| 1 |
script_execute(scr_battle_load); |
| 2 |
script_execute(scr_determine_death_count_yellow); |
| 3 |
instance_destroy(); |
| 4 |
switch (global.battle_enemy_name) |
| 5 |
{ |
| 6 |
case "flowey": |
| 7 |
room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room); |
| 8 |
break; |
| 9 |
case "flowey2": |
| 10 |
room_goto(rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room); |
| 11 |
break; |
| 12 |
default: |
| 13 |
room_goto(rm_battle Battle room); |
| 14 |
break; |
| 15 |
} |
| 16 |
var glitch = instance_create(x, y, obj_flowey_battle_screen_glitch_fight); |
| 17 |
glitch.persistent = true; |
| 18 |
glitch.alarm[0] = 9; |
| 19 |
audio_play_sound(snd_flowey_glitch_yellow, 1, 0); |