Underground!!" |
97 |
message[17] = "* I'd..." |
98 |
prt[0] = 416 |
99 |
prt[1] = 416 |
100 |
prt[2] = 418 |
101 |
prt[3] = 416 |
102 |
prt[4] = 418 |
103 |
prt[5] = 421 |
104 |
prt[6] = 421 |
105 |
prt[7] = 418 |
106 |
prt[8] = 416 |
107 |
prt[9] = 416 |
108 |
prt[10] = 421 |
109 |
prt[11] = 421 |
110 |
prt[12] = 418 |
111 |
prt[13] = 418 |
112 |
prt[14] = 418 |
113 |
prt[15] = 421 |
114 |
prt[16] = 417 |
115 |
prt[17] = 418 |
116 |
} |
117 |
break |
118 |
case 9: |
119 |
cutscene_wait(0.5) |
120 |
break |
121 |
case 10: |
122 |
cutscene_npc_direction(actor_starlo, "right") |
123 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (wind_sound, 1000) |
124 |
break |
125 |
case 11: |
126 |
cutscene_dialogue() |
127 |
with (msg) |
128 |
{ |
129 |
position = 0 |
130 |
talker[0] = actor_starlo |
131 |
message[0] = "* ..." |
132 |
prt[0] = 416 |
133 |
} |
134 |
break |
135 |
case 12: |
136 |
cutscene_npc_direction(actor_starlo, "down") |
137 |
break |
138 |
case 13: |
139 |
cutscene_wait(1) |
140 |
break |
141 |
case 14: |
142 |
cutscene_dialogue() |
143 |
with (msg) |
144 |
{ |
145 |
position = 0 |
146 |
talker[0] = actor_starlo |
147 |
message[0] = "* Clover, you've been an# excellent deputy but..." |
148 |
message[1] = "* As a lawman, what I'm# about to do is embedded# in my SOUL." |
149 |
message[2] = "* My true duty." |
150 |
message[3] = "* Don't... Don't make this# difficult for me." |
151 |
message[4] = "* Just hold..." |
152 |
message[5] = "* STILL!" |
153 |
prt[0] = 416 |
154 |
prt[1] = 421 |
155 |
prt[2] = 421 |
156 |
prt[3] = 418 |
157 |
prt[4] = 416 |
158 |
prt[5] = 421 |
159 |
} |
160 |
break |
161 |
case 15: |
162 |
cutscene_npc_action_sprite(actor_starlo, 1275, (1/3), true, 0) |
163 |
break |
164 |
case 16: |
165 |
cutscene_battle_initiate("starlo", true, true) |
166 |
instance_destroy() |
167 |
break |
168 |
case 17: |
169 |
cutscene_wait(1) |
170 |
break |
171 |
case 18: |
172 |
cutscene_dialogue() |
173 |
with (msg) |
174 |
{ |
175 |
talker[0] = actor_ceroba |
176 |
message[0] = "* Who have you become?" |
177 |
message[1] = "* Because this sure as# hell isn't the Starlo# I grew up with!" |
178 |
prt[0] = 370 |
179 |
prt[1] = 394 |
180 |
} |
181 |
break |
182 |
case 19: |
183 |
cutscene_npc_direction(actor_clover, "down") |
184 |
break |
185 |
case 20: |
186 |
cutscene_npc_walk(actor_ceroba, actor_starlo.x, (actor_clover.y + 20), 1, "x", "up") |
187 |
break |
188 |
case 21: |
189 |
cutscene_npc_walk_relative(actor_clover, -30, 0, 3, "x", "right") |
190 |
break |
191 |
case 22: |
192 |
cutscene_npc_walk(actor_ceroba, actor_ceroba.x, (actor_starlo.y + 60), 1, "y", "up") |
193 |
break |
194 |
case 23: |
195 |
cutscene_dialogue() |
196 |
with (msg) |
197 |
{ |
198 |
position = 0 |
199 |
talker[0] = actor_starlo |
200 |
message[0] = "* Ceroba..." |
201 |
message[1] = "* Now's not a good time# for this." |
202 |
