1 |
depth = (-room_height) - 164 |
2 |
var game_mode = global.game_mode |
3 |
var shop_name = global.shop_name |
4 |
var main_shop_screen_number = global.main_shop_screen_number |
5 |
if (game_mode == "customs") |
6 |
{ |
7 |
if (shop_name == "Mart-2-Go") |
8 |
{ |
9 |
message[0] = "* Hey, you gonna buy# an item or what?" |
10 |
portrait_author_head[0] = spr_author_head_normal_new_shop |
11 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop |
12 |
point[0] = 1 |
13 |
talk_script[0] = gml_Script_scr_talking_author |
14 |
for (i = 0; i < array_length_1d(message); i += 1) |
15 |
action[i] = "Nothing" |
16 |
} |
17 |
} |
18 |
else if (game_mode == "yellow") |
19 |
{ |
20 |
if (shop_name == "Mart-2-Go") |
21 |
{ |
22 |
message[0] = "* Uhh... so how did you get here, anyway?" |
23 |
portrait_author_head[0] = spr_author_head_normal_new_shop |
24 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop |
25 |
point[0] = 1 |
26 |
talk_script[0] = gml_Script_scr_talking_author |
27 |
for (i = 0; i < array_length_1d(message); i += 1) |
28 |
action[i] = "Nothing" |
29 |
} |
30 |
else if (shop_name == "Honeydew Resort Normal") |
31 |
{ |
32 |
message[0] = "* W-welcome to the# Honeydew Resort!# Please, look around.# (was that the line?)" |
33 |
portrait[0] = 1410 |
34 |
point[0] = 1 |
35 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
36 |
for (i = 0; i < array_length_1d(message); i += 1) |
37 |
action[i] = "Nothing" |
38 |
} |
39 |
else if (shop_name == "Wild East Gunshop") |
40 |
{ |
41 |
message[0] = "* Greetings!#* Take a gander! Just# don't touch anything." |
42 |
portrait[0] = 1412 |
43 |
point[0] = 1 |
44 |
talk_script[0] = gml_Script_scr_talking_blackjack |
45 |
for (i = 0; i < array_length_1d(message); i += 1) |
46 |
action[i] = "Nothing" |
47 |
} |
48 |
else if (shop_name == "Wild East Saloon") |
49 |
{ |
50 |
message[0] = "* Howdy howdy, human!# Take a gander at my# wares.#* Hard-hittin' stuff is# off limits!" |
51 |
portrait[0] = 1423 |
52 |
point[0] = 1 |
53 |
talk_script[0] = gml_Script_scr_talking_blackjack |
54 |
for (i = 0; i < array_length_1d(message); i += 1) |
55 |
action[i] = "Nothing" |
56 |
} |
57 |
else if (shop_name == "Steamworks Vendy") |
58 |
{ |
59 |
if (global.sworks_flag[26] < 2) |
60 |
{ |
61 |
message[0] = "* Unauthorized child# detected. Go away." |
62 |
portrait[0] = 1281 |
63 |
} |
64 |
else |
65 |
{ |
66 |
message[0] = "* How may I be of# service?" |
67 |
portrait[0] = 131 |
68 |
} |
69 |
point[0] = 1 |
70 |
talk_script[0] = gml_Script_scr_talking_vendy |
71 |
for (i = 0; i < array_length_1d(message); i += 1) |
72 |
action[i] = "Nothing" |
73 |
} |
74 |
else if (shop_name == "Hotel Shop") |
75 |
{ |
76 |
message[0] = "* Welcome to Bits Bites!" |
77 |
portrait[0] = 1492 |
78 |
message_alt[0] = "* Welcome to Bits Bites!#* < Buy something,# will ya? >" |
79 |
portrait_alt[0] = 1959 |
80 |
point[0] = 1 |
81 |
talk_script[0] = gml_Script_scr_talking_hotel_shopkeeper |
82 |
for (i = 0; i < array_length_1d(message); i += 1) |
83 |
action[i] = "Nothing" |
84 |
} |
85 |
} |
86 |
message_current = 0 |
87 |
message_end = 0 |
88 |
message_draw = "" |
89 |
message_draw_alt = "" |
90 |
increase = global.text_speed |
91 |
characters = 0 |
92 |
hold = 0 |
93 |
message_length = string_length(message[message_current]) |
94 |
if (shop_name == "Hotel Shop") |
95 |
{ |
96 |
var message_alt_length = string_length(message_alt[message_current]) |
97 |
if (message_alt_length > message_length) |
98 |
message_length = message_alt_length |
99 |
} |
100 |
script_execute(gml_Script_scr_generate_text_counters) |