| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.x < 300) |
| 5 |
{ |
| 6 |
scr_cutscene_start(); |
| 7 |
cutscene_advance(); |
| 8 |
} |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
cutscene_wait(0.5); |
| 12 |
break; |
| 13 |
case 2: |
| 14 |
cutscene_camera_move(220, obj_pl.y, 1, false); |
| 15 |
break; |
| 16 |
case 3: |
| 17 |
cutscene_audio_fade(obj_radio.current_song, 0, 300, 0.25, false, true); |
| 18 |
break; |
| 19 |
case 4: |
| 20 |
cutscene_wait(1); |
| 21 |
break; |
| 22 |
case 5: |
| 23 |
tile_layer_hide(-1000); |
| 24 |
cutscene_advance(); |
| 25 |
break; |
| 26 |
case 6: |
| 27 |
cutscene_sfx_play(270, 0.8); |
| 28 |
break; |
| 29 |
case 7: |
| 30 |
cutscene_screenshake(1, 4); |
| 31 |
break; |
| 32 |
case 8: |
| 33 |
cutscene_wait(0.5); |
| 34 |
break; |
| 35 |
case 9: |
| 36 |
cutscene_music_start(219); |
| 37 |
break; |
| 38 |
case 10: |
| 39 |
cutscene_npc_walk(1166, 190, obj_pl.y, 4, "y", "right", false); |
| 40 |
break; |
| 41 |
case 11: |
| 42 |
cutscene_dialogue(); |
| 43 |
with (msg) |
| 44 |
{ |
| 45 |
color = true; |
| 46 |
col_modif[0] = 16711935; |
| 47 |
talker[0] = 1166; |
| 48 |
message[0] = "* AXIS MODEL 014 READY TO# GUARD AND PROTECT."; |
| 49 |
message_col[0][0] = " AXIS "; |
| 50 |
message[1] = "* INTRUDER SPOTTED.# STEAMWORKS: EASTERN# BRANCH."; |
| 51 |
message[2] = "* YOUR CRIMES ARE AS# FOLLOWS:"; |
| 52 |
message[3] = "* - TRESPASSING ON# PRIVATE PROPERTY."; |
| 53 |
message[4] = "* - UTILIZING MACHINERY# WITHOUT PERMISSION."; |
| 54 |
message[5] = "* - HUMAN."; |
| 55 |
message[6] = "* HOW TO YOU PLEAD TO# THESE ACCUSATIONS?"; |
| 56 |
prt[0] = 473; |
| 57 |
prt[1] = 473; |
| 58 |
prt[2] = 473; |
| 59 |
prt[3] = 473; |
| 60 |
prt[4] = 473; |
| 61 |
prt[5] = 473; |
| 62 |
ch_msg = 6; |
| 63 |
ch[1] = "Not guilty"; |
| 64 |
ch[2] = "Guilty"; |
| 65 |
if (outcome == 1) |
| 66 |
{ |
| 67 |
message[7] = "* PLAYING TOUGH ARE WE?"; |
| 68 |
message[8] = "* THAT IS NO MATTER."; |
| 69 |
message[9] = "* I WILL SCAN YOUR FACE# WITH MY LIE DETECTOR."; |
| 70 |
prt[7] = 473; |
| 71 |
prt[8] = 473; |
| 72 |
prt[9] = 473; |
| 73 |
other.scene = 12; |
| 74 |
} |
| 75 |
if (outcome == 2) |
| 76 |
{ |
| 77 |
message[7] = "* REALLY?"; |
| 78 |
message[8] = "* THAT WAS EASY."; |
| 79 |
message[9] = "* YOUR CRIMES WILL BE# REPORTED TO AN# AUTHORITY."; |
| 80 |
message[10] = "* OH WAIT, THAT IS ME."; |
| 81 |
message[11] = "* ENJOY YOUR ISOLATION,# HUMAN."; |
| 82 |
prt[7] = 473; |
| 83 |
prt[8] = 473; |
| 84 |
prt[9] = 473; |
| 85 |
prt[10] = 473; |
| 86 |
prt[11] = 473; |
| 87 |
other.scene = 15; |
| 88 |
} |
| 89 |
} |
| 90 |
break; |
| 91 |
case 12: |
| 92 |
if (global.dialogue_open) |
| 93 |
exit; |
| 94 |
with (obj_pl) |
| 95 |
scr_axis_clover_scanscr_axis_clover_scanfunction scr_axis_clover_scan()
{
if (live_call())
return global.live_result;
var width = sprite_get_width(sprite_index);
