| 1 |
global.player_gold += global.enemy_gold; |
| 2 |
if (global.game_mode == "customs") |
| 3 |
{ |
| 4 |
message[0] = "* YOU WON!#* You earned 0 XP and " + string(global.enemy_gold) + " gold."; |
| 5 |
} |
| 6 |
else if (global.game_mode == "yellow") |
| 7 |
{ |
| 8 |
if (global.battle_enemy_name == "froggit intro") |
| 9 |
{ |
| 10 |
message[0] = "* (The mysterious goat lady# scared the Froggit away.)"; |
| 11 |
} |
| 12 |
else if (global.battle_enemy_name == "decibat") |
| 13 |
{ |
| 14 |
if (global.enemy_sparing == true) |
| 15 |
message[0] = "* Sweet silence..."; |
| 16 |
else |
| 17 |
message[0] = "* Decibat flaps away to find# someplace quieter."; |
| 18 |
} |
| 19 |
else |
| 20 |
{ |
| 21 |
message[0] = "* YOU WON!#* You earned 0 XP and " + string(global.enemy_gold) + " gold."; |
| 22 |
} |
| 23 |
} |
| 24 |
message_current = 0; |
| 25 |
message_end = 0; |
| 26 |
message_draw = ""; |
| 27 |
increase = global.text_speed; |
| 28 |
characters = 0; |
| 29 |
hold = 0; |
| 30 |
message_length = string_length(message[message_current]); |
| 31 |
moveable = true; |
| 32 |
script_execute(scr_generate_text_counters); |