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gml_Object_obj_dialogue_battle_win_martlet_final_Create_0

related scripts: Alarm_0Create_0 Draw_0Step_0

(view raw script w/o annotations or w/e)
1
global.player_exp += global.enemy_exp;
2
global.player_gold += global.enemy_gold;
3
message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold.";
4
message[0] = message[0] + "#* Your LOVE increased.";
5
message_current = 0;
6
message_end = 0;
7
message_draw = "";
8
increase = global.text_speed;
9
characters = 0;
10
hold = 0;
11
message_length = string_length(message[message_current]);
12
can_check_display_text = false;
13
display_text = false;
14
alarm[0]
 = 1;
gml_Object_obj_dialogue_battle_win_martlet_final_Alarm_0.gml

can_check_display_text = true;
15
moveable = true;
16
script_execute(scr_generate_text_counters);