| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.x < 320) |
| 5 |
{ |
| 6 |
scr_cutscene_start(); |
| 7 |
cutscene_advance(); |
| 8 |
} |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
cutscene_wait(0.5); |
| 12 |
break; |
| 13 |
case 2: |
| 14 |
cutscene_camera_move(220, obj_pl.y, 1, false); |
| 15 |
break; |
| 16 |
case 3: |
| 17 |
cutscene_audio_fade(obj_radio.current_song, 0, 300, 0.25, false, true); |
| 18 |
break; |
| 19 |
case 4: |
| 20 |
cutscene_wait(1); |
| 21 |
break; |
| 22 |
case 5: |
| 23 |
tile_layer_hide(-1000); |
| 24 |
cutscene_advance(); |
| 25 |
break; |
| 26 |
case 6: |
| 27 |
cutscene_sfx_play(270, 0.8); |
| 28 |
break; |
| 29 |
case 7: |
| 30 |
cutscene_screenshake(0.5, 2); |
| 31 |
break; |
| 32 |
case 8: |
| 33 |
cutscene_wait(0.5); |
| 34 |
break; |
| 35 |
case 9: |
| 36 |
cutscene_music_start(219); |
| 37 |
break; |
| 38 |
case 10: |
| 39 |
cutscene_npc_walk(1166, 190, obj_pl.y, 4, "y", "right", false); |
| 40 |
break; |
| 41 |
case 11: |
| 42 |
cutscene_dialogue(); |
| 43 |
with (msg) |
| 44 |
{ |
| 45 |
color = true; |
| 46 |
col_modif[0] = 16711935; |
| 47 |
talker[0] = 1166; |
| 48 |
message[0] = "* AXIS MODEL 014 READY TO# GUARD AND PROTECT."; |
| 49 |
message_col[0][0] = " AXIS "; |
| 50 |
message[1] = "* INTRUDERS SPOTTED.# STEAMWORKS: EASTERN# BRANCH."; |
| 51 |
prt[0] = 473; |
| 52 |
prt[1] = 473; |
| 53 |
} |
| 54 |
break; |
| 55 |
case 12: |
| 56 |
with (obj_ceroba_follower) |
| 57 |
{ |
| 58 |
image_alpha = 0; |
| 59 |
instance_create(x, y, obj_ceroba_npc); |
| 60 |
obj_ceroba_npc.npc_direction = "left"; |
| 61 |
obj_ceroba_npc.sprite_index = obj_ceroba_follower.sprite_index; |
| 62 |
} |
| 63 |
cutscene_advance(); |
| 64 |
break; |
| 65 |
case 13: |
| 66 |
cutscene_npc_walk(1161, obj_pl.x - 30, obj_pl.y, 4, "y", "left"); |
| 67 |
break; |
| 68 |
case 14: |
| 69 |
cutscene_dialogue(); |
| 70 |
with (msg) |
| 71 |
{ |
| 72 |
talker[0] = 1161; |
| 73 |
talker[1] = 1166; |
| 74 |
talker[2] = 1161; |
| 75 |
talker[3] = 1166; |
| 76 |
talker[4] = 1161; |
| 77 |
talker[6] = 1166; |
| 78 |
talker[10] = 1161; |
| 79 |
talker[13] = 1166; |
| 80 |
talker[18] = 1161; |
| 81 |
message[0] = "* Wait! Who are you!?"; |
| 82 |
message[1] = "* AXIS MODEL 014 READY TO# GUARD AND PROTECT."; |
| 83 |
message[2] = "* You just said that."; |
| 84 |
message[3] = "* MY VOCABULARY IS NOT# EXPANSIVE, MA'AM."; |
| 85 |
message[4] = "* Okay... Well, I wasn't# expecting anyone to be# here."; |
| 86 |
message[5] = "* If you let us through,# we'll be out of your# hair."; |
| 87 |
message[6] = "* ONE: I DO NOT HAVE# HAIR."; |
| 88 |
message[7] = "* TWO: I CANNOT ALLOW YOU# TO PASS."; |
| 89 |
message[8] = "* YOU HAVE TRESPASSED ON# PRIVATE PROPERTY."; |
| 90 |
