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gml_Object_obj_dialogue_battle_move_select_parent_Step_0

(view raw script w/o annotations or w/e)
1
if (characters < message_length)
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{
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    if (counter == 0)
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    {
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        script_execute(gml_Script_scr_text_increase_auto)
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        script_execute(gml_Script_scr_talking_text)
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    }
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    else
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        can_talk = false
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}
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else
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    can_talk = false
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script_execute(gml_Script_scr_text_counter)