1 |
global.item_use_hold = id |
2 |
item_slot = global.item_slot[global.item_number_use] |
3 |
game_mode = global.game_mode |
4 |
item_category = "nothing" |
5 |
item_type = "nothing" |
6 |
item_number = 0 |
7 |
item_sound = snd_battle_item_eat |
8 |
con_keep_previous = true |
9 |
con_message_number = 1 |
10 |
if (game_mode == "customs") |
11 |
{ |
12 |
if (item_slot == "Hot Dog...?") |
13 |
{ |
14 |
message[0] = "* You eat the " + string(item_slot) |
15 |
message[1] = "#* Your HP was maxed out." |
16 |
} |
17 |
} |
18 |
else if (game_mode == "yellow") |
19 |
script_execute(gml_Script_scr_item_use_text_yellow) |
20 |
if (item_type == "weapon") |
21 |
{ |
22 |
var item_hold = global.player_weapon |
23 |
global.player_weapon = global.item_slot[global.item_number_use] |
24 |
global.item_slot[global.item_number_use] = item_hold |
25 |
global.player_weapon_attack = script_execute(gml_Script_scr_determine_weapon_attack) |
26 |
audio_play_sound(item_sound, 20, 0) |
27 |
} |
28 |
else if (item_type == "armor") |
29 |
{ |
30 |
item_hold = global.player_armor |
31 |
global.player_armor = global.item_slot[global.item_number_use] |
32 |
global.item_slot[global.item_number_use] = item_hold |
33 |
global.player_armor_defense = script_execute(gml_Script_scr_determine_armor_defense) |
34 |
audio_play_sound(item_sound, 20, 0) |
35 |
} |
36 |
else if (item_type == "ammo") |
37 |
{ |
38 |
item_hold = global.player_weapon_modifier |
39 |
global.player_weapon_modifier = global.item_slot[global.item_number_use] |
40 |
global.item_slot[global.item_number_use] = item_hold |
41 |
global.player_weapon_modifier_attack = script_execute(gml_Script_scr_determine_weapon_modifier_attack) |
42 |
audio_play_sound(item_sound, 20, 0) |
43 |
} |
44 |
else if (item_type == "accessory") |
45 |
{ |
46 |
item_hold = global.player_armor_modifier |
47 |
global.player_armor_modifier = global.item_slot[global.item_number_use] |
48 |
global.item_slot[global.item_number_use] = item_hold |
49 |
global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense) |
50 |
audio_play_sound(item_sound, 20, 0) |
51 |
} |
52 |
message_current = 0 |
53 |
message_end = array_length_1d(message) - 1 |
54 |
message_draw = "" |
55 |
increase = global.text_speed |
56 |
characters = 0 |
57 |
hold = 0 |
58 |
message_length = string_length(message[message_current]) |
59 |
no_loop = false |
60 |
script_execute(gml_Script_scr_generate_text_counters) |