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gml_Object_obj_dialogue_battle_action_selected_item_1_Step_0

(view raw script w/o annotations or w/e)
1
key_select = keyboard_multicheck(0)
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key_select_pressed = keyboard_multicheck_pressed(0)
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key_revert_pressed = keyboard_multicheck_pressed(1)
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if key_revert_pressed
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{
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    characters = message_length
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    message_draw = string_copy(message[message_current], 0, characters)
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}
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if (characters < message_length && counter == 0)
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{
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    script_execute(gml_Script_scr_text_increase)
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    switch current_char
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    {
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        case " ":
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        case "*":
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            can_talk = false
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            break
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        default:
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            can_talk = true
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            audio_play_sound(snd_footsteps_water_1, 20, false)
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    }
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}
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else
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{
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    can_talk = false
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    if (message_current == 0 && no_loop == false && message_current == message_end)
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    {
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        alarm[0] = 20
alarm[0]

var item_slot = global.item_slot[1] if (item_slot == "Hot Dog...?") { audio_play_sound(snd_borfborf, 20, false) if (global.current_hp_self > global.max_hp_self) return; global.current_hp_self += 20 if (global.current_hp_self > global.max_hp_self) global.current_hp_self = global.max_hp_self } message_end = 1 message_current += 1 message_length = string_length(message[message_current]) characters = 0 message_draw = ""
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        no_loop = true
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    }
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    else if key_select_pressed
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    {
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        if (message_current < message_end && message_end > 0)
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        {
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            message_current += 1
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            message_length = string_length(message[message_current])
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            characters = 0
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            message_draw = ""
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        }
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        else if (message_current >= 1 && message_current == message_end)
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        {
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            global.item_slot[1] = global.item_slot[2]
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            global.item_slot[2] = global.item_slot[3]
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            global.item_slot[3] = global.item_slot[4]
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            global.item_slot[4] = global.item_slot[5]
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            global.item_slot[5] = global.item_slot[6]
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            global.item_slot[6] = global.item_slot[7]
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            global.item_slot[7] = global.item_slot[8]
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            global.item_slot[8] = "Nothing"
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            global.enemy_attacking = true
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            instance_destroy()
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        }
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    }
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}
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script_execute(gml_Script_scr_text_counter)