var height = sprite_get_height(sprite_index);
i_inc = width / 20;
j_inc = 1;
var x_left = x - sprite_xoffset;
var y_top = (y + sprite_yoffset) - sprite_height;
for (var j = 0; j < height; j += j_inc)
{
part = instance_create(x_left, y_top + j, obj_piece_clover_scan);
with (part)
{
target_x = other.x;
target_y = other.y;
depth = other.depth - 1;
left = 0;
top = j;
self.width = width;
self.height = other.j_inc;
sprite_index = other.sprite_index;alarm[0]
if (j == 0)
event_perform(ev_alarm, 0);
}
}
} (); |
| 96 |
cutscene_sfx_play(271, 1); |
| 97 |
audio_sound_pitch(snd_elevator, 2); |
| 98 |
break; |
| 99 |
case 13: |
| 100 |
cutscene_wait(3); |
| 101 |
break; |
| 102 |
case 14: |
| 103 |
cutscene_dialogue(); |
| 104 |
with (msg) |
| 105 |
{ |
| 106 |
talker[0] = 1166; |
| 107 |
message[0] = "* INCREDIBLE."; |
| 108 |
message[1] = "* YOU HAVE THE MOST# EMOTIONLESS FACE I HAVE# EVER SEEN."; |
| 109 |
message[2] = "* I WILL JUST HAVE TO GO# WITH MY NON-EXISTENT GUT# AND SAY YOU WERE LYING."; |
| 110 |
message[3] = "* ENJOY YOUR ISOLATION,# HUMAN."; |
| 111 |
prt[0] = 473; |
| 112 |
prt[1] = 473; |
| 113 |
prt[2] = 473; |
| 114 |
prt[3] = 473; |
| 115 |
} |
| 116 |
break; |
| 117 |
case 15: |
| 118 |
if (global.dialogue_open == true) |
| 119 |
exit; |
| 120 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 300); |
| 121 |
cutscene_sfx_play(293, 1); |
| 122 |
break; |
| 123 |
case 16: |
| 124 |
cutscene_instance_create(obj_pl.x, obj_pl.y + 5, 2021); |
| 125 |
break; |
| 126 |
case 17: |
| 127 |
cutscene_wait(1); |
| 128 |
break; |
| 129 |
case 18: |
| 130 |
cutscene_sfx_play(401, 1); |
| 131 |
break; |
| 132 |
case 19: |
| 133 |
with (obj_pl) |
| 134 |
{ |
| 135 |
direction = 270; |
| 136 |
image_alpha = 0.75; |
| 137 |
} |
| 138 |
instance_destroy(obj_steamworks_footsteps); |
| 139 |
cutscene_advance(); |
| 140 |
break; |
| 141 |
case 20: |
| 142 |
with (obj_pl) |
| 143 |
{ |
| 144 |
direction = 270; |
| 145 |
image_angle -= 1; |
| 146 |
} |
| 147 |
var fall_speed = 10; |
| 148 |
for (var i = 1000002; i >= 999998; i--) |
| 149 |
tile_layer_shift(i, 0, -fall_speed); |
| 150 |
layer_y("ts_steamworks", layer_get_y("ts_steamworks") - fall_speed); |
| 151 |
with (obj_asset_steamworks_smallgear) |
| 152 |
y -= fall_speed; |
| 153 |
obj_axis_npc.y -= fall_speed; |
| 154 |
obj_steamworks_12_trapdoor.y -= fall_speed; |
| 155 |
cutscene_wait(2); |
| 156 |
break; |
| 157 |
case 21: |
| 158 |
with (obj_pl) |
| 159 |
{ |
| 160 |
direction = 270; |
| 161 |
image_angle -= 1; |
| 162 |
image_alpha -= 0.1; |
| 163 |
} |
| 164 |
if (obj_pl.image_alpha <= 0) |
| 165 |
cutscene_wait(0.5); |
| 166 |
break; |
| 167 |
case 22: |
| 168 |
cutscene_sfx_play(263, 0.3); |
| 169 |
break; |
| 170 |
case 23: |
| 171 |
cutscene_wait(0.5); |
| 172 |
break; |
| 173 |
case 24: |
| 174 |
cutscene_change_room(160, 110, 150, 0.025); |
| 175 |
break; |
| 176 |
} |