| 1 |
global.item_use_hold = id; |
| 2 |
item_slot = global.item_slot[global.item_number_use]; |
| 3 |
game_mode = global.game_mode; |
| 4 |
item_category = "nothing"; |
| 5 |
item_type = "nothing"; |
| 6 |
item_number = 0; |
| 7 |
item_sound = 390; |
| 8 |
con_keep_previous = true; |
| 9 |
con_message_number = 1; |
| 10 |
if (game_mode == "customs") |
| 11 |
{ |
| 12 |
if (item_slot == "Hot Dog...?") |
| 13 |
{ |
| 14 |
message[0] = "* You eat the " + string(item_slot); |
| 15 |
message[1] = "#* Your HP was maxed out."; |
| 16 |
} |
| 17 |
} |
| 18 |
else if (game_mode == "yellow") |
| 19 |
{ |
| 20 |
script_execute(scr_item_use_text_yellow); |
| 21 |
} |
| 22 |
if (item_type == "weapon") |
| 23 |
{ |
| 24 |
var item_hold = global.player_weapon; |
| 25 |
global.player_weapon = global.item_slot[global.item_number_use]; |
| 26 |
global.item_slot[global.item_number_use] = item_hold; |
| 27 |
global.player_weapon_attack = script_execute(scr_determine_weapon_attack); |
| 28 |
audio_play_sound(item_sound, 20, 0); |
| 29 |
} |
| 30 |
else if (item_type == "armor") |
| 31 |
{ |
| 32 |
var item_hold = global.player_armor; |
| 33 |
global.player_armor = global.item_slot[global.item_number_use]; |
| 34 |
global.item_slot[global.item_number_use] = item_hold; |
| 35 |
global.player_armor_defense = script_execute(scr_determine_armor_defense); |
| 36 |
audio_play_sound(item_sound, 20, 0); |
| 37 |
} |
| 38 |
else if (item_type == "ammo") |
| 39 |
{ |
| 40 |
var item_hold = global.player_weapon_modifier; |
| 41 |
global.player_weapon_modifier = global.item_slot[global.item_number_use]; |
| 42 |
global.item_slot[global.item_number_use] = item_hold; |
| 43 |
global.player_weapon_modifier_attack = script_execute(scr_determine_weapon_modifier_attack); |
| 44 |
audio_play_sound(item_sound, 20, 0); |
| 45 |
} |
| 46 |
else if (item_type == "accessory") |
| 47 |
{ |
| 48 |
var item_hold = global.player_armor_modifier; |
| 49 |
global.player_armor_modifier = global.item_slot[global.item_number_use]; |
| 50 |
global.item_slot[global.item_number_use] = item_hold; |
| 51 |
global.player_armor_modifier_defense = script_execute(scr_determine_armor_modifier_defense); |
| 52 |
audio_play_sound(item_sound, 20, 0); |
| 53 |
} |
| 54 |
message_current = 0; |
| 55 |
message_end = array_length_1d(message) - 1; |
| 56 |
message_draw = ""; |
| 57 |
increase = global.text_speed; |
| 58 |
characters = 0; |
| 59 |
hold = 0; |
| 60 |
message_length = string_length(message[message_current]); |
| 61 |
no_loop = false; |
| 62 |
script_execute(scr_generate_text_counters); |