1 |
switch global.enemy_count |
2 |
{ |
3 |
case 1: |
4 |
if (global.enemy_dead == false) |
5 |
global.enemy_exp = 0 |
6 |
global.player_exp += global.enemy_exp |
7 |
global.player_gold += global.enemy_gold |
8 |
message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold." |
9 |
break |
10 |
case 2: |
11 |
if (global.enemy_dead == false) |
12 |
global.enemy_exp = 0 |
13 |
if (global.enemy_dead_2 == false) |
14 |
global.enemy_exp_2 = 0 |
15 |
global.player_exp += (global.enemy_exp + global.enemy_exp_2) |
16 |
global.player_gold += (global.enemy_gold + global.enemy_gold_2) |
17 |
message[0] = "* YOU WON!#* You earned " + (string(global.enemy_exp + global.enemy_exp_2)) + " XP and " + (string(global.enemy_gold + global.enemy_gold_2)) + " gold." |
18 |
break |
19 |
case 3: |
20 |
if (global.enemy_dead == false) |
21 |
global.enemy_exp = 0 |
22 |
if (global.enemy_dead_2 == false) |
23 |
global.enemy_exp_2 = 0 |
24 |
if (global.enemy_dead_3 == false) |
25 |
global.enemy_exp_3 = 0 |
26 |
global.player_exp += (global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3) |
27 |
global.player_gold += (global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3) |
28 |
message[0] = "* YOU WON!#* You earned " + (string(global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3)) + " XP and " + (string(global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3)) + " gold." |
29 |
break |
30 |
default: |
31 |
message[0] = "* YOU WON!#* You earned 0 XP and 0 gold." |
32 |
} |
33 |
|
34 |
if (global.player_exp >= global.player_exp_next[global.player_level]) |
35 |
{ |
36 |
var i = global.player_level |
37 |
while (i <= 20) |
38 |
{ |
39 |
if (global.player_exp >= global.player_exp_next[i]) |
40 |
{ |
41 |
global.player_level = i + 1 |
42 |
global.max_hp_self = global.player_hp_next[(i + 1)] |
43 |
global.player_attack = global.player_attack_next[(i + 1)] |
44 |
global.player_defense = global.player_defense_next[(i + 1)] |
45 |
i += 1 |
46 |
continue |
47 |
} |
48 |
else |
49 |
break |
50 |
} |
51 |
audio_play_sound(snd_love_increased, 20, 0) |
52 |
message[0] = message[0] + "#* Your LOVE increased." |
53 |
} |
54 |
message_current = 0 |
55 |
message_end = 0 |
56 |
message_draw = "" |
57 |
increase = global.text_speed |
58 |
characters = 0 |
59 |
hold = 0 |
60 |
message_length = string_length(message[message_current]) |
61 |
moveable = true |
62 |
script_execute(gml_Script_scr_generate_text_counters) |