| 1 |
global.enemy_attacking = false; |
| 2 |
instance_create(32, 250, obj_dialogue_box_battle); |
| 3 |
if (global.last_text_move_select == -1) |
| 4 |
script_execute(scr_late_audio_enemy_encounter); |
| 5 |
if (global.last_text_move_select < 1) |
| 6 |
global.last_text_move_select += 1; |
| 7 |
var game_mode = global.game_mode; |
| 8 |
if (game_mode == "customs") |
| 9 |
{ |
| 10 |
global.determine_attack_priority = 1; |
| 11 |
script_execute(scr_determine_enemy_attack); |
| 12 |
} |
| 13 |
else if (game_mode == "yellow") |
| 14 |
{ |
| 15 |
global.determine_attack_priority = 1; |
| 16 |
script_execute(scr_determine_enemy_attack_yellow); |
| 17 |
} |
| 18 |
if (global.important_cutscene == false) |
| 19 |
{ |
| 20 |
with (obj_heart_battle_menu) |
| 21 |
event_user(0); |
| 22 |
} |
| 23 |
instance_destroy(); |