| 1 |
script_execute(scr_controls_debug_overworld); |
| 2 |
if (key_debug) |
| 3 |
{ |
| 4 |
if (global.debug_toggle == true) |
| 5 |
global.debug_toggle = false; |
| 6 |
else |
| 7 |
global.debug_toggle = true; |
| 8 |
} |
| 9 |
if (global.debug_toggle == true) |
| 10 |
{ |
| 11 |
if (key_slow || key_slow_right || !key_fast_left) |
| 12 |
{ |
| 13 |
key_fast_left = 0; |
| 14 |
key_fast_ct_left = 0; |
| 15 |
} |
| 16 |
if (key_slow || key_slow_left || !key_fast_right) |
| 17 |
{ |
| 18 |
key_fast_right = 0; |
| 19 |
key_fast_ct_right = 0; |
| 20 |
} |
| 21 |
if (key_fast_left) |
| 22 |
{ |
| 23 |
key_fast_ct_left += 1; |
| 24 |
if (key_fast_ct_left < key_fast_ct_limit) |
| 25 |
key_fast_left = 0; |
| 26 |
else |
| 27 |
key_fast_ct_left = key_fast_ct_limit; |
| 28 |
} |
| 29 |
if (key_fast_right) |
| 30 |
{ |
| 31 |
key_fast_ct_right += 1; |
| 32 |
if (key_fast_ct_right < key_fast_ct_limit) |
| 33 |
key_fast_right = 0; |
| 34 |
else |
| 35 |
key_fast_ct_right = key_fast_ct_limit; |
| 36 |
} |
| 37 |
if (key_reset) |
| 38 |
game_restart(); |
| 39 |
if (key_fps3) |
| 40 |
room_speed = 3; |
| 41 |
else if (key_fps30) |
| 42 |
room_speed = 30; |
| 43 |
else if (key_fps60) |
| 44 |
room_speed = 60; |
| 45 |
if (seldepth_main == 0) |
| 46 |
{ |
| 47 |
var key_vert = key_down - key_up; |
| 48 |
selnum_main += key_vert; |
| 49 |
if (selnum_main > selmax_main) |
| 50 |
selnum_main = 0; |
| 51 |
if (selnum_main < 0) |
| 52 |
selnum_main = selmax_main; |
| 53 |
if (key_select) |
| 54 |
{ |
| 55 |
if (selnum_main == 6) |
| 56 |
{ |
| 57 |
game_restart(); |
| 58 |
} |
| 59 |
else |
| 60 |
{ |
| 61 |
event_user(0); |
| 62 |
seldepth_main += 1; |
| 63 |
} |
| 64 |
} |
| 65 |
} |
| 66 |
else if (seldepth_main == 1) |
| 67 |
{ |
| 68 |
if (selnum_main == 0) |
| 69 |
{ |
| 70 |
var key_vert = key_down - key_up; |
| 71 |
selnumh_world += key_vert; |
| 72 |
var array_max = array_length_1d(selnuml_world) - 1; |
| 73 |
if (selnumh_world > array_max) |
| 74 |
selnumh_world = 0; |
| 75 |
if (selnumh_world < 0) |
| 76 |
selnumh_world = array_max; |
| 77 |
var key_hor = sign((key_right - key_left) + (key_fast_right - key_fast_left)); |
| 78 |
selnuml_world[selnumh_world] += key_hor; |
| 79 |
array_max = array_length_2d(world_room, selnumh_world) - 1; |
| 80 |
if (selnuml_world[selnumh_world] > array_max) |
| 81 |
selnuml_world[selnumh_world] = 0; |
| 82 |
if (selnuml_world[selnumh_world] < 0) |
| 83 |
selnuml_world[selnumh_world] = array_max; |
| 84 |
if (key_select) |
| 85 |
{ |
| 86 |
if (instance_exists(obj_room_special_holder)) |
| 87 |
{ |
| 88 |
with (obj_room_special_holder) |
| 89 |
instance_destroy(); |
| 90 |
} |
| 91 |
instance_create(0, 0, obj_room_special_holder); |
| 92 |
with (obj_room_special_holder) |
| 93 |
{ |
| 94 |
var h = obj_debug_overworld.selnumh_world; |
| 95 |
var l = obj_debug_overworld.selnuml_world[h]; |
| 96 |
player_x = obj_debug_overworld.world_x[h][l]; |
| 97 |
player_y = obj_debug_overworld.world_y[h][l]; |
| 98 |
player_direction = "down"; |
| 99 |
next_room = obj_debug_overworld.world_room[h][l]; |
| 100 |
} |
| 101 |
with (obj_frisk) |
| 102 |
{ |
| 103 |
instance_create(__view_get(e__VW.XView, 0), __view_get(e__VW.YView, 0), obj_overworld_room_special_fade_out_screen); |
