1 | if (global.sworks_flag[26] < 2) |
2 | { |
3 | audio_play_sound(snd_fail, 1, 0) |
4 | portrait[1] = 373 |
5 | } |
6 | else |
7 | { |
8 | audio_play_sound(snd_factory_puzzle_spawn_item, 1, 0) |
9 | portrait[1] = 131 |
10 | } |
11 | alarm[0] = 30 |