| 1 | global.testnumber = number; |
| 2 | with (obj_dbgencounter) |
| 3 | { |
| 4 | if (number != global.testnumber) |
| 5 | instance_destroy(); |
| 6 | } |
| 7 | global.scriptedEnemy = true; |
| 8 | global.randomEnemy = number; |
| 9 | image_alpha = 0; |
| 10 | room_goto(rm_battle Battle room); |