Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_death_fade_in_screen_Step_0

(view raw script w/o annotations or w/e)
1
image_alpha -= 0.15
2
if (image_alpha <= 0 && no_loop == false)
3
{
4
    if (room != rm_battle && global.party_member == -4)
5
        global.flowey_death_pop = true
6
    else
7
        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
8
    instance_destroy()
9
    no_loop = true
10
}