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gml_Object_obj_dalv2_Create_0

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1
script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0)
2
default_x_dalvshouse = 140
3
default_y_dalvshouse = 60
4
default_x_dalvroomhall = 130
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default_y_dalvroomhall = 120
6
script_execute(gml_Script_scr_dalv_determine_destination)
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upsprite = 85
8
downsprite = 82
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leftsprite = 83
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rightsprite = 84
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image_speed = 0
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waiter = 0
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dalv_talk_waiter = 0
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fadeout = false
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fadein = false
16
spritelock = true
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npc_walking = false
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going_through_door = false
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no_loop_room_specific_walking = false
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no_loop_dalv_hallway = false
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no_loop_autowalk = false
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if (global.flag[17 Dalv fate] == 2 || global.flag[17 Dalv fate] == 4)
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    instance_destroy()
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if (room == rm_dalvhallway && obj_pl.player_mode != "DalvExit")
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    instance_destroy()