1 |
depth = (-room_height) - 164 |
2 |
var game_mode = global.game_mode |
3 |
var shop_name = global.shop_name |
4 |
var buy_shop_screen_number = global.buy_shop_screen_number |
5 |
if (shop_name == "Honeydew Resort Geno") |
6 |
{ |
7 |
if (global.snowdin_flag[19] == 0) |
8 |
{ |
9 |
message[0] = "* (You took 60G from# the shelf.)" |
10 |
point[0] = 1 |
11 |
talk_script[0] = gml_Script_scr_talking_normal |
12 |
for (i = 0; i < array_length_1d(message); i += 1) |
13 |
{ |
14 |
action[i] = "Nothing" |
15 |
global.snowdin_flag[19] = 1 |
16 |
} |
17 |
message_end = 0 |
18 |
global.player_gold += 60 |
19 |
} |
20 |
else if (global.snowdin_flag[19] == 1) |
21 |
{ |
22 |
message[0] = "* (There's nothing# left.)" |
23 |
point[0] = 1 |
24 |
talk_script[0] = gml_Script_scr_talking_normal |
25 |
for (i = 0; i < array_length_1d(message); i += 1) |
26 |
action[i] = "Nothing" |
27 |
message_end = 0 |
28 |
} |
29 |
} |
30 |
if (shop_name == "Cafe Dune Geno") |
31 |
{ |
32 |
if (global.dunes_flag[49] == 0) |
33 |
{ |
34 |
message[0] = "* (You took 80G from# the shelf.)" |
35 |
point[0] = 1 |
36 |
talk_script[0] = gml_Script_scr_talking_normal |
37 |
for (i = 0; i < array_length_1d(message); i += 1) |
38 |
action[i] = "Nothing" |
39 |
message_end = 0 |
40 |
global.player_gold += 80 |
41 |
global.dunes_flag[49] = 1 |
42 |
} |
43 |
else if (global.dunes_flag[49] == 1) |
44 |
{ |
45 |
message[0] = "* (There's nothing# left.)" |
46 |
point[0] = 1 |
47 |
talk_script[0] = gml_Script_scr_talking_normal |
48 |
for (i = 0; i < array_length_1d(message); i += 1) |
49 |
action[i] = "Nothing" |
50 |
message_end = 0 |
51 |
} |
52 |
} |
53 |
if (shop_name == "Wild East Gunshop Geno") |
54 |
{ |
55 |
if (global.dunes_flag[37] == 0) |
56 |
{ |
57 |
message[0] = "* (There's a safe with# the door left open.)" |
58 |
message[1] = "* (It's empty.)" |
59 |
point[0] = 1 |
60 |
point[1] = 1 |
61 |
talk_script[0] = gml_Script_scr_talking_normal |
62 |
talk_script[1] = gml_Script_scr_talking_normal |
63 |
for (i = 0; i < array_length_1d(message); i += 1) |
64 |
action[i] = "Nothing" |
65 |
message_end = 1 |
66 |
} |
67 |
else if (global.dunes_flag[37] == 1) |
68 |
{ |
69 |
message[0] = "* Nothing to take." |
70 |
point[0] = 1 |
71 |
talk_script[0] = gml_Script_scr_talking_normal |
72 |
for (i = 0; i < array_length_1d(message); i += 1) |
73 |
action[i] = "Nothing" |
74 |
message_end = 0 |
75 |
} |
76 |
} |
77 |
if (shop_name == "Wild East Saloon Geno") |
78 |
{ |
79 |
if (global.dunes_flag[38] == 0) |
80 |
{ |
81 |
message[0] = "* (You took 100G# from behind the# bar.)" |
82 |
point[0] = 1 |
83 |
talk_script[0] = gml_Script_scr_talking_normal |
84 |
for (i = 0; i < array_length_1d(message); i += 1) |
85 |
action[i] = "Nothing" |
86 |
global.player_gold += 100 |
87 |
message_end = 0 |
88 |
} |
89 |
else if (global.dunes_flag[38] == 1) |
90 |
{ |
91 |
message[0] = "* (There's no G# left to take.)" |
92 |
point[0] = 1 |
93 |
talk_script[0] = gml_Script_scr_talking_normal |
94 |
for (i = 0; i < array_length_1d(message); i += 1) |
95 |
action[i] = "Nothing" |
96 |
message_end = 0 |
97 |
} |
98 |
} |
99 |
if (shop_name == "Hotel Shop Geno") |
100 |
{ |
101 |
if (global.hotland_flag[11] == 0) |
102 |
{ |
103 |
message[0] = "* (You took 500G# from the register.)" |
104 |
point[0] = 1 |
105 |
talk_script[0] = gml_Script_scr_talking_normal |
106 |
for (i = 0; i < array_length_1d(message); i += 1) |
107 |
action[i] = "Nothing" |
108 |
global.player_gold += 500 |
109 |
message_end = 0 |
110 |
global.hotland_flag[11] = 1 |
111 |
} |
112 |
else if (global.hotland_flag[11] == 1) |
113 |
{ |
114 |
message[0] = "* (There's nothing# left.)" |
115 |
point[0] = 1 |
116 |
talk_script[0] = gml_Script_scr_talking_normal |
117 |
for (i = 0; i < array_length_1d(message); i += 1) |
118 |
action[i] = "Nothing" |
119 |
message_end = 0 |
120 |
} |
121 |
} |
122 |
message_current = 0 |
123 |
message_draw = "" |
124 |
increase = global.text_speed |
125 |
characters = 0 |
126 |
hold = 0 |
127 |
message_length = string_length(message[message_current]) |
128 |
script_execute(gml_Script_scr_generate_text_counters) |