message[9] = "* YOU HAVE ALSO UTILIZED# MACHINERY WITHOUT# PERMISSION. "; |
| 91 |
message[10] = "* No, no! We're just# heading to Hotland."; |
| 92 |
message[11] = "* We aren't malicious in# the slightest!"; |
| 93 |
message[12] = "* It was us who woke up# this place. Isn't it# nice to have power?"; |
| 94 |
message[13] = "* WHILE IT IS NICE TO BE# OPERATIONAL AGAIN, IT IS# ALSO NOT NICE."; |
| 95 |
message[14] = "* I AM THE LAST OF MY# KIND TO POLICE THIS# AREA."; |
| 96 |
message[15] = "* ALL OF MY COMRADES HAVE# RUSTED OVER."; |
| 97 |
message[16] = "* I ALWAYS KNEW I WAS THE# BEST BUT I AM ALSO# LONELY NOW. OH WELL."; |
| 98 |
message[17] = "* I WILL NOW TRAP YOU IN# A COLD, DARK ROOM, FOR# WHICH YOU MIGHT PERISH."; |
| 99 |
message[18] = "* My husband, Chujin,# used to work here! I# have permission!"; |
| 100 |
message[19] = "* Don't make me hurt you."; |
| 101 |
prt[0] = 388; |
| 102 |
prt[1] = 473; |
| 103 |
prt[2] = 382; |
| 104 |
prt[3] = 473; |
| 105 |
prt[4] = 394; |
| 106 |
prt[5] = 371; |
| 107 |
prt[6] = 473; |
| 108 |
prt[7] = 473; |
| 109 |
prt[8] = 473; |
| 110 |
prt[9] = 473; |
| 111 |
prt[10] = 381; |
| 112 |
prt[11] = 381; |
| 113 |
prt[12] = 3754; |
| 114 |
prt[13] = 473; |
| 115 |
prt[14] = 473; |
| 116 |
prt[15] = 473; |
| 117 |
prt[16] = 473; |
| 118 |
prt[17] = 473; |
| 119 |
prt[18] = 371; |
| 120 |
prt[19] = 394; |
| 121 |
} |
| 122 |
break; |
| 123 |
case 15: |
| 124 |
cutscene_npc_action_sprite(1161, 77, 1/3, true, 0); |
| 125 |
break; |
| 126 |
case 16: |
| 127 |
cutscene_wait(0.5); |
| 128 |
break; |
| 129 |
case 17: |
| 130 |
cutscene_instance_create(obj_axis_npc.x, obj_axis_npc.y - 28, 1147); |
| 131 |
break; |
| 132 |
case 18: |
| 133 |
cutscene_wait(0.8); |
| 134 |
break; |
| 135 |
case 19: |
| 136 |
instance_destroy(obj_cutscene_ex); |
| 137 |
cutscene_advance(); |
| 138 |
break; |
| 139 |
case 20: |
| 140 |
cutscene_audio_fade(cutscene_music, 0, 300, 0.25, false, true); |
| 141 |
break; |
| 142 |
case 21: |
| 143 |
cutscene_dialogue(); |
| 144 |
with (msg) |
| 145 |
{ |
| 146 |
talker[0] = 1166; |
| 147 |
talker[1] = 1161; |
| 148 |
message[0] = "* CHUJIN? MY CREATOR?"; |
| 149 |
message[1] = "* Huh?"; |
| 150 |
prt[0] = 473; |
| 151 |
prt[1] = 393; |
| 152 |
} |
| 153 |
if (msg.message_current == 1) |
| 154 |
obj_ceroba_npc.action_sprite = false; |
| 155 |
break; |
| 156 |
case 22: |
| 157 |
cutscene_npc_direction(1166, "down"); |
| 158 |
break; |
| 159 |
case 23: |
| 160 |
cutscene_wait(0.2); |
| 161 |
break; |
| 162 |
case 24: |
| 163 |
cutscene_npc_direction(1166, "left"); |
| 164 |
break; |
| 165 |
case 25: |
| 166 |
cutscene_wait(0.2); |
| 167 |
break; |
| 168 |
case 26: |
| 169 |
cutscene_npc_direction(1166, "up"); |
| 170 |
break; |
| 171 |
case 27: |
| 172 |