message[2] = "* Don't kick me while# I'm down, please." |
203 |
prt[0] = 421 |
204 |
prt[1] = 416 |
205 |
prt[2] = 416 |
206 |
if (message_current == 1) |
207 |
actor_starlo.npc_direction = "up" |
208 |
} |
209 |
actor_clover.npc_direction = "up" |
210 |
break |
211 |
case 24: |
212 |
cutscene_wait(0.5) |
213 |
break |
214 |
case 25: |
215 |
cutscene_dialogue() |
216 |
with (msg) |
217 |
{ |
218 |
position = 0 |
219 |
talker[0] = actor_ceroba |
220 |
message[0] = "* I'm... I'm sorry, Star." |
221 |
message[1] = "* I know this is# weighing heavily on you# but listen..." |
222 |
message[2] = "* None of us hate you.# The REAL you." |
223 |
message[3] = "* We adore you!" |
224 |
message[4] = "* What we hate is this# false, reckless persona# you've created." |
225 |
prt[0] = 394 |
226 |
prt[1] = 370 |
227 |
prt[2] = 370 |
228 |
prt[3] = 372 |
229 |
prt[4] = 394 |
230 |
talker[5] = actor_starlo |
231 |
message[5] = "* ..." |
232 |
prt[5] = 406 |
233 |
talker[6] = actor_ceroba |
234 |
message[6] = "* I have my own baggage.# We all do." |
235 |
message[7] = "* I don't even know if I# have room to say this# but..." |
236 |
message[8] = "* Bring him back." |
237 |
message[9] = "* Bring back the# innocent farmer I once# knew." |
238 |
prt[6] = 377 |
239 |
prt[7] = 371 |
240 |
prt[8] = 370 |
241 |
prt[9] = 394 |
242 |
talker[10] = actor_starlo |
243 |
message[10] = "* I just... wanted to be# appreciated. Revered by# all." |
244 |
message[11] = "* I was trying to provide# a slice of the Surface# where we have none." |
245 |
prt[10] = 406 |
246 |
prt[11] = 406 |
247 |
talker[12] = actor_ceroba |
248 |
message[12] = "* There's nothing wrong# with that." |
249 |
message[13] = "* I'm not even telling# you to quit running the# town." |
250 |
message[14] = "* Just don't let this# identity consume you.# It isn't healthy." |
251 |
prt[12] = 370 |
252 |
prt[13] = 370 |
253 |
prt[14] = 394 |
254 |
} |
255 |
break |
256 |
case 26: |
257 |
cutscene_wait(0.5) |
258 |
break |
259 |
case 27: |
260 |
cutscene_dialogue() |
261 |
with (msg) |
262 |
{ |
263 |
position = 0 |
264 |
talker[0] = actor_starlo |
265 |
message[0] = "* ..." |
266 |
prt[0] = 416 |
267 |
} |
268 |
break |
269 |
case 28: |
270 |
cutscene_wait(0.45) |
271 |
break |
272 |
case 29: |
273 |
cutscene_npc_direction(actor_starlo, "right") |
274 |
break |
275 |
case 30: |
276 |
cutscene_wait(0.45) |
277 |
break |
278 |
case 31: |
279 |
cutscene_npc_direction(actor_starlo, "down") |
280 |
break |
281 |
case 32: |
282 |
cutscene_music_start(192, 500) |
283 |
break |
284 |
case 33: |
285 |
cutscene_dialogue() |
286 |
with (msg) |
287 |
{ |
288 |
position = 0 |
289 |
talker[0] = actor_starlo |
290 |
message[0] = "* ...Very well." |
291 |
message[1] = "* Clover, I'm terribly# sorry for attacking# you." |
292 |
message[2] = "* I do value your# friendship and the time# we've spent together." |
293 |
