| 1 |
depth = -room_height - 164; |
| 2 |
var game_mode = global.game_mode; |
| 3 |
var shop_name = global.shop_name; |
| 4 |
var main_shop_screen_number = global.main_shop_screen_number; |
| 5 |
if (game_mode == "customs") |
| 6 |
{ |
| 7 |
if (shop_name == "Mart-2-Go") |
| 8 |
{ |
| 9 |
message[0] = "* Hey, you gonna buy# an item or what?"; |
| 10 |
portrait_author_head[0] = spr_author_head_normal_new_shop; |
| 11 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop; |
| 12 |
point[0] = 1; |
| 13 |
talk_script[0] = scr_talking_author; |
| 14 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 15 |
action[i] = "Nothing"; |
| 16 |
} |
| 17 |
} |
| 18 |
else if (game_mode == "yellow") |
| 19 |
{ |
| 20 |
if (shop_name == "Mart-2-Go") |
| 21 |
{ |
| 22 |
message[0] = "* Uhh... so how did you get here, anyway?"; |
| 23 |
portrait_author_head[0] = spr_author_head_normal_new_shop; |
| 24 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop; |
| 25 |
point[0] = 1; |
| 26 |
talk_script[0] = scr_talking_author; |
| 27 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 28 |
action[i] = "Nothing"; |
| 29 |
} |
| 30 |
else if (shop_name == "Honeydew Resort Normal") |
| 31 |
{ |
| 32 |
message[0] = "* W-welcome to the# Honeydew Resort!# Please, look around.# (was that the line?)"; |
| 33 |
portrait[0] = 1410; |
| 34 |
point[0] = 1; |
| 35 |
talk_script[0] = scr_talking_honeydew_bear; |
| 36 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 37 |
action[i] = "Nothing"; |
| 38 |
} |
| 39 |
else if (shop_name == "Wild East Gunshop") |
| 40 |
{ |
| 41 |
message[0] = "* Greetings!#* Take a gander! Just# don't touch anything."; |
| 42 |
portrait[0] = 1412; |
| 43 |
point[0] = 1; |
| 44 |
talk_script[0] = scr_talking_blackjack; |
| 45 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 46 |
action[i] = "Nothing"; |
| 47 |
} |
| 48 |
else if (shop_name == "Wild East Saloon") |
| 49 |
{ |
| 50 |
message[0] = "* Howdy howdy, human!# Take a gander at my# wares.#* Hard-hittin' stuff is# off limits!"; |
| 51 |
portrait[0] = 1423; |
| 52 |
point[0] = 1; |
| 53 |
talk_script[0] = scr_talking_blackjack; |
| 54 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 55 |
action[i] = "Nothing"; |
| 56 |
} |
| 57 |
else if (shop_name == "Steamworks Vendy") |
| 58 |
{ |
| 59 |
if (global.sworks_flag[26] < 2) |
| 60 |
{ |
| 61 |
message[0] = "* Unauthorized child# detected. Go away."; |
| 62 |
portrait[0] = 1281; |
| 63 |
} |
| 64 |
else |
| 65 |
{ |
| 66 |
message[0] = "* How may I be of# service?"; |
| 67 |
portrait[0] = 131; |
| 68 |
} |
| 69 |
point[0] = 1; |
| 70 |
talk_script[0] = scr_talking_vendy; |
| 71 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 72 |
action[i] = "Nothing"; |
| 73 |
} |
| 74 |
else if (shop_name == "Hotel Shop") |
| 75 |
{ |
| 76 |
message[0] = "* Welcome to Bits Bites!"; |
| 77 |
portrait[0] = 1492; |
| 78 |
message_alt[0] = "* Welcome to Bits Bites!#* < Buy something,# will ya? >"; |
| 79 |
portrait_alt[0] = 1959; |
| 80 |
point[0] = 1; |
| 81 |
talk_script[0] = scr_talking_hotel_shopkeeper; |
| 82 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 83 |
action[i] = "Nothing"; |
| 84 |
} |
| 85 |
} |
| 86 |
message_current = 0; |
| 87 |
message_end = 0; |
| 88 |
message_draw = ""; |
| 89 |
message_draw_alt = ""; |
| 90 |
increase = global.text_speed; |
| 91 |
characters = 0; |
| 92 |
hold = 0; |
| 93 |
message_length = string_length(message[message_current]); |
| 94 |
if (shop_name == "Hotel Shop") |
| 95 |
{ |
| 96 |
var message_alt_length = string_length(message_alt[message_current]); |
| 97 |
if (message_alt_length > message_length) |
| 98 |
message_length = message_alt_length; |
| 99 |
} |
| 100 |
script_execute(scr_generate_text_counters); |