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gml_Object_obj_dialogue_battle_move_select_flowey_Create_0

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if live_call()
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    return global.live_result;
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var random_text_move_select = irandom_range(1, 9)
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script_execute(asset_get_index("scr_battle_core_directory_flavor_text_enemy_1_default_" + string(random_text_move_select)))
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message_current = 0
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message_end = 0
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message_draw = ""
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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message_original = message[0]
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randomize_counter = 3
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randomize_counter_max = 4
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draw_alpha = 1
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draw_alpha_target = 0.5
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draw_alpha_target_countdown = 10