1 | var item_slot = global.item_slot[3] |
2 | if (item_slot == "Hot Dog...?") |
3 | { |
4 | audio_play_sound(snd_borfborf, 20, false) |
5 | if (global.current_hp_self > global.max_hp_self) |
6 | return; |
7 | global.current_hp_self += 20 |
8 | if (global.current_hp_self > global.max_hp_self) |
9 | global.current_hp_self = global.max_hp_self |
10 | } |
11 | message_end = 1 |
12 | message_current += 1 |
13 | message_length = string_length(message[message_current]) |
14 | characters = 0 |
15 | message_draw = "" |