1 |
depth = (-room_height) - 164 |
2 |
image_speed = 0.2 |
3 |
var game_mode = global.game_mode |
4 |
var shop_name = global.shop_name |
5 |
var buy_shop_screen_number = global.buy_shop_screen_number |
6 |
box_portait[0] = -4 |
7 |
autoskip = false |
8 |
if (game_mode == "yellow") |
9 |
{ |
10 |
if (shop_name == "Honeydew Resort Normal") |
11 |
{ |
12 |
if (global.snowdin_flag[13] == 0) |
13 |
{ |
14 |
if (buy_shop_screen_number == 1) |
15 |
{ |
16 |
switch global.snowdin_flag[20] |
17 |
{ |
18 |
case 0: |
19 |
message[0] = "* Um..." |
20 |
message[1] = "* Well..." |
21 |
message[2] = "* This resort has been a family# business for years." |
22 |
message[3] = "* We use local honey in all of our# goodies while providing a warm# place to visit." |
23 |
message[4] = "* It was started by my# great-great-uncle back in..." |
24 |
message[5] = "* Or was it my# great-great-grandfather..." |
25 |
message[6] = "* I..." |
26 |
message[7] = "* I can't answer this customer's# simple question!" |
27 |
message[8] = "* I'm not cut out for this job." |
28 |
portrait[0] = 1406 |
29 |
portrait[1] = 1406 |
30 |
portrait[2] = 1402 |
31 |
portrait[3] = 1401 |
32 |
portrait[4] = 1409 |
33 |
portrait[5] = 1398 |
34 |
portrait[6] = 1407 |
35 |
portrait[7] = 1403 |
36 |
portrait[8] = 1403 |
37 |
point[0] = 1 |
38 |
point[1] = 1 |
39 |
point[2] = 1 |
40 |
point[3] = 1 |
41 |
point[4] = 1 |
42 |
point[5] = 1 |
43 |
point[6] = 1 |
44 |
point[7] = 1 |
45 |
point[8] = 1 |
46 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
47 |
talk_script[1] = gml_Script_scr_talking_honeydew_bear |
48 |
talk_script[2] = gml_Script_scr_talking_honeydew_bear |
49 |
talk_script[3] = gml_Script_scr_talking_honeydew_bear |
50 |
talk_script[4] = gml_Script_scr_talking_honeydew_bear |
51 |
talk_script[5] = gml_Script_scr_talking_honeydew_bear |
52 |
talk_script[6] = gml_Script_scr_talking_honeydew_bear |
53 |
talk_script[7] = gml_Script_scr_talking_honeydew_bear |
54 |
talk_script[8] = gml_Script_scr_talking_honeydew_bear |
55 |
for (i = 0; i < array_length_1d(message); i += 1) |
56 |
action[i] = "Nothing" |
57 |
action[2] = "Override" |
58 |
action[7] = "Override" |
59 |
action_follow_up[2] = "Nothing" |
60 |
action_follow_up[7] = "Nothing" |
61 |
action_script[2] = gml_Script_scr_shop_animation_override_honeydew_bear_hand_deux |
62 |
action_script[7] = gml_Script_scr_shop_animation_override_honeydew_bear_head_down |
63 |
message_end = 8 |
64 |
global.snowdin_flag[20] = 1 |
65 |
global.shop_talk[1] = "This resort (NEW)" |
66 |
break |
67 |
case 1: |
68 |
message[0] = "* So uhh, more about this# place..." |
69 |
message[1] = "* Our amenities are neat!" |
70 |
message[2] = "* The honey cooler, our coveted# latte machine... Oh, and the# space heater! That's a special# one!" |
71 |
message[3] = "* It was donated to us by a real# nice engineer by the name of# Chujin! His apprentice helped# as well." |
72 |
message[4] = "* He worked in the Steamworks# ages ago when it was, ya# know... operational." |
73 |
message[5] = "* Of course, everyone around# here knew him for his# generosity and soft smile." |
74 |
message[6] = "* Always wanted to make people# feel welcome!" |
75 |
message[7] = "* The heat from that machine# often reminds me of those days..." |
76 |
message[8] = "* I hope it does you too! If...# you were there, which you# weren't... " |
77 |
message[9] = "* I'll shut up now." |
78 |
portrait[0] = 1406 |
79 |
portrait[1] = 1402 |
80 |
portrait[2] = 1401 |
81 |
portrait[3] = 1402 |
82 |
portrait[4] = 1398 |
83 |
portrait[5] = 1409 |
84 |
portrait[6] = 1410 |
85 |
portrait[7] = 1409 |
86 |
portrait[8] = 1404 |
87 |
portrait[9] = 1403 |
88 |
point[0] = 1 |
89 |
point[1] = 1 |
90 |
point[2] = 1 |
91 |
point[3] = 1 |
92 |
point[4] = 1 |
93 |
point[5] = 1 |
94 |
point[6] = 1 |
95 |
point[7] = 1 |
96 |
point[8] = 1 |
97 |
point[9] = 1 |
98 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
99 |
talk_script[1] = gml_Script_scr_talking_honeydew_bear |
100 |
talk_script[2] = gml_Script_scr_talking_honeydew_bear |
101 |
talk_script[3] = gml_Script_scr_talking_honeydew_bear |
102 |
talk_script[4] = gml_Script_scr_talking_honeydew_bear |
103 |
talk_script[5] = gml_Script_scr_talking_honeydew_bear |
104 |
talk_script[6] = gml_Script_scr_talking_honeydew_bear |
105 |
talk_script[7] = gml_Script_scr_talking_honeydew_bear |
106 |
talk_script[8] = gml_Script_scr_talking_honeydew_bear |
107 |
talk_script[9] = gml_Script_scr_talking_honeydew_bear |
108 |
for (i = 0; i < array_length_1d(message); i += 1) |
109 |
action[i] = "Nothing" |
110 |
action[1] = "Override" |
111 |
action_follow_up[1] = "Nothing" |
112 |
