1 | script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0) |
2 | timer = 0 |
3 | direction = 0 |
4 | upsprite = 96 |
5 | downsprite = 97 |
6 | leftsprite = 92 |
7 | rightsprite = 95 |
8 | image_speed = 0 |
9 | waiter = 0 |
10 | fadeout = false |
11 | hood = true |
12 | spritelock = true |
13 | door_open_alarm_counter = 0 |
14 | if ((global.flag[17 Dalv fate] == 1 && room == rm_darkruins_18) || room == rm_dalvshouse) |
15 | { |
16 | direction = 270 |
17 | sprite_index = spr_hoodoff |
18 | hood = false |
19 | } |
20 | fade_kill = false |
21 | if (room == rm_darkruins_18 && global.flag[17 Dalv fate] != 0 && global.flag[27 Cutscene surrounding the Dalv fight completed] == 0) |
22 | obj_pl.y = 320 |
23 | if (room == rm_dalvshouse && (global.flag[28 Spoken to Dalv in his house] == 1 || global.flag[17 Dalv fate] == 4 || global.flag[17 Dalv fate] == 2)) |
24 | { |
25 | instance_destroy() |
26 | return; |
27 | } |