1 |
depth = (-room_height) - 164 |
2 |
var game_mode = global.game_mode |
3 |
var shop_name = global.shop_name |
4 |
if (game_mode == "customs") |
5 |
{ |
6 |
if (shop_name == "Mart-2-Go") |
7 |
{ |
8 |
message[0] = "* Alright, catch you on the flip# side!#* Peace out!" |
9 |
portrait_author_head[0] = spr_author_head_normal_new_shop |
10 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop |
11 |
point[0] = 1 |
12 |
talk_script[0] = gml_Script_scr_talking_author |
13 |
for (i = 0; i < array_length_1d(message); i += 1) |
14 |
action[i] = "Nothing" |
15 |
} |
16 |
} |
17 |
else if (game_mode == "yellow") |
18 |
{ |
19 |
if (shop_name == "Mart-2-Go") |
20 |
{ |
21 |
message[0] = "* Alright, catch you on the flip# side!#* Peace out!" |
22 |
portrait_author_head[0] = spr_author_head_normal_new_shop |
23 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop |
24 |
point[0] = 1 |
25 |
talk_script[0] = gml_Script_scr_talking_author |
26 |
for (i = 0; i < array_length_1d(message); i += 1) |
27 |
action[i] = "Nothing" |
28 |
} |
29 |
else if (shop_name == "Honeydew Resort Normal") |
30 |
{ |
31 |
message[0] = "* See ya! Thanks for being so# kind!" |
32 |
portrait[0] = 1410 |
33 |
point[0] = 1 |
34 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
35 |
for (i = 0; i < array_length_1d(message); i += 1) |
36 |
action[i] = "Nothing" |
37 |
} |
38 |
else if (shop_name == "Wild East Gunshop") |
39 |
{ |
40 |
message[0] = "* Thank you! I will make# good use of this!" |
41 |
portrait[0] = 1412 |
42 |
point[0] = 1 |
43 |
talk_script[0] = gml_Script_scr_talking_blackjack |
44 |
for (i = 0; i < array_length_1d(message); i += 1) |
45 |
action[i] = "Nothing" |
46 |
} |
47 |
} |
48 |
message_current = 0 |
49 |
message_end = 0 |
50 |
message_draw = "" |
51 |
increase = global.text_speed |
52 |
characters = 0 |
53 |
hold = 0 |
54 |
message_length = string_length(message[message_current]) |
55 |
script_execute(gml_Script_scr_generate_text_counters) |