action_script[1] = gml_Script_scr_shop_animation_override_honeydew_bear_hand_deux |
113 |
action[9] = "Override" |
114 |
action_follow_up[9] = "Nothing" |
115 |
action_script[9] = gml_Script_scr_shop_animation_override_honeydew_bear_head_down |
116 |
message_end = 9 |
117 |
global.shop_talk[1] = "This resort" |
118 |
break |
119 |
} |
120 |
|
121 |
} |
122 |
if (buy_shop_screen_number == 2) |
123 |
{ |
124 |
message[0] = "* It's better than ever." |
125 |
message[1] = "* This is the place to be in# Snowdin!" |
126 |
message[2] = "* Some come for the band, some for# the hotspring..." |
127 |
message[3] = "* But the monsters love our coffee# the most." |
128 |
message[4] = "* I don't blame them one bit." |
129 |
message[5] = "* It's a sweet blend of coffee# beans, hazelnut creamer, and# honey, straight from the forest." |
130 |
message[6] = "* I've already had thirteen cups# this morning!" |
131 |
portrait[0] = 1410 |
132 |
portrait[1] = 1402 |
133 |
portrait[2] = 1409 |
134 |
portrait[3] = 1401 |
135 |
portrait[4] = 1409 |
136 |
portrait[5] = 1402 |
137 |
portrait[6] = 1399 |
138 |
point[0] = 1 |
139 |
point[1] = 1 |
140 |
point[2] = 1 |
141 |
point[3] = 1 |
142 |
point[4] = 1 |
143 |
point[5] = 1 |
144 |
point[6] = 1 |
145 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
146 |
talk_script[1] = gml_Script_scr_talking_honeydew_bear |
147 |
talk_script[2] = gml_Script_scr_talking_honeydew_bear |
148 |
talk_script[3] = gml_Script_scr_talking_honeydew_bear |
149 |
talk_script[4] = gml_Script_scr_talking_honeydew_bear |
150 |
talk_script[5] = gml_Script_scr_talking_honeydew_bear |
151 |
talk_script[6] = gml_Script_scr_talking_honeydew_bear |
152 |
for (i = 0; i < array_length_1d(message); i += 1) |
153 |
action[i] = "Nothing" |
154 |
action[1] = "Override" |
155 |
action[3] = "Override" |
156 |
action[5] = "Override" |
157 |
action_follow_up[1] = "Nothing" |
158 |
action_follow_up[3] = "Nothing" |
159 |
action_follow_up[5] = "Nothing" |
160 |
action_script[1] = gml_Script_scr_shop_animation_override_honeydew_bear_hand_deux |
161 |
action_script[3] = gml_Script_scr_shop_animation_override_honeydew_bear_hand |
162 |
action_script[5] = gml_Script_scr_shop_animation_override_honeydew_bear_hand_deux |
163 |
message_end = 6 |
164 |
} |
165 |
if (buy_shop_screen_number == 3) |
166 |
{ |
167 |
message[0] = "* The band?" |
168 |
message[1] = "* Let's see..." |
169 |
message[2] = "* We have a few acts that come# here to play." |
170 |
message[3] = "* The band is a very popular one# from Hotland." |
171 |
message[4] = "* Oh! You should TOTALLY hear# their new single." |
172 |
message[5] = "* I especially love the chorus!" |
173 |
message[6] = "* It's so good and-" |
174 |
message[7] = "* and..." |
175 |
message[8] = "* Oh no." |
176 |
message[9] = "* I've just been talking about# what I like." |
177 |
message[10] = "* You must be so bored..." |
178 |
message[11] = "* This is why I don't like# conversations." |
179 |
portrait[0] = 1398 |
180 |
portrait[1] = 1398 |
181 |
portrait[2] = 1402 |
182 |
portrait[3] = 1401 |
183 |
portrait[4] = 1399 |
184 |
portrait[5] = 1399 |
185 |
portrait[6] = 1399 |
186 |
portrait[7] = 1406 |
187 |
portrait[8] = 1404 |
188 |
portrait[9] = 1406 |
189 |
portrait[10] = 1404 |
190 |
portrait[11] = 1407 |
191 |
point[0] = 1 |
192 |
point[1] = 1 |
193 |
point[2] = 1 |
194 |
point[3] = 1 |
195 |
point[4] = 1 |
196 |
point[5] = 1 |
197 |
point[6] = 1 |
198 |
point[7] = 1 |
199 |
point[8] = 1 |
200 |
point[9] = 1 |
201 |
point[10] = 1 |
202 |
point[11] = 1 |
203 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
204 |
talk_script[1] = gml_Script_scr_talking_honeydew_bear |
205 |
talk_script[2] = gml_Script_scr_talking_honeydew_bear |
206 |
talk_script[3] = gml_Script_scr_talking_honeydew_bear |
207 |
talk_script[4] = gml_Script_scr_talking_honeydew_bear |
208 |
talk_script[5] = gml_Script_scr_talking_honeydew_bear |
209 |
talk_script[6] = gml_Script_scr_talking_honeydew_bear |
210 |
talk_script[7] = gml_Script_scr_talking_honeydew_bear |
211 |
talk_script[8] = gml_Script_scr_talking_honeydew_bear |
212 |
talk_script[9] = gml_Script_scr_talking_honeydew_bear |
213 |
talk_script[10] = gml_Script_scr_talking_honeydew_bear |
214 |
talk_script[11] = gml_Script_scr_talking_honeydew_bear |
215 |
for (i = 0; i < array_length_1d(message); i += 1) |
216 |
action[i] = "Nothing" |
217 |
action[2] = "Override" |
218 |
action_follow_up[2] = "Nothing" |
219 |
action_script[2] = gml_Script_scr_shop_animation_override_honeydew_bear_hand_deux |
220 |
message_end = 11 |
221 |
} |
222 |
if (buy_shop_screen_number == 4) |
223 |
{ |
224 |
message[0] = "* That name rings a bell." |