message[3] = "* You have every right# to make fun but..." |
294 |
prt[0] = 406 |
295 |
prt[1] = 406 |
296 |
prt[2] = 418 |
297 |
prt[3] = 416 |
298 |
} |
299 |
break |
300 |
case 34: |
301 |
cutscene_npc_action_sprite(actor_starlo, 1276, 0.25, true, 0) |
302 |
break |
303 |
case 35: |
304 |
cutscene_npc_set_sprites(actor_starlo, 207, 205, 196, 201, 206, 204, 1277, 200) |
305 |
break |
306 |
case 36: |
307 |
cutscene_npc_reset_sprite(actor_starlo, "down") |
308 |
break |
309 |
case 37: |
310 |
cutscene_wait(0.25) |
311 |
break |
312 |
case 38: |
313 |
cutscene_dialogue() |
314 |
with (msg) |
315 |
{ |
316 |
position = 0 |
317 |
talker[0] = actor_starlo |
318 |
message[0] = "* This is who I really# am." |
319 |
message[1] = "* I'm not a real# sheriff... just some# nobody farmer." |
320 |
prt[0] = 432 |
321 |
prt[1] = 432 |
322 |
talker[2] = actor_ceroba |
323 |
message[2] = "* Don't say that, Star." |
324 |
message[3] = "* You may not be a real# sheriff but..." |
325 |
message[4] = "* You're the best# sheriff I've ever# known!" |
326 |
prt[2] = 370 |
327 |
prt[3] = 377 |
328 |
prt[4] = 395 |
329 |
} |
330 |
break |
331 |
case 39: |
332 |
cutscene_wait(0.25) |
333 |
break |
334 |
case 40: |
335 |
cutscene_dialogue() |
336 |
with (msg) |
337 |
{ |
338 |
position = 0 |
339 |
talker[0] = actor_starlo |
340 |
message[0] = "* Yeah..." |
341 |
message[1] = "* I suppose I am KINDA# cool." |
342 |
prt[0] = 429 |
343 |
prt[1] = 433 |
344 |
talker[2] = actor_ceroba |
345 |
message[2] = "* Darn right!" |
346 |
prt[2] = 395 |
347 |
talker[3] = actor_starlo |
348 |
message[3] = "* But..." |
349 |
prt[3] = 431 |
350 |
} |
351 |
break |
352 |
case 41: |
353 |
cutscene_npc_action_sprite(actor_starlo, actor_starlo.up_sprite, 0.2, true, 0.2, 281, 0) |
354 |
break |
355 |
case 42: |
356 |
cutscene_wait(0.25) |
357 |
break |
358 |
case 43: |
359 |
cutscene_npc_set_sprites(actor_starlo, 207, 237, 240, 236, 206, 235, 230, 232) |
360 |
break |
361 |
case 44: |
362 |
cutscene_npc_reset_sprite(actor_starlo, "down") |
363 |
case 45: |
364 |
cutscene_dialogue() |
365 |
with (msg) |
366 |
{ |
367 |
position = 0 |
368 |
talker[0] = actor_starlo |
369 |
message[0] = "* This whole show wasn't# only for some personal# power trip." |
370 |
prt[0] = 421 |
371 |
talker[1] = actor_ceroba |
372 |
message[1] = "* Hm?" |
373 |
prt[1] = 370 |
374 |
talker[2] = actor_starlo |
375 |
message[2] = "* I also did it to...# cheer you up." |
376 |
message[3] = "* You might've wanted# the old me but I also# wanted the old you." |
377 |
message[4] = "* Because of..." |
378 |
message[5] = "* ...Kanako..." |
379 |
prt[2] = 418 |
380 |
prt[3] = 418 |
381 |
prt[4] = 416 |
382 |
prt[5] = 406 |
383 |
talker[6] = actor_ceroba |
384 |
message[6] = "* ..." |
385 |
prt[6] = 393 |
386 |
} |
387 |
break |
388 |
case 46: |
389 |
cutscene_wait(0.25) |
390 |
break |
391 |
case 47: |
392 |
