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gml_Object_obj_dalv_Create_0

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1
script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0)
2
timer = 0
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direction = 0
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upsprite = 96
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downsprite = 97
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leftsprite = 92
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rightsprite = 95
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image_speed = 0
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waiter = 0
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fadeout = false
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hood = true
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spritelock = true
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door_open_alarm_counter = 0
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if ((global.flag[17 Dalv fate] == 1 && room == rm_darkruins_18) || room == rm_dalvshouse)
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{
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    direction = 270
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    sprite_index = spr_hoodoff
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    hood = false
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}
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fade_kill = false
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if (room == rm_darkruins_18 && global.flag[17 Dalv fate] != 0 && global.flag[27 Cutscene surrounding the Dalv fight completed] == 0)
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    obj_pl.y = 320
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if (room == rm_dalvshouse && (global.flag[28 Spoken to Dalv in his house] == 1 || global.flag[17 Dalv fate] == 4 || global.flag[17 Dalv fate] == 2))
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{
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    instance_destroy()
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    return;
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}