225 |
message[1] = "* Hmm..." |
226 |
message[2] = "* Oh, I remember!" |
227 |
message[3] = "* Strange little guy." |
228 |
message[4] = "* He would often visit here, sit# down, and watch the band." |
229 |
message[5] = "* It looked like he was in a# trance every time he watched# them." |
230 |
message[6] = "* I always wanted to talk to him,# but..." |
231 |
message[7] = "* The thought of socializing that# much always scared me..." |
232 |
message[8] = "* Before I could muster the# courage, he suddenly# stopped visiting." |
233 |
message[9] = "* I wonder where he went?" |
234 |
message[10] = "* If you see him, be sure to tell# him he's always welcome here!" |
235 |
portrait[0] = 1398 |
236 |
portrait[1] = 1398 |
237 |
portrait[2] = 1410 |
238 |
portrait[3] = 1409 |
239 |
portrait[4] = 1402 |
240 |
portrait[5] = 1398 |
241 |
portrait[6] = 1406 |
242 |
portrait[7] = 1404 |
243 |
portrait[8] = 1407 |
244 |
portrait[9] = 1398 |
245 |
portrait[10] = 1410 |
246 |
point[0] = 1 |
247 |
point[1] = 1 |
248 |
point[2] = 1 |
249 |
point[3] = 1 |
250 |
point[4] = 1 |
251 |
point[5] = 1 |
252 |
point[6] = 1 |
253 |
point[7] = 1 |
254 |
point[8] = 1 |
255 |
point[9] = 1 |
256 |
point[10] = 1 |
257 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
258 |
talk_script[1] = gml_Script_scr_talking_honeydew_bear |
259 |
talk_script[2] = gml_Script_scr_talking_honeydew_bear |
260 |
talk_script[3] = gml_Script_scr_talking_honeydew_bear |
261 |
talk_script[4] = gml_Script_scr_talking_honeydew_bear |
262 |
talk_script[5] = gml_Script_scr_talking_honeydew_bear |
263 |
talk_script[6] = gml_Script_scr_talking_honeydew_bear |
264 |
talk_script[7] = gml_Script_scr_talking_honeydew_bear |
265 |
talk_script[8] = gml_Script_scr_talking_honeydew_bear |
266 |
talk_script[9] = gml_Script_scr_talking_honeydew_bear |
267 |
talk_script[10] = gml_Script_scr_talking_honeydew_bear |
268 |
for (i = 0; i < array_length_1d(message); i += 1) |
269 |
action[i] = "Nothing" |
270 |
action[4] = "Override" |
271 |
action_follow_up[4] = "Nothing" |
272 |
action_script[4] = gml_Script_scr_shop_animation_override_honeydew_bear_hand_deux |
273 |
message_end = 10 |
274 |
} |
275 |
} |
276 |
else |
277 |
{ |
278 |
if (buy_shop_screen_number == 1) |
279 |
{ |
280 |
message[0] = "* You don't know what the Royal# Guard is?#" |
281 |
message[1] = "* Why they're the peacekeepers# of the Underground!#" |
282 |
message[2] = "* They set up stations all# around and keep watch for# wrongdoers.#" |
283 |
message[3] = "* Typically, they handle small# stuff. Schemers and scammers,# you know.#" |
284 |
message[4] = "* But then there are the big# jobs. Jobs that don't come# around very often.#" |
285 |
message[5] = "* I... don't think you've# learned about that particular# subject in school yet, by the# looks of you.#" |
286 |
message[6] = "* You gotta be REALLY mature# before that enters the# curriculum. Like... a# highschooler.#" |
287 |
message[7] = "* Sooo... sorry! I wouldn't want# to spoil your homework!" |
288 |
portrait[0] = 1398 |
289 |
portrait[1] = 1401 |
290 |
portrait[2] = 1402 |
291 |
portrait[3] = 1409 |
292 |
portrait[4] = 1409 |
293 |
portrait[5] = 1406 |
294 |
portrait[6] = 1408 |
295 |
portrait[7] = 1404 |
296 |
point[0] = 1 |
297 |
point[1] = 1 |
298 |
point[2] = 1 |
299 |
point[3] = 1 |
300 |
point[4] = 1 |
301 |
point[5] = 1 |
302 |
point[6] = 1 |
303 |
point[7] = 1 |
304 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
305 |
talk_script[1] = gml_Script_scr_talking_honeydew_bear |
306 |
talk_script[2] = gml_Script_scr_talking_honeydew_bear |
307 |
talk_script[3] = gml_Script_scr_talking_honeydew_bear |
308 |
talk_script[4] = gml_Script_scr_talking_honeydew_bear |
309 |
talk_script[5] = gml_Script_scr_talking_honeydew_bear |
310 |
talk_script[6] = gml_Script_scr_talking_honeydew_bear |
311 |
talk_script[7] = gml_Script_scr_talking_honeydew_bear |
312 |
for (i = 0; i < array_length_1d(message); i += 1) |
313 |
action[i] = "Nothing" |
314 |
action[1] = "Override" |
315 |
action_follow_up[1] = "Nothing" |
316 |
action_script[1] = gml_Script_scr_shop_animation_override_honeydew_bear_hand |
317 |
message_end = 7 |
318 |
} |
319 |
if (buy_shop_screen_number == 2) |
320 |
{ |
321 |
if (global.snowdin_flag[20] < 2) |
322 |
{ |
323 |
message[0] = "* \"Mo?\"" |
324 |
message[1] = "* Ohhh! \"More!\", You want more of# something?#" |
325 |
message[2] = "* Coffee? Live music? Let me# know and I'll see what I can# do!" |
326 |
portrait[0] = 1398 |
327 |
portrait[1] = 1410 |
328 |
portrait[2] = 1409 |
329 |
point[0] = 1 |
330 |
point[1] = 1 |
331 |
point[2] = 1 |
332 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