cutscene_npc_direction(actor_ceroba, "down") |
393 |
break |
394 |
case 48: |
395 |
cutscene_wait(0.5) |
396 |
break |
397 |
case 49: |
398 |
cutscene_dialogue() |
399 |
with (msg) |
400 |
{ |
401 |
position = 0 |
402 |
talker[0] = actor_ceroba |
403 |
message[0] = "* I... Um... Appreciate# that, Star." |
404 |
message[1] = "* I..." |
405 |
message[2] = "* I believe I have# business to take care# of relating to her..." |
406 |
prt[0] = 394 |
407 |
prt[1] = 371 |
408 |
prt[2] = 370 |
409 |
talker[3] = actor_starlo |
410 |
message[3] = "* What do you mean?" |
411 |
prt[3] = 421 |
412 |
talker[4] = actor_ceroba |
413 |
message[4] = "* I must tell you# something." |
414 |
message[5] = "* I suppose Clover# should know as well." |
415 |
message[6] = "* As much fun it is to# have duels and catch# bandits..." |
416 |
message[7] = "* There's a pressing# matter looming over# me." |
417 |
message[8] = "* ..." |
418 |
message[9] = "* Let's go to the old# Steamworks gate." |
419 |
message[10] = "* We'll speak there." |
420 |
prt[4] = 394 |
421 |
prt[5] = 394 |
422 |
prt[6] = 370 |
423 |
prt[7] = 371 |
424 |
prt[8] = 377 |
425 |
prt[9] = 370 |
426 |
prt[10] = 370 |
427 |
talker[11] = actor_starlo |
428 |
message[11] = "* Ceroba..." |
429 |
prt[11] = 406 |
430 |
talker[12] = actor_ceroba |
431 |
message[12] = "* Come on." |
432 |
prt[12] = 394 |
433 |
if (message_current == 2) |
434 |
actor_ceroba.npc_direction = "up" |
435 |
} |
436 |
break |
437 |
case 50: |
438 |
cutscene_npc_walk(actor_ceroba, actor_ceroba.x, (actor_starlo.y + 30), 3, "x", "up") |
439 |
break |
440 |
case 51: |
441 |
cutscene_npc_walk_relative(actor_starlo, -40, 0, 3, "x", "right") |
442 |
break |
443 |
case 52: |
444 |
cutscene_npc_walk(actor_ceroba, actor_ceroba.x, -40, 4, "x", "up") |
445 |
if (actor_ceroba.y < (actor_starlo.y - 60)) |
446 |
actor_starlo.npc_direction = "up" |
447 |
break |
448 |
case 53: |
449 |
cutscene_dialogue() |
450 |
with (msg) |
451 |
{ |
452 |
position = 0 |
453 |
talker[0] = actor_starlo |
454 |
message[0] = "* I guess you're really# part of the team now,# Clover." |
455 |
message[1] = "* You heard her." |
456 |
prt[0] = 421 |
457 |
prt[1] = 417 |
458 |
} |
459 |
actor_starlo.npc_direction = "down" |
460 |
break |
461 |
case 54: |
462 |
cutscene_npc_walk(actor_starlo, actor_starlo.x, -60, 3, "x", "up") |
463 |
break |
464 |
case 55: |
465 |
cutscene_audio_fade(cutscene_music, 0, 1200, 0.15, false, true) |
466 |
break |
467 |
case 56: |
468 |
cutscene_wait(1) |
469 |
break |
470 |
case 57: |
471 |
cutscene_dialogue() |
472 |
with (msg) |
473 |
{ |
474 |
sndfnt = 102 |
475 |
message[0] = "* Clover! Clover!" |
476 |
prt[0] = 318 |
477 |
} |
478 |
break |
479 |
case 58: |
480 |
cutscene_instance_create(obj_pl.x, ((__view_get((1 << 0), 0)) + (__view_get((2 << 0), 0)) + 50), obj_martlet_npc) |
481 |
break |
482 |
case 59: |
483 |
