1 |
script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0) |
2 |
default_x_dalvshouse = 140 |
3 |
default_y_dalvshouse = 60 |
4 |
default_x_dalvroomhall = 130 |
5 |
default_y_dalvroomhall = 120 |
6 |
script_execute(gml_Script_scr_dalv_determine_destination) |
7 |
upsprite = 85 |
8 |
downsprite = 82 |
9 |
leftsprite = 83 |
10 |
rightsprite = 84 |
11 |
image_speed = 0 |
12 |
waiter = 0 |
13 |
dalv_talk_waiter = 0 |
14 |
fadeout = false |
15 |
fadein = false |
16 |
spritelock = true |
17 |
npc_walking = false |
18 |
going_through_door = false |
19 |
no_loop_room_specific_walking = false |
20 |
no_loop_dalv_hallway = false |
21 |
no_loop_autowalk = false |
22 |
if (global.flag[17 Dalv fate] == 2 || global.flag[17 Dalv fate] == 4) |
23 |
instance_destroy() |
24 |
if (room == rm_dalvhallway && obj_pl.player_mode != "DalvExit") |
25 |
instance_destroy() |