cutscene_wait(0.2); |
| 173 |
break; |
| 174 |
case 28: |
| 175 |
cutscene_npc_direction(1166, "right"); |
| 176 |
break; |
| 177 |
case 29: |
| 178 |
cutscene_wait(1.5); |
| 179 |
break; |
| 180 |
case 30: |
| 181 |
cutscene_dialogue(); |
| 182 |
with (msg) |
| 183 |
{ |
| 184 |
talker[0] = 1166; |
| 185 |
message[0] = "* SORRY, I DO NOT SEE HIM# PRESENT."; |
| 186 |
message[1] = "* GOODBYE."; |
| 187 |
prt[0] = 473; |
| 188 |
prt[1] = 473; |
| 189 |
} |
| 190 |
break; |
| 191 |
case 31: |
| 192 |
cutscene_sfx_play(293, 1); |
| 193 |
break; |
| 194 |
case 32: |
| 195 |
cutscene_instance_create(obj_pl.x - 15, obj_pl.y + 5, 2021); |
| 196 |
break; |
| 197 |
case 33: |
| 198 |
cutscene_wait(1); |
| 199 |
break; |
| 200 |
case 34: |
| 201 |
cutscene_dialogue(); |
| 202 |
with (msg) |
| 203 |
{ |
| 204 |
talker[0] = 1161; |
| 205 |
message[0] = "* WAIT!"; |
| 206 |
prt[0] = 381; |
| 207 |
} |
| 208 |
break; |
| 209 |
case 35: |
| 210 |
cutscene_sfx_play(401, 1); |
| 211 |
break; |
| 212 |
case 36: |
| 213 |
with (obj_ceroba_npc) |
| 214 |
{ |
| 215 |
action_sprite = true; |
| 216 |
sprite_index = spr_ceroba_fall; |
| 217 |
image_alpha = 0.75; |
| 218 |
} |
| 219 |
with (obj_pl) |
| 220 |
{ |
| 221 |
direction = 270; |
| 222 |
image_alpha = 0.75; |
| 223 |
} |
| 224 |
instance_destroy(obj_steamworks_footsteps); |
| 225 |
cutscene_advance(); |
| 226 |
break; |
| 227 |
case 37: |
| 228 |
with (obj_ceroba_npc) |
| 229 |
image_angle += 1.5; |
| 230 |
with (obj_pl) |
| 231 |
{ |
| 232 |
direction = 270; |
| 233 |
image_angle -= 1; |
| 234 |
} |
| 235 |
var fall_speed = 10; |
| 236 |
for (var i = 1000002; i >= 999998; i--) |
| 237 |
tile_layer_shift(i, 0, -fall_speed); |
| 238 |
layer_y("ts_steamworks", layer_get_y("ts_steamworks") - fall_speed); |
| 239 |
with (obj_asset_steamworks_smallgear) |
| 240 |
y -= fall_speed; |
| 241 |
obj_axis_npc.y -= fall_speed; |
| 242 |
obj_steamworks_12_trapdoor.y -= fall_speed; |
| 243 |
cutscene_wait(2); |
| 244 |
break; |
| 245 |
case 38: |
| 246 |
with (obj_ceroba_npc) |
| 247 |
{ |
| 248 |
image_angle += 1.5; |
| 249 |
image_alpha -= 0.1; |
| 250 |
} |
| 251 |
with (obj_pl) |
| 252 |
{ |
| 253 |
direction = 270; |
| 254 |
image_angle -= 1; |
| 255 |
image_alpha -= 0.1; |
| 256 |
} |
| 257 |
if (obj_pl.image_alpha <= 0 && obj_ceroba_npc.image_alpha <= 0) |
| 258 |
cutscene_wait(0.5); |
| 259 |
break; |
| 260 |
case 39: |
| 261 |
cutscene_sfx_play(384, 0.8); |
| 262 |
break; |
| 263 |
case 40: |
| 264 |
cutscene_wait(0.3); |
| 265 |
break; |
| 266 |
case 41: |
| 267 |
cutscene_sfx_play(263, 0.3); |
| 268 |
break; |
| 269 |
case 42: |
| 270 |
cutscene_wait(0.5); |
| 271 |
break; |
| 272 |
case 43: |
| 273 |
cutscene_change_room(160, 135, 150, 0.025); |
| 274 |
break; |
| 275 |
} |