1 |
script_execute(scr_controls_debug_overworld_old) |
2 |
if key_display |
3 |
{ |
4 |
if (global.debug_toggle == true) |
5 |
global.debug_toggle = false |
6 |
else |
7 |
global.debug_toggle = true |
8 |
} |
9 |
if (global.debug_toggle == true) |
10 |
{ |
11 |
if key_left |
12 |
{ |
13 |
var i = array_length_1d(enemy) - 1 |
14 |
if (enemy_selection_number <= 0) |
15 |
enemy_selection_number = i |
16 |
else |
17 |
enemy_selection_number -= 1 |
18 |
} |
19 |
else if key_right |
20 |
{ |
21 |
i = array_length_1d(enemy) - 1 |
22 |
if (enemy_selection_number >= i) |
23 |
enemy_selection_number = 0 |
24 |
else |
25 |
enemy_selection_number += 1 |
26 |
} |
27 |
if key_left2 |
28 |
{ |
29 |
i = array_length_1d(shop) - 1 |
30 |
if (shop_selection_number <= 0) |
31 |
shop_selection_number = i |
32 |
else |
33 |
shop_selection_number -= 1 |
34 |
} |
35 |
else if key_right2 |
36 |
{ |
37 |
i = array_length_1d(shop) - 1 |
38 |
if (shop_selection_number >= i) |
39 |
shop_selection_number = 0 |
40 |
else |
41 |
shop_selection_number += 1 |
42 |
} |
43 |
if key_select |
44 |
{ |
45 |
if (enemy[enemy_selection_number] == "dalv normal") |
46 |
{ |
47 |
global.route = 1 |
48 |
global.melancholy[1] = false |
49 |
global.battle_enemy_name = "dalv" |
50 |
} |
51 |
else if (enemy[enemy_selection_number] == "dalv melancholy") |
52 |
{ |
53 |
global.melancholy[1] = true |
54 |
global.battle_enemy_name = "dalv" |
55 |
} |
56 |
else if (enemy[enemy_selection_number] == "dalv genocide") |
57 |
{ |
58 |
global.route = 3 |
59 |
global.battle_enemy_name = "dalv" |
60 |
} |
61 |
else |
62 |
global.battle_enemy_name = enemy[enemy_selection_number] |
63 |
switch global.battle_enemy_name |
64 |
{ |
65 |
case "froggit intro": |
66 |
case "flowey intro": |
67 |
case "decibat": |
68 |
case "micro froggit": |
69 |
case "dalv": |
70 |
case "martlet pacifist": |
71 |
case "martlet genocide": |
72 |
case "shufflers": |
73 |
case "el bailador": |
74 |
case "dummy training pacifist": |
75 |
global.exclamation_mark_type = "nothing" |
76 |
global.battling_enemy = false |
77 |
global.battling_boss = true |
78 |
global.battle_start = true |
79 |
break |
80 |
default: |
81 |
global.exclamation_mark_type = "normal" |
82 |
global.battling_enemy = true |
83 |
global.battling_boss = false |
84 |
global.battle_start = true |
85 |
} |
86 |
|
87 |
} |
88 |
if key_select2 |
89 |
{ |
90 |
global.shop_name = shop[shop_selection_number] |
91 |
switch global.shop_name |
92 |
{ |
93 |
case "Honeydew Resort Normal": |
94 |
global.sound_carry_overworld = true |
95 |
instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen) |
96 |
with (obj_frisk) |
97 |
{ |
98 |
moveable = false |
99 |
event = true |
100 |
} |
101 |
break |
102 |
default: |
103 |
instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen) |
104 |
with (obj_frisk) |
105 |
{ |
106 |
moveable = false |
107 |
event = true |
108 |
} |
109 |
} |
110 |
|
111 |
} |
112 |
if key_reset |
113 |
game_restart() |
114 |
if key_fps3 |
115 |
room_speed = 3 |
116 |
else if key_fps30 |
117 |
room_speed = 30 |
118 |
else if key_fps60 |
119 |
room_speed = 60 |
120 |
if key_worldprevious |
121 |
{ |
122 |
world_var -= 1 |
123 |
if (world_var < 0) |
124 |
world_var = array_length_1d(world_room) - 1 |
125 |
} |
126 |
else if key_worldnext |
127 |
{ |
128 |
world_var += 1 |
129 |
if (world_var > (array_length_1d(world_room) - 1)) |
130 |
world_var = 0 |
131 |
} |
132 |
if (key_worldprevious || key_worldnext || key_worldcurrent) |
133 |
{ |
134 |
if instance_exists(obj_room_special_holder) |
135 |
{ |
136 |
with (obj_room_special_holder) |
137 |
instance_destroy() |
138 |
} |
139 |
instance_create(0, 0, obj_room_special_holder) |
140 |
with (obj_room_special_holder) |
141 |
{ |
142 |
player_x = obj_debug_overworld.world_x[obj_debug_overworld.world_var] |
143 |
player_y = obj_debug_overworld.world_y[obj_debug_overworld.world_var] |
144 |
player_direction = "down" |
145 |
next_room = obj_debug_overworld.world_room[obj_debug_overworld.world_var] |
146 |
} |
147 |
with (obj_frisk) |
148 |
{ |
149 |
instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_room_special_fade_out_screen) |
150 |
moveable = false |
151 |
event = true |
152 |
} |
153 |
} |
154 |
} |