cutscene_npc_direction(actor_clover, "down") |
484 |
break |
485 |
case 60: |
486 |
cutscene_npc_walk(1164, 160, 220, 3, "x", "up") |
487 |
break |
488 |
case 61: |
489 |
cutscene_dialogue() |
490 |
with (msg) |
491 |
{ |
492 |
sndfnt = 102 |
493 |
message[0] = "* So I have good news# and bad news." |
494 |
message[1] = "* I'll start with the# good:" |
495 |
message[2] = "* Turns out, the wife of# that old friend I told# you about is here!" |
496 |
message[3] = "* Her name is Ceroba!" |
497 |
message[4] = "* You... probably met her# already now that I# think about it." |
498 |
message[5] = "* She broke my cell lock# with a sick magic staff# and let me go!" |
499 |
message[6] = "* I also made sure she# knew I wouldn't tell# ASGORE about this." |
500 |
message[7] = "* So now that that's# taken care of... the bad# news." |
501 |
message[8] = "* I'm about to go back# on my word, sadly." |
502 |
message[9] = "* I know I JUST said I# wouldn't leave your side# but then... ya know... " |
503 |
message[10] = "* ...This crazy detour# happened." |
504 |
message[11] = "* I also realize I threw# my job to the wind to# travel with you but..." |
505 |
message[12] = "* Since the imprisonment# took up so much time, I# have to go back." |
506 |
message[13] = "* If I don't at LEAST# clock in..." |
507 |
message[14] = "* ...the Royal Guard# will grow suspicious!" |
508 |
message[15] = "* Plus, Ava is totalled.# It was their property." |
509 |
message[16] = "* I'll only be gone for# a moment to fix my# mistakes!" |
510 |
message[17] = "* Ceroba encouraged this# decision, so don't# worry. " |
511 |
message[18] = "* She told me she would# accompany you on the# journey to Hotland." |
512 |
message[19] = "* So hey, it all works# out!" |
513 |
message[20] = "* Again, I'm so-so-so-SO# sorry about this but# I'll cya later!" |
514 |
prt[0] = 321 |
515 |
prt[1] = 312 |
516 |
prt[2] = 318 |
517 |
prt[3] = 312 |
518 |
prt[4] = 320 |
519 |
prt[5] = 328 |
520 |
prt[6] = 337 |
521 |
prt[7] = 338 |
522 |
prt[8] = 317 |
523 |
prt[9] = 320 |
524 |
prt[10] = 333 |
525 |
prt[11] = 321 |
526 |
prt[12] = 329 |
527 |
prt[13] = 321 |
528 |
prt[14] = 321 |
529 |
prt[15] = 323 |
530 |
prt[16] = 321 |
531 |
prt[17] = 328 |
532 |
prt[18] = 328 |
533 |
prt[19] = 312 |
534 |
prt[20] = 323 |
535 |
} |
536 |
break |
537 |
case 62: |
538 |
cutscene_npc_walk(1164, obj_martlet_npc.x, ((__view_get((1 << 0), 0)) + (__view_get((2 << 0), 0)) + 50), 4, "x", "down") |
539 |
break |
540 |
case 63: |
541 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1) |
542 |
break |
543 |
case 64: |
544 |
scr_cutscene_end() |
545 |
camera_set_view_target(view_camera[0], 1031) |
546 |
global.dunes_flag[39] = 1 |
547 |
scene = -1 |
548 |
instance_destroy(actor_clover) |
549 |
instance_destroy(actor_starlo) |
550 |
instance_destroy(obj_martlet_npc) |
551 |
instance_destroy(actor_ceroba) |
552 |
break |
553 |
} |