| 104 |
moveable = false; |
| 105 |
event = true; |
| 106 |
} |
| 107 |
} |
| 108 |
else if (key_revert) |
| 109 |
{ |
| 110 |
seldepth_main -= 1; |
| 111 |
} |
| 112 |
} |
| 113 |
else if (selnum_main == 1) |
| 114 |
{ |
| 115 |
var key_vert = key_down - key_up; |
| 116 |
selnumh_enemy += key_vert; |
| 117 |
var array_max = array_length_1d(selnuml_enemy) - 1; |
| 118 |
if (selnumh_enemy > array_max) |
| 119 |
selnumh_enemy = 0; |
| 120 |
if (selnumh_enemy < 0) |
| 121 |
selnumh_enemy = array_max; |
| 122 |
var key_hor = sign((key_right - key_left) + (key_fast_right - key_fast_left)); |
| 123 |
selnuml_enemy[selnumh_enemy] += key_hor; |
| 124 |
array_max = array_length_2d(enemy, selnumh_enemy) - 1; |
| 125 |
if (selnuml_enemy[selnumh_enemy] > array_max) |
| 126 |
selnuml_enemy[selnumh_enemy] = 0; |
| 127 |
if (selnuml_enemy[selnumh_enemy] < 0) |
| 128 |
selnuml_enemy[selnumh_enemy] = array_max; |
| 129 |
if (key_select) |
| 130 |
{ |
| 131 |
var selection_enemy = enemy[selnumh_enemy][selnuml_enemy[selnumh_enemy]]; |
| 132 |
if (selection_enemy == "dalv normal") |
| 133 |
{ |
| 134 |
global.route = 1; |
| 135 |
global.melancholy[1] = false; |
| 136 |
global.battle_enemy_name = "dalv"; |
| 137 |
} |
| 138 |
else if (selection_enemy == "dalv melancholy") |
| 139 |
{ |
| 140 |
global.melancholy[1] = true; |
| 141 |
global.battle_enemy_name = "dalv"; |
| 142 |
} |
| 143 |
else if (selection_enemy == "dalv genocide") |
| 144 |
{ |
| 145 |
global.route = 3; |
| 146 |
global.battle_enemy_name = "dalv"; |
| 147 |
} |
| 148 |
else |
| 149 |
{ |
| 150 |
global.battle_enemy_name = selection_enemy; |
| 151 |
} |
| 152 |
switch (global.battle_enemy_name) |
| 153 |
{ |
| 154 |
case "froggit intro": |
| 155 |
case "flowey intro": |
| 156 |
case "decibat": |
| 157 |
case "micro froggit": |
| 158 |
case "dalv": |
| 159 |
case "martlet pacifist": |
| 160 |
case "martlet genocide": |
| 161 |
case "shufflers": |
| 162 |
case "el bailador": |
| 163 |
case "dummy training pacifist": |
| 164 |
global.exclamation_mark_type = "nothing"; |
| 165 |
global.battling_enemy = false; |
| 166 |
global.battling_boss = true; |
| 167 |
global.battle_start = true; |
| 168 |
break; |
| 169 |
default: |
| 170 |
global.exclamation_mark_type = "normal"; |
| 171 |
global.battling_enemy = true; |
| 172 |
global.battling_boss = false; |
| 173 |
global.battle_start = true; |
| 174 |
} |
| 175 |
} |
| 176 |
else if (key_revert) |
| 177 |
{ |
| 178 |
seldepth_main -= 1; |
| 179 |
} |
| 180 |
} |
| 181 |
else if (selnum_main == 2) |
| 182 |
{ |
| 183 |
var key_vert = key_down - key_up; |
| 184 |
selnumh_shop += key_vert; |
| 185 |
var array_max = array_length_1d(selnuml_shop) - 1; |
| 186 |
if (selnumh_shop > array_max) |
| 187 |
selnumh_shop = 0; |
| 188 |
if (selnumh_shop < 0) |
| 189 |
selnumh_shop = array_max; |
| 190 |
var key_hor = sign((key_right - key_left) + (key_fast_right - key_fast_left)); |
| 191 |
selnuml_shop[selnumh_shop] += key_hor; |
| 192 |
array_max = array_length_2d(shop, selnumh_shop) - 1; |
| 193 |
if (selnuml_shop[selnumh_shop] > array_max) |
| 194 |
selnuml_shop[selnumh_shop] = 0; |
| 195 |
if (selnuml_shop[selnumh_shop] < 0) |
