| 1 |
script_execute(scr_depth, 0, 0, 0, 0, 0); |
| 2 |
default_x_dalvshouse = 140; |
| 3 |
default_y_dalvshouse = 60; |
| 4 |
default_x_dalvroomhall = 130; |
| 5 |
default_y_dalvroomhall = 120; |
| 6 |
script_execute(scr_dalv_determine_destination); |
| 7 |
upsprite = 85; |
| 8 |
downsprite = 82; |
| 9 |
leftsprite = 83; |
| 10 |
rightsprite = 84; |
| 11 |
image_speed = 0; |
| 12 |
waiter = 0; |
| 13 |
dalv_talk_waiter = 0; |
| 14 |
fadeout = false; |
| 15 |
fadein = false; |
| 16 |
spritelock = true; |
| 17 |
npc_walking = false; |
| 18 |
going_through_door = false; |
| 19 |
no_loop_room_specific_walking = false; |
| 20 |
no_loop_dalv_hallway = false; |
| 21 |
no_loop_autowalk = false; |
| 22 |
if (global.flag[17 Dalv fate] == 2 || global.flag[17 Dalv fate] == 4) |
| 23 |
instance_destroy(); |
| 24 |
if (room == rm_dalvhallway && obj_pl.player_mode != "DalvExit") |
| 25 |
instance_destroy(); |