333 |
talk_script[1] = gml_Script_scr_talking_honeydew_bear |
334 |
talk_script[2] = gml_Script_scr_talking_honeydew_bear |
335 |
for (i = 0; i < array_length_1d(message); i += 1) |
336 |
action[i] = "Nothing" |
337 |
global.snowdin_flag[20] = 2 |
338 |
global.shop_talk[2] = "No, Mo" |
339 |
message_end = 2 |
340 |
} |
341 |
else |
342 |
{ |
343 |
message[0] = "* No more? Um, alright then...#" |
344 |
message[1] = "* ...What? #" |
345 |
message[2] = "* Something wrong? You look# annoyed...#" |
346 |
message[3] = "* I-I didn't mean to upset you# if I did!#" |
347 |
message[4] = "* (How in the world do I# communicate with children???)#" |
348 |
message[5] = "* Uhhh - do you like video# games? There's an arcade# located in the Dunes!#" |
349 |
message[6] = "* You should ask your parents to# take you there!#" |
350 |
message[7] = "* (Did that work?)" |
351 |
portrait[0] = 1398 |
352 |
portrait[1] = 1404 |
353 |
portrait[2] = 1406 |
354 |
portrait[3] = 1404 |
355 |
portrait[4] = 1403 |
356 |
portrait[5] = 1404 |
357 |
portrait[6] = 1404 |
358 |
portrait[7] = 1411 |
359 |
point[0] = 1 |
360 |
point[1] = 1 |
361 |
point[2] = 1 |
362 |
point[3] = 1 |
363 |
point[4] = 1 |
364 |
point[5] = 1 |
365 |
point[6] = 1 |
366 |
point[7] = 1 |
367 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
368 |
talk_script[1] = gml_Script_scr_talking_honeydew_bear |
369 |
talk_script[2] = gml_Script_scr_talking_honeydew_bear |
370 |
talk_script[3] = gml_Script_scr_talking_honeydew_bear |
371 |
talk_script[4] = gml_Script_scr_talking_honeydew_bear |
372 |
talk_script[5] = gml_Script_scr_talking_honeydew_bear |
373 |
talk_script[6] = gml_Script_scr_talking_honeydew_bear |
374 |
talk_script[7] = gml_Script_scr_talking_honeydew_bear |
375 |
for (i = 0; i < array_length_1d(message); i += 1) |
376 |
action[i] = "Nothing" |
377 |
action[4] = "Override" |
378 |
action_follow_up[4] = "Nothing" |
379 |
action_script[4] = gml_Script_scr_shop_animation_override_honeydew_bear_head_down |
380 |
global.snowdin_flag[20] = 1 |
381 |
global.shop_talk[2] = "Mo" |
382 |
message_end = 7 |
383 |
} |
384 |
} |
385 |
if (buy_shop_screen_number == 3) |
386 |
{ |
387 |
message[0] = "* The snow should stop falling# soon. Usually lasts a day at a# time.#" |
388 |
message[1] = "* It's all super interesting!#" |
389 |
message[2] = "* The Underground is large# enough to house its own# ecosystem, did you know that?#" |
390 |
message[3] = "* That's why snow covers the# ground and plant life surrounds# us despite the obvious lack of# sunlight.#" |
391 |
message[4] = "* There's also these gemstone# things but that's a whole other# can of snails...#" |
392 |
message[5] = "* Oh, s-sorry for the lecture!#" |
393 |
message[6] = "* I kind of want to be a teacher# when I get older... It's not# important......" |
394 |
portrait[0] = 1409 |
395 |
portrait[1] = 1409 |
396 |
portrait[2] = 1402 |
397 |
portrait[3] = 1401 |
398 |
portrait[4] = 1398 |
399 |
portrait[5] = 1404 |
400 |
portrait[6] = 1406 |
401 |
point[0] = 1 |
402 |
point[1] = 1 |
403 |
point[2] = 1 |
404 |
point[3] = 1 |
405 |
point[4] = 1 |
406 |
point[5] = 1 |
407 |
point[6] = 1 |
408 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
409 |
talk_script[1] = gml_Script_scr_talking_honeydew_bear |
410 |
talk_script[2] = gml_Script_scr_talking_honeydew_bear |
411 |
talk_script[3] = gml_Script_scr_talking_honeydew_bear |
412 |
talk_script[4] = gml_Script_scr_talking_honeydew_bear |
413 |
talk_script[5] = gml_Script_scr_talking_honeydew_bear |
414 |
talk_script[6] = gml_Script_scr_talking_honeydew_bear |
415 |
for (i = 0; i < array_length_1d(message); i += 1) |
416 |
action[i] = "Nothing" |
417 |
action[2] = "Override" |
418 |
action_follow_up[2] = "Nothing" |
419 |
action_script[2] = gml_Script_scr_shop_animation_override_honeydew_bear_hand_deux |
420 |
message_end = 6 |
421 |
} |
422 |
if (buy_shop_screen_number == 4) |
423 |
{ |
424 |
message[0] = "* You want to h-hear a joke???#" |
425 |
message[1] = "* (The things I do for# customers...)#" |
426 |
message[2] = "* Alright, uh... Let me think...#" |
427 |
message[3] = "* Okay, here's one:#" |
428 |
message[4] = "* Why did the dishonest monster# get fired from his job?#" |
429 |
message[5] = "* ...#" |
430 |
message[6] = "* He was caught lying around!# Heh...#" |
431 |
message[7] = "* ...#" |
432 |
message[8] = "* ...Not even a chuckle? Man...#" |
433 |
message[9] = "* Definitely keeping this off# the daily report." |
434 |
portrait[0] = 1404 |
435 |
portrait[1] = 1411 |
436 |
portrait[2] = 1406 |
437 |
portrait[3] = 1404 |
438 |
portrait[4] = 1402 |
439 |
portrait[5] = 1406 |
440 |
portrait[6] = 1404 |
