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gml_Object_obj_dialogue_battle_flee_Create_0

(view raw script w/o annotations or w/e)
1
message[0] = "* Escaped..."
2
message_current = 0
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message_end = 0
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message_draw = ""
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increase = global.text_speed
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hold = 0
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message_length = string_length(message[message_current])
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characters = message_length
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moveable = true
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script_execute(gml_Script_scr_generate_text_counters)