| 1 |
script_execute(scr_controls_debug_overworld_old); |
| 2 |
if (key_display) |
| 3 |
{ |
| 4 |
if (global.debug_toggle == true) |
| 5 |
global.debug_toggle = false; |
| 6 |
else |
| 7 |
global.debug_toggle = true; |
| 8 |
} |
| 9 |
if (global.debug_toggle == true) |
| 10 |
{ |
| 11 |
if (key_left) |
| 12 |
{ |
| 13 |
var i = array_length_1d(enemy) - 1; |
| 14 |
if (enemy_selection_number <= 0) |
| 15 |
enemy_selection_number = i; |
| 16 |
else |
| 17 |
enemy_selection_number -= 1; |
| 18 |
} |
| 19 |
else if (key_right) |
| 20 |
{ |
| 21 |
var i = array_length_1d(enemy) - 1; |
| 22 |
if (enemy_selection_number >= i) |
| 23 |
enemy_selection_number = 0; |
| 24 |
else |
| 25 |
enemy_selection_number += 1; |
| 26 |
} |
| 27 |
if (key_left2) |
| 28 |
{ |
| 29 |
var i = array_length_1d(shop) - 1; |
| 30 |
if (shop_selection_number <= 0) |
| 31 |
shop_selection_number = i; |
| 32 |
else |
| 33 |
shop_selection_number -= 1; |
| 34 |
} |
| 35 |
else if (key_right2) |
| 36 |
{ |
| 37 |
var i = array_length_1d(shop) - 1; |
| 38 |
if (shop_selection_number >= i) |
| 39 |
shop_selection_number = 0; |
| 40 |
else |
| 41 |
shop_selection_number += 1; |
| 42 |
} |
| 43 |
if (key_select) |
| 44 |
{ |
| 45 |
if (enemy[enemy_selection_number] == "dalv normal") |
| 46 |
{ |
| 47 |
global.route = 1; |
| 48 |
global.melancholy[1] = false; |
| 49 |
global.battle_enemy_name = "dalv"; |
| 50 |
} |
| 51 |
else if (enemy[enemy_selection_number] == "dalv melancholy") |
| 52 |
{ |
| 53 |
global.melancholy[1] = true; |
| 54 |
global.battle_enemy_name = "dalv"; |
| 55 |
} |
| 56 |
else if (enemy[enemy_selection_number] == "dalv genocide") |
| 57 |
{ |
| 58 |
global.route = 3; |
| 59 |
global.battle_enemy_name = "dalv"; |
| 60 |
} |
| 61 |
else |
| 62 |
{ |
| 63 |
global.battle_enemy_name = enemy[enemy_selection_number]; |
| 64 |
} |
| 65 |
switch (global.battle_enemy_name) |
| 66 |
{ |
| 67 |
case "froggit intro": |
| 68 |
case "flowey intro": |
| 69 |
case "decibat": |
| 70 |
case "micro froggit": |
| 71 |
case "dalv": |
| 72 |
case "martlet pacifist": |
| 73 |
case "martlet genocide": |
| 74 |
case "shufflers": |
| 75 |
case "el bailador": |
| 76 |
case "dummy training pacifist": |
| 77 |
global.exclamation_mark_type = "nothing"; |
| 78 |
global.battling_enemy = false; |
| 79 |
global.battling_boss = true; |
| 80 |
global.battle_start = true; |
| 81 |
break; |
| 82 |
default: |
| 83 |
global.exclamation_mark_type = "normal"; |
| 84 |
global.battling_enemy = true; |
| 85 |
global.battling_boss = false; |
| 86 |
global.battle_start = true; |
| 87 |
} |
| 88 |
} |
| 89 |
if (key_select2) |
| 90 |
{ |
| 91 |
global.shop_name = shop[shop_selection_number]; |
| 92 |
switch (global.shop_name) |
| 93 |
{ |
| 94 |
case "Honeydew Resort Normal": |
| 95 |
global.sound_carry_overworld = true; |
| 96 |
instance_create(__view_get(e__VW.XView, 0), __view_get(e__VW.YView, 0), obj_overworld_shop_fade_out_screen); |
| 97 |
with (obj_frisk) |
| 98 |
{ |
| 99 |
moveable = false; |
| 100 |
event = true; |
| 101 |
} |
| 102 |
break; |
| 103 |
default: |
| 104 |
instance_create(__view_get(e__VW.XView, 0), __view_get(e__VW.YView, 0), obj_overworld_shop_fade_out_screen); |
| 105 |
with (obj_frisk) |
| 106 |
{ |
| 107 |
moveable = false; |
| 108 |
event = true; |
| 109 |
} |
| 110 |
} |
| 111 |
} |
| 112 |
if (key_reset) |
| 113 |
game_restart(); |
| 114 |
if (key_fps3) |
| 115 |
room_speed = 3; |
| 116 |
else if (key_fps30) |
| 117 |
room_speed = 30; |
| 118 |
else if (key_fps60) |
| 119 |
room_speed = 60; |
| 120 |
if (key_worldprevious) |
| 121 |
{ |
| 122 |
world_var -= 1; |
| 123 |
if (world_var < 0) |
| 124 |
world_var = array_length_1d(world_room) - 1; |
| 125 |
} |
| 126 |
else if (key_worldnext) |
| 127 |
{ |
| 128 |
world_var += 1; |
| 129 |
if (world_var > (array_length_1d(world_room) - 1)) |
| 130 |
world_var = 0; |
| 131 |
} |
| 132 |
if (key_worldprevious || key_worldnext || key_worldcurrent) |
| 133 |
{ |
| 134 |
if (instance_exists(obj_room_special_holder)) |
| 135 |
{ |
| 136 |
with (obj_room_special_holder) |
| 137 |
instance_destroy(); |
| 138 |
} |
| 139 |
instance_create(0, 0, obj_room_special_holder); |
| 140 |
with (obj_room_special_holder) |
| 141 |
{ |
| 142 |
player_x = obj_debug_overworld.world_x[obj_debug_overworld.world_var]; |
| 143 |
player_y = obj_debug_overworld.world_y[obj_debug_overworld.world_var]; |
| 144 |
player_direction = "down"; |
| 145 |
next_room = obj_debug_overworld.world_room[obj_debug_overworld.world_var]; |
| 146 |
} |
| 147 |
with (obj_frisk) |
| 148 |
{ |
| 149 |
instance_create(__view_get(e__VW.XView, 0), __view_get(e__VW.YView, 0), obj_overworld_room_special_fade_out_screen); |
| 150 |
moveable = false; |
| 151 |
event = true; |
| 152 |
} |
| 153 |
} |
| 154 |
} |
| 155 |
|
| 156 |
enum e__VW |
| 157 |
{ |
| 158 |
XView, |
| 159 |
YView, |
| 160 |
WView, |
| 161 |
HView, |
| 162 |
Angle, |
| 163 |
HBorder, |
| 164 |
VBorder, |
| 165 |
HSpeed, |
| 166 |
VSpeed, |
| 167 |
Object, |
| 168 |
Visible, |
| 169 |
XPort, |
| 170 |
YPort, |
| 171 |
WPort, |
| 172 |
HPort, |
| 173 |
Camera, |
| 174 |
SurfaceID |
| 175 |
} |