441 |
portrait[7] = 1406 |
442 |
portrait[8] = 1411 |
443 |
portrait[9] = 1404 |
444 |
point[0] = 1 |
445 |
point[1] = 1 |
446 |
point[2] = 1 |
447 |
point[3] = 1 |
448 |
point[4] = 1 |
449 |
point[5] = 1 |
450 |
point[6] = 1 |
451 |
point[7] = 1 |
452 |
point[8] = 1 |
453 |
point[9] = 1 |
454 |
talk_script[0] = gml_Script_scr_talking_honeydew_bear |
455 |
talk_script[1] = gml_Script_scr_talking_honeydew_bear |
456 |
talk_script[2] = gml_Script_scr_talking_honeydew_bear |
457 |
talk_script[3] = gml_Script_scr_talking_honeydew_bear |
458 |
talk_script[4] = gml_Script_scr_talking_honeydew_bear |
459 |
talk_script[5] = gml_Script_scr_talking_honeydew_bear |
460 |
talk_script[6] = gml_Script_scr_talking_honeydew_bear |
461 |
talk_script[7] = gml_Script_scr_talking_honeydew_bear |
462 |
talk_script[8] = gml_Script_scr_talking_honeydew_bear |
463 |
talk_script[9] = gml_Script_scr_talking_honeydew_bear |
464 |
for (i = 0; i < array_length_1d(message); i += 1) |
465 |
action[i] = "Nothing" |
466 |
action[4] = "Override" |
467 |
action_follow_up[4] = "Nothing" |
468 |
action_script[4] = gml_Script_scr_shop_animation_override_honeydew_bear_hand_deux |
469 |
message_end = 9 |
470 |
} |
471 |
} |
472 |
} |
473 |
if (shop_name == "Wild East Gunshop") |
474 |
{ |
475 |
if (global.dunes_flag[20] >= 9 && global.dunes_flag[24] == 0) |
476 |
{ |
477 |
message[0] = "* What occured in the square? " |
478 |
message[1] = "* North Star just walked by my# shop while staring at the# ground." |
479 |
message[2] = "* It isn't a trouble of mine# but... maybe you should check in# on him? " |
480 |
message[3] = "* If you think it's important# that is. Ahem." |
481 |
portrait[0] = 1412 |
482 |
portrait[1] = 1412 |
483 |
portrait[2] = 1412 |
484 |
portrait[3] = 1412 |
485 |
point[0] = 1 |
486 |
point[1] = 1 |
487 |
point[2] = 1 |
488 |
point[3] = 1 |
489 |
talk_script[0] = gml_Script_scr_talking_blackjack |
490 |
talk_script[1] = gml_Script_scr_talking_blackjack |
491 |
talk_script[2] = gml_Script_scr_talking_blackjack |
492 |
talk_script[3] = gml_Script_scr_talking_blackjack |
493 |
for (i = 0; i < array_length_1d(message); i += 1) |
494 |
action[i] = "Nothing" |
495 |
message_end = 3 |
496 |
autoskip = true |
497 |
} |
498 |
else if (global.dunes_flag[24] != 0) |
499 |
{ |
500 |
if (buy_shop_screen_number == 1) |
501 |
{ |
502 |
if (global.dunes_flag[47] == 0) |
503 |
{ |
504 |
message[0] = "* How old am I? How old do I# look?#" |
505 |
message[1] = "* Believe it or not, I was born# with gray hair. Got it from my# father.#" |
506 |
message[2] = "* But yes... I am what they call# a \"senior citizen.\" Which only# means I am much wiser than you# youngsters!#" |
507 |
message[3] = "* Because I've been around, I do# have some interesting history# if you would like to hear it." |
508 |
portrait[0] = 1419 |
509 |
portrait[1] = 1419 |
510 |
portrait[2] = 1419 |
511 |
portrait[3] = 1412 |
512 |
point[0] = 1 |
513 |
point[1] = 1 |
514 |
point[2] = 1 |
515 |
point[3] = 1 |
516 |
talk_script[0] = gml_Script_scr_talking_blackjack |
517 |
talk_script[1] = gml_Script_scr_talking_blackjack |
518 |
talk_script[2] = gml_Script_scr_talking_blackjack |
519 |
talk_script[3] = gml_Script_scr_talking_blackjack |
520 |
for (i = 0; i < array_length_1d(message); i += 1) |
521 |
action[i] = "Nothing" |
522 |
action[0] = "Override" |
523 |
action[3] = "Override" |
524 |
action_follow_up[0] = "Nothing" |
525 |
action_follow_up[3] = "Nothing" |
526 |
action_script[0] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun |
527 |
action_script[3] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun_holster |
528 |
message_end = 3 |
529 |
global.shop_talk[1] = "Your History (NEW)" |
530 |
global.dunes_flag[47] = 1 |
531 |
} |
532 |
else if (global.dunes_flag[47] == 1) |
533 |
{ |
534 |
message[0] = "* I was born during the war.# Mere weeks before our# Underground imprisonment.#" |
535 |
message[1] = "* My father was a soldier in# King ASGORE's army. And a# soldier was all he ever# became.#" |
536 |
message[2] = "* When my mother got the word# that monsterkind had to# withdraw, she refused to leave.# Insisted on searching for my# father instead.#" |
537 |
message[3] = "* ...Despite pleas from# officers, there was no changing# her mind. #" |
538 |
message[4] = "* I was promptly given to a# nanny and raised in this very# mountain.#" |
539 |
message[5] = "* But so goes life in such# circumstances. Not everyone# gets it easy.#" |
540 |
message[6] = "* I will say, these kids out# here... While they can be# bothersome, they are lucky.#" |
541 |
message[7] = "* The Underground isn't ideal# but from the ripples I grew up# feeling, it is much better than# the strife of days past.#" |