| 196 |
selnuml_shop[selnumh_shop] = array_max; |
| 197 |
if (key_select) |
| 198 |
{ |
| 199 |
global.shop_name = shop[selnumh_shop][selnuml_shop[selnumh_shop]]; |
| 200 |
switch (global.shop_name) |
| 201 |
{ |
| 202 |
case "Honeydew Resort Normal": |
| 203 |
global.sound_carry_overworld = true; |
| 204 |
break; |
| 205 |
} |
| 206 |
instance_create(__view_get(e__VW.XView, 0), __view_get(e__VW.YView, 0), obj_overworld_shop_fade_out_screen); |
| 207 |
with (obj_frisk) |
| 208 |
{ |
| 209 |
moveable = false; |
| 210 |
event = true; |
| 211 |
} |
| 212 |
} |
| 213 |
else if (key_revert) |
| 214 |
{ |
| 215 |
seldepth_main -= 1; |
| 216 |
} |
| 217 |
} |
| 218 |
else if (selnum_main == 3) |
| 219 |
{ |
| 220 |
var key_vert = key_down - key_up; |
| 221 |
selnumh_item += key_vert; |
| 222 |
var array_max = array_length_1d(selnuml_item) - 1; |
| 223 |
if (selnumh_item > array_max) |
| 224 |
selnumh_item = 0; |
| 225 |
if (selnumh_item < 0) |
| 226 |
selnumh_item = array_max; |
| 227 |
var key_hor = sign((key_right - key_left) + (key_fast_right - key_fast_left)); |
| 228 |
selnuml_item[selnumh_item] += key_hor; |
| 229 |
array_max = array_length_2d(item, selnumh_item) - 1; |
| 230 |
if (selnuml_item[selnumh_item] > array_max) |
| 231 |
selnuml_item[selnumh_item] = 0; |
| 232 |
if (selnuml_item[selnumh_item] < 0) |
| 233 |
selnuml_item[selnumh_item] = array_max; |
| 234 |
if (key_select) |
| 235 |
{ |
| 236 |
global.item_hold_take = item[selnumh_item][selnuml_item[selnumh_item]]; |
| 237 |
script_execute(scr_item_take_check); |
| 238 |
if (can_take == true) |
| 239 |
audio_play_sound(snd_shop_purchase, 20, false); |
| 240 |
else |
| 241 |
audio_play_sound(snd_hurt, 20, false); |
| 242 |
} |
| 243 |
else if (key_revert) |
| 244 |
{ |
| 245 |
seldepth_main -= 1; |
| 246 |
} |
| 247 |
} |
| 248 |
else if (selnum_main == 4) |
| 249 |
{ |
| 250 |
var key_vert = key_down - key_up; |
| 251 |
selnumh_equip += key_vert; |
| 252 |
var array_max = array_length_1d(selnuml_equip) - 1; |
| 253 |
if (selnumh_equip > array_max) |
| 254 |
selnumh_equip = 0; |
| 255 |
if (selnumh_equip < 0) |
| 256 |
selnumh_equip = array_max; |
| 257 |
var key_hor = sign((key_right - key_left) + (key_fast_right - key_fast_left)); |
| 258 |
selnuml_equip[selnumh_equip] += key_hor; |
| 259 |
array_max = array_length_2d(item, selnumh_equip + equip_disjoint) - 1; |
| 260 |
if (selnuml_equip[selnumh_equip] > array_max) |
| 261 |
selnuml_equip[selnumh_equip] = 0; |
| 262 |
if (selnuml_equip[selnumh_equip] < 0) |
| 263 |
selnuml_equip[selnumh_equip] = array_max; |
| 264 |
if (key_select) |
| 265 |
{ |
| 266 |
if (selnumh_equip == 0) |
| 267 |
{ |
| 268 |
global.player_weapon = item[selnumh_equip + equip_disjoint][selnuml_equip[selnumh_equip]]; |
| 269 |
global.player_weapon_attack = script_execute(scr_determine_weapon_attack); |
| 270 |
} |
| 271 |
else if (selnumh_equip == 1) |
| 272 |
{ |
| 273 |
global.player_armor = item[selnumh_equip + equip_disjoint][selnuml_equip[selnumh_equip]]; |
| 274 |
global.player_armor_defense = script_execute(scr_determine_armor_defense); |
| 275 |
} |
| 276 |
else if (selnumh_equip == 2) |
| 277 |
{ |
| 278 |
