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gml_Object_obj_dialogue_box_battle_Step_0

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var battle_enemy_name = global.battle_enemy_name
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var enemy_attack = global.enemy_attack
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var game_mode = global.game_mode
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if (global.enemy_attacking == true && no_loop == false)
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{
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    script_execute(gml_Script_scr_battle_core_directory_tb_dimensions)
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    if instance_exists(obj_dialogue_box_battle_transformation_attack)
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    {
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        with (obj_dialogue_box_battle_transformation_attack)
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            instance_destroy()
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    }
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    instance_destroy()
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    no_loop = true
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}
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if (global.important_cutscene == true && no_loop_important_cutscene == false)
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    script_execute(gml_Script_scr_battle_core_directory_important_cutscene)
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else if (global.can_attack == false && no_loop_can_attack == false)
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    script_execute(gml_Script_scr_battle_core_directory_no_attack)