542 |
message[8] = "* I'm thankful for that." |
543 |
portrait[0] = 1412 |
544 |
portrait[1] = 1412 |
545 |
portrait[2] = 1412 |
546 |
portrait[3] = 1412 |
547 |
portrait[4] = 1412 |
548 |
portrait[5] = 1412 |
549 |
portrait[6] = 1412 |
550 |
portrait[7] = 1412 |
551 |
portrait[8] = 1412 |
552 |
point[0] = 1 |
553 |
point[1] = 1 |
554 |
point[2] = 1 |
555 |
point[3] = 1 |
556 |
point[4] = 1 |
557 |
point[5] = 1 |
558 |
point[6] = 1 |
559 |
point[7] = 1 |
560 |
point[8] = 1 |
561 |
talk_script[0] = gml_Script_scr_talking_blackjack |
562 |
talk_script[1] = gml_Script_scr_talking_blackjack |
563 |
talk_script[2] = gml_Script_scr_talking_blackjack |
564 |
talk_script[3] = gml_Script_scr_talking_blackjack |
565 |
talk_script[4] = gml_Script_scr_talking_blackjack |
566 |
talk_script[5] = gml_Script_scr_talking_blackjack |
567 |
talk_script[6] = gml_Script_scr_talking_blackjack |
568 |
talk_script[7] = gml_Script_scr_talking_blackjack |
569 |
talk_script[8] = gml_Script_scr_talking_blackjack |
570 |
for (i = 0; i < array_length_1d(message); i += 1) |
571 |
action[i] = "Nothing" |
572 |
message_end = 8 |
573 |
global.shop_talk[1] = "Your History" |
574 |
} |
575 |
} |
576 |
if (buy_shop_screen_number == 2) |
577 |
{ |
578 |
message[0] = "* North Star's posse are friends# of his from highschool, I# believe.#" |
579 |
message[1] = "* There, they started a club to# talk about movies and dress up# to go on imaginary adventures.# Almost like a permanent Pumpkin# Day.#" |
580 |
message[2] = "* Some think that they're a# little old to be doing such# things but it's pretty# harmless.#" |
581 |
message[3] = "* ...What am I saying? It isn't# harmless! They harm me almost# every day!#" |
582 |
message[4] = "* Did you know that Ace and# Mooch installed a speaker# system throughout the town? #" |
583 |
message[5] = "* They use it to play little# jingles and this dreadful song# that loops over and over! It# even changes arrangements in# certain buildings!#" |
584 |
message[6] = "* Every morning at seven they# wake me up with an eagle# screech!#" |
585 |
message[7] = "* I've tried telling Ace that# it's SUPPOSED to be a rooster# crow but he always says# \"Roosters and crows can't get# together like that.\"#" |
586 |
message[8] = "* They COULD if it was true# LOVE!!!#" |
587 |
message[9] = "* (Pant... pant...)#" |
588 |
message[10] = "* ...#" |
589 |
message[11] = "* ...What were we speaking# about?" |
590 |
portrait[0] = 1412 |
591 |
portrait[1] = 1412 |
592 |
portrait[2] = 1412 |
593 |
portrait[3] = 1419 |
594 |
portrait[4] = 1419 |
595 |
portrait[5] = 1419 |
596 |
portrait[6] = 1419 |
597 |
portrait[7] = 1419 |
598 |
portrait[8] = 1419 |
599 |
portrait[9] = 1419 |
600 |
portrait[10] = 1412 |
601 |
portrait[11] = 1412 |
602 |
point[0] = 1 |
603 |
point[1] = 1 |
604 |
point[2] = 1 |
605 |
point[3] = 1 |
606 |
point[4] = 1 |
607 |
point[5] = 1 |
608 |
point[6] = 1 |
609 |
point[7] = 1 |
610 |
point[8] = 1 |
611 |
point[9] = 1 |
612 |
point[10] = 1 |
613 |
point[11] = 1 |
614 |
talk_script[0] = gml_Script_scr_talking_blackjack |
615 |
talk_script[1] = gml_Script_scr_talking_blackjack |
616 |
talk_script[2] = gml_Script_scr_talking_blackjack |
617 |
talk_script[3] = gml_Script_scr_talking_blackjack |
618 |
talk_script[4] = gml_Script_scr_talking_blackjack |
619 |
talk_script[5] = gml_Script_scr_talking_blackjack |
620 |
talk_script[6] = gml_Script_scr_talking_blackjack |
621 |
talk_script[7] = gml_Script_scr_talking_blackjack |
622 |
talk_script[8] = gml_Script_scr_talking_blackjack |
623 |
talk_script[9] = gml_Script_scr_talking_blackjack |
624 |
talk_script[10] = gml_Script_scr_talking_blackjack |
625 |
talk_script[11] = gml_Script_scr_talking_blackjack |
626 |
for (i = 0; i < array_length_1d(message); i += 1) |
627 |
action[i] = "Nothing" |
628 |
action[3] = "Override" |
629 |
action_follow_up[3] = "Nothing" |
630 |
action_script[3] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun |
631 |
action[10] = "Override" |
632 |
action_follow_up[10] = "Nothing" |
633 |
action_script[10] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun_holster |
634 |
message_end = 11 |
635 |
} |
636 |
if (buy_shop_screen_number == 3) |
637 |
{ |
638 |
if (global.dunes_flag[48] == 0) |
639 |
{ |
640 |
message[0] = "* Humans, huh?#" |
641 |
message[1] = "* Well, I'm afraid there's no# sugar-coating it. Humans such# as yourself are widely# disdained in the Underground.#" |
642 |
message[2] = "* It's popular to root for their# annihilation, even.#" |
643 |
message[3] = "* So much loss... So much grief...# #" |
644 |
