| 1 | image_alpha -= 0.15; |
| 2 | if (image_alpha <= 0 && no_loop == false) |
| 3 | { |
| 4 | if (room != rm_battle && global.party_member == -4) |
| 5 | global.flowey_death_pop = true; |
| 6 | else |
| 7 | scr_cutscene_end(); |
| 8 | instance_destroy(); |
| 9 | no_loop = true; |
| 10 | } |