1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
cutscene_screen_fade_in(0.05) |
7 |
break |
8 |
case 1: |
9 |
if cutscene_wait(1) |
10 |
{ |
11 |
cutscene_camera_freeze() |
12 |
cutscene_advance(2) |
13 |
} |
14 |
break |
15 |
case 2: |
16 |
obj_player_npc.x = obj_player_npc.xstart |
17 |
obj_player_npc.y = obj_player_npc.ystart |
18 |
obj_player_npc.x += random_range(-2, 2) |
19 |
obj_player_npc.y += random_range(-2, 2) |
20 |
if cutscene_wait(1.5) |
21 |
{ |
22 |
obj_player_npc.x = obj_player_npc.xstart |
23 |
obj_player_npc.y = obj_player_npc.ystart |
24 |
} |
25 |
break |
26 |
case 3: |
27 |
obj_player_npc.sprite_index = spr_pl_run_right |
28 |
obj_player_npc.image_index = 2 |
29 |
audio_play_sound(snd_playerjump, 1, 0) |
30 |
with (obj_player_npc) |
31 |
path_start(pt_pljump, 2, path_action_stop, false) |
32 |
scene++ |
33 |
break |
34 |
case 4: |
35 |
with (obj_player_npc) |
36 |
{ |
37 |
if (path_position >= 1) |
38 |
{ |
39 |
if (global.sworks_flag[50] == 1) |
40 |
{ |
41 |
other.scene++ |
42 |
npc_direction = "left" |
43 |
} |
44 |
else |
45 |
{ |
46 |
other.scene = 10 |
47 |
npc_direction = "down" |
48 |
} |
49 |
action_sprite = false |
50 |
} |
51 |
} |
52 |
break |
53 |
case 5: |
54 |
cutscene_wait(0.5) |
55 |
break |
56 |
case 6: |
57 |
cutscene_dialogue() |
58 |
with (msg) |
59 |
{ |
60 |
talker[0] = 1161 |
61 |
message[0] = "* Clover? You okay?" |
62 |
message[1] = "* Did you faint or# something?" |
63 |
message[2] = "* Hey, we can take a# break soon, alright? " |
64 |
message[3] = "* (That was strange...)" |
65 |
prt[0] = 381 |
66 |
prt[1] = 381 |
67 |
prt[2] = 377 |
68 |
prt[3] = 371 |
69 |
} |
70 |
break |
71 |
case 7: |
72 |
obj_player_npc.npc_direction = "right" |
73 |
cutscene_npc_walk(1161, (obj_player_npc.x - 20), obj_player_npc.y, 3, "y", "right") |
74 |
break |
75 |
case 8: |
76 |
actor_follower = 1161 |
77 |
obj_pl.direction = 0 |
78 |
cutscene_actor_into_follower() |
79 |
cutscene_camera_reset(true) |
80 |
global.sworks_flag[46] = 3 |
81 |
cutscene_end() |
82 |
break |
83 |
case 10: |
84 |
cutscene_camera_reset(true) |
85 |
global.sworks_flag[46] = 3 |
86 |
cutscene_end() |
87 |
break |
88 |
} |