message[4] = "* The wicked actions of# humankind are forever etched in# our history, only to subside# once King ASGORE obtains seven# of their SOULs and judgment is# brought upon the Surface.#" |
645 |
message[5] = "* Then you wonder, \"How can a# town like the Wild East exist# in such a society?\" Well it# isn't without its controversy.#" |
646 |
message[6] = "* Most are indifferent,# preferring not to acknowledge# it.#" |
647 |
message[7] = "* But some make their opinions# very clear, stating that the# town's making light of a# serious situation, or even that# we're traitors to monsterkind# itself.#" |
648 |
message[8] = "* Rather harsh, right?#" |
649 |
message[9] = "* I believe everyone who# participates is just fascinated# with the Surface world. Whether# it be historical, or plain old# escapism.#" |
650 |
message[10] = "* There's nothing wrong with# finding an appreciation for# such things, the way I see it." |
651 |
portrait[0] = 1412 |
652 |
portrait[1] = 1419 |
653 |
portrait[2] = 1419 |
654 |
portrait[3] = 1419 |
655 |
portrait[4] = 1419 |
656 |
portrait[5] = 1419 |
657 |
portrait[6] = 1419 |
658 |
portrait[7] = 1419 |
659 |
portrait[8] = 1412 |
660 |
portrait[9] = 1412 |
661 |
portrait[10] = 1412 |
662 |
point[0] = 1 |
663 |
point[1] = 1 |
664 |
point[2] = 1 |
665 |
point[3] = 1 |
666 |
point[4] = 1 |
667 |
point[5] = 1 |
668 |
point[6] = 1 |
669 |
point[7] = 1 |
670 |
point[8] = 1 |
671 |
point[9] = 1 |
672 |
point[10] = 1 |
673 |
talk_script[0] = gml_Script_scr_talking_blackjack |
674 |
talk_script[1] = gml_Script_scr_talking_blackjack |
675 |
talk_script[2] = gml_Script_scr_talking_blackjack |
676 |
talk_script[3] = gml_Script_scr_talking_blackjack |
677 |
talk_script[4] = gml_Script_scr_talking_blackjack |
678 |
talk_script[5] = gml_Script_scr_talking_blackjack |
679 |
talk_script[6] = gml_Script_scr_talking_blackjack |
680 |
talk_script[7] = gml_Script_scr_talking_blackjack |
681 |
talk_script[8] = gml_Script_scr_talking_blackjack |
682 |
talk_script[9] = gml_Script_scr_talking_blackjack |
683 |
talk_script[10] = gml_Script_scr_talking_blackjack |
684 |
for (i = 0; i < array_length_1d(message); i += 1) |
685 |
action[i] = "Nothing" |
686 |
action[1] = "Override" |
687 |
action[5] = "Override" |
688 |
action[8] = "Override" |
689 |
action_follow_up[1] = "Nothing" |
690 |
action_follow_up[5] = "Nothing" |
691 |
action_follow_up[8] = "Nothing" |
692 |
action_script[1] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun |
693 |
action_script[5] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun_spin |
694 |
action_script[8] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun_holster |
695 |
message_end = 10 |
696 |
global.shop_talk[3] = "Your Opinion (NEW)" |
697 |
global.dunes_flag[48] = 1 |
698 |
} |
699 |
else if (global.dunes_flag[48] == 1) |
700 |
{ |
701 |
message[0] = "* My opinion on humans? Hmm...# " |
702 |
message[1] = "* I've spent most of my life# disliking humans outright.# Justifiably so.# " |
703 |
message[2] = "* But... as I've aged, I've# pondered over my bitterness.# " |
704 |
message[3] = "* Thought that perhaps, this# feud is more nuanced than it# first appears?# " |
705 |
message[4] = "* But even with all my years, I# still haven't reached the other# side, if I ever will.#" |
706 |
message[5] = "* I do know that I dislike the# nature that drove humankind to# do what they did. #" |
707 |
message[6] = "* The violence, the# selfishness...#" |
708 |
message[7] = "* But that nature can reside in# anyone.#" |
709 |
message[8] = "* At the end of the day, it's# about an individual's# character, you see. #" |
710 |
message[9] = "* Whether or not they carry# civility and respect within# their SOUL.#" |
711 |
message[10] = "* So far, I see those traits in# you, so I've given you a pass.#" |
712 |
message[11] = "* And anyway, it would be# foolish of me to eliminate a# potential patron when they have# money to spend, haha!" |
713 |
portrait[0] = 1412 |
714 |
portrait[1] = 1412 |
715 |
portrait[2] = 1412 |
716 |
portrait[3] = 1412 |
717 |
portrait[4] = 1412 |
718 |
portrait[5] = 1412 |
719 |
portrait[6] = 1412 |
720 |
portrait[7] = 1412 |
721 |
portrait[8] = 1412 |
722 |
portrait[9] = 1412 |
723 |
portrait[10] = 1412 |
724 |
portrait[11] = 1412 |
725 |
point[0] = 1 |
726 |
point[1] = 1 |
727 |
point[2] = 1 |
728 |
point[3] = 1 |
729 |
point[4] = 1 |
730 |
point[5] = 1 |
731 |
point[6] = 1 |
732 |
point[7] = 1 |
733 |
point[8] = 1 |
734 |
point[9] = 1 |
735 |
point[10] = 1 |
736 |
point[11] = 1 |
737 |
talk_script[0] = gml_Script_scr_talking_blackjack |
738 |
talk_script[1] = gml_Script_scr_talking_blackjack |
739 |
talk_script[2] = gml_Script_scr_talking_blackjack |