global.player_weapon_modifier = item[selnumh_equip + equip_disjoint][selnuml_equip[selnumh_equip]]; |
| 279 |
global.player_weapon_modifier_attack = script_execute(scr_determine_weapon_modifier_attack); |
| 280 |
} |
| 281 |
else if (selnumh_equip == 3) |
| 282 |
{ |
| 283 |
global.player_armor_modifier = item[selnumh_equip + equip_disjoint][selnuml_equip[selnumh_equip]]; |
| 284 |
global.player_armor_modifier_defense = script_execute(scr_determine_armor_modifier_defense); |
| 285 |
} |
| 286 |
audio_play_sound(snd_battle_item_equip, 20, false); |
| 287 |
} |
| 288 |
else if (key_revert) |
| 289 |
{ |
| 290 |
seldepth_main -= 1; |
| 291 |
} |
| 292 |
} |
| 293 |
else if (selnum_main == 5) |
| 294 |
{ |
| 295 |
var key_vert = key_down - key_up; |
| 296 |
selnumh_stat += key_vert; |
| 297 |
var array_max = array_length_1d(selnuml_stat) - 1; |
| 298 |
if (selnumh_stat > array_max) |
| 299 |
selnumh_stat = 0; |
| 300 |
if (selnumh_stat < 0) |
| 301 |
selnumh_stat = array_max; |
| 302 |
var key_hor = sign((key_right - key_left) + (key_fast_right - key_fast_left)); |
| 303 |
selnuml_stat[selnumh_stat] += key_hor; |
| 304 |
var array_min = stat[selnumh_stat][0]; |
| 305 |
array_max = stat[selnumh_stat][1]; |
| 306 |
if (selnuml_stat[selnumh_stat] > array_max) |
| 307 |
selnuml_stat[selnumh_stat] = array_min; |
| 308 |
if (selnuml_stat[selnumh_stat] < array_min) |
| 309 |
selnuml_stat[selnumh_stat] = array_max; |
| 310 |
if (key_select) |
| 311 |
{ |
| 312 |
var h = selnumh_stat; |
| 313 |
var l = selnuml_stat[h]; |
| 314 |
if (h == 0) |
| 315 |
{ |
| 316 |
global.player_level = l; |
| 317 |
global.max_hp_self = global.player_hp_next[l]; |
| 318 |
global.current_hp_self = global.max_hp_self; |
| 319 |
global.player_attack = global.player_attack_next[l]; |
| 320 |
global.player_defense = global.player_defense_next[l]; |
| 321 |
if (global.player_level == 1) |
| 322 |
global.player_exp = 0; |
| 323 |
else |
| 324 |
global.player_exp = global.player_exp_next[l - 1]; |
| 325 |
stat[2][1] = global.max_hp_self; |
| 326 |
selnuml_stat[2] = global.current_hp_self; |
| 327 |
audio_play_sound(snd_love_increased, 20, false); |
| 328 |
} |
| 329 |
else if (h == 1) |
| 330 |
{ |
| 331 |
global.player_gold = l; |
| 332 |
audio_play_sound(snd_battle_item_weapon_select, 20, false); |
| 333 |
} |
| 334 |
else if (h == 2) |
| 335 |
{ |
| 336 |
global.current_hp_self = l; |
| 337 |
audio_play_sound(snd_battle_item_eat, 20, false); |
| 338 |
} |
| 339 |
else if (h == 3) |
| 340 |
{ |
| 341 |
global.current_pp_self = l; |
| 342 |
audio_play_sound(snd_battle_item_eat, 20, false); |
| 343 |
} |
| 344 |
else if (h == 4) |
| 345 |
{ |
| 346 |
global.current_sp_self = l; |
| 347 |
audio_play_sound(snd_battle_item_eat, 20, false); |
| 348 |
} |
| 349 |
} |
| 350 |
else if (key_revert) |
| 351 |
{ |
| 352 |
seldepth_main -= 1; |
| 353 |
} |
| 354 |
} |
| 355 |
} |
| 356 |
} |
| 357 |
|
| 358 |
enum e__VW |
| 359 |
{ |
| 360 |
XView, |
| 361 |
YView, |
| 362 |
WView, |
| 363 |
HView, |
| 364 |
Angle, |
| 365 |
HBorder, |
| 366 |
VBorder, |
| 367 |
HSpeed, |
| 368 |
VSpeed, |
| 369 |
Object, |
| 370 |
Visible, |
| 371 |
XPort, |
| 372 |
YPort, |
| 373 |
WPort, |
| 374 |
HPort, |
| 375 |
Camera, |
| 376 |
SurfaceID |
| 377 |
} |