740 |
talk_script[3] = gml_Script_scr_talking_blackjack |
741 |
talk_script[4] = gml_Script_scr_talking_blackjack |
742 |
talk_script[5] = gml_Script_scr_talking_blackjack |
743 |
talk_script[6] = gml_Script_scr_talking_blackjack |
744 |
talk_script[7] = gml_Script_scr_talking_blackjack |
745 |
talk_script[8] = gml_Script_scr_talking_blackjack |
746 |
talk_script[9] = gml_Script_scr_talking_blackjack |
747 |
talk_script[10] = gml_Script_scr_talking_blackjack |
748 |
talk_script[11] = gml_Script_scr_talking_blackjack |
749 |
for (i = 0; i < array_length_1d(message); i += 1) |
750 |
action[i] = "Nothing" |
751 |
message_end = 11 |
752 |
global.shop_talk[3] = "Your Opinion" |
753 |
} |
754 |
} |
755 |
if (buy_shop_screen_number == 4) |
756 |
{ |
757 |
message[0] = "* My life's dedication!#" |
758 |
message[1] = "* I work with steel, iron, and# even a little silver and gold# when I'm feeling fancy.#" |
759 |
message[2] = "* Mining Co. is still uncovering# many such materials so I buy it# from them at the beginning of# each month.#" |
760 |
message[3] = "* Creating practical and# beautiful items from rubble is# endearing. I learned everything# I know from a job in New Home# where I made armor for Royal# Guards.#" |
761 |
message[4] = "* The head smith who taught me -# rumor was that he helped King# ASGORE forge his mighty# trident.#" |
762 |
message[5] = "* Of course, naysayers tout that# it's made of pure magic but I# don't believe them!#" |
763 |
message[6] = "* You do know that ASGORE wields# a trident, correct? An absolute# masterwork it is!# " |
764 |
message[7] = "* His armor is wonderfully# crafted as well. I've heard# it's impenetrable!# " |
765 |
message[8] = "* Such a respectable monster# must look the part and he# spared no expense!" |
766 |
portrait[0] = 1412 |
767 |
portrait[1] = 1412 |
768 |
portrait[2] = 1412 |
769 |
portrait[3] = 1412 |
770 |
portrait[4] = 1412 |
771 |
portrait[5] = 1412 |
772 |
portrait[6] = 1419 |
773 |
portrait[7] = 1419 |
774 |
portrait[8] = 1412 |
775 |
point[0] = 1 |
776 |
point[1] = 1 |
777 |
point[2] = 1 |
778 |
point[3] = 1 |
779 |
point[4] = 1 |
780 |
point[5] = 1 |
781 |
point[6] = 1 |
782 |
point[7] = 1 |
783 |
point[8] = 1 |
784 |
talk_script[0] = gml_Script_scr_talking_blackjack |
785 |
talk_script[1] = gml_Script_scr_talking_blackjack |
786 |
talk_script[2] = gml_Script_scr_talking_blackjack |
787 |
talk_script[3] = gml_Script_scr_talking_blackjack |
788 |
talk_script[4] = gml_Script_scr_talking_blackjack |
789 |
talk_script[5] = gml_Script_scr_talking_blackjack |
790 |
talk_script[6] = gml_Script_scr_talking_blackjack |
791 |
talk_script[7] = gml_Script_scr_talking_blackjack |
792 |
talk_script[8] = gml_Script_scr_talking_blackjack |
793 |
for (i = 0; i < array_length_1d(message); i += 1) |
794 |
action[i] = "Nothing" |
795 |
action[6] = "Override" |
796 |
action_follow_up[6] = "Nothing" |
797 |
action_script[6] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun |
798 |
action[7] = "Override" |
799 |
action_follow_up[7] = "Nothing" |
800 |
action_script[7] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun_spin |
801 |
action[8] = "Override" |
802 |
action_follow_up[8] = "Nothing" |
803 |
action_script[8] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun_holster |
804 |
message_end = 8 |
805 |
} |
806 |
} |
807 |
else |
808 |
{ |
809 |
if (buy_shop_screen_number == 1) |
810 |
{ |
811 |
message[0] = "* I was hoping you wouldn't ask# about them..." |
812 |
message[1] = "* Sigh..." |
813 |
message[2] = "* Young hooligans are all they# are." |
814 |
message[3] = "* Hooligans I'm forced to put up# with to keep my business afloat." |
815 |
message[4] = "* They have no respect for the# fine arms I produce, always# waving them around like they're# some child's toy!" |
816 |
message[5] = "* However, I have learned how to# benefit off their behavior." |
817 |
message[6] = "* I'm the only monster around# that provides such quality# weapons, so whenever they push# me, I push back and threaten to# close shop." |
818 |
message[7] = "* They always crumble and end up# paying far more than the weapon# they want is worth." |
819 |
message[8] = "* A little money is worth a few# headaches, haha!" |
820 |
portrait[0] = 1412 |
821 |
portrait[1] = 1412 |
822 |
portrait[2] = 1419 |
823 |
portrait[3] = 1419 |
824 |
portrait[4] = 1419 |
825 |
portrait[5] = 1419 |
826 |
portrait[6] = 1419 |
827 |
portrait[7] = 1419 |
828 |
portrait[8] = 1412 |
829 |
point[0] = 1 |
830 |
point[1] = 1 |
831 |
point[2] = 1 |
832 |
point[3] = 1 |
833 |
point[4] = 1 |
834 |
point[5] = 1 |
835 |
point[6] = 1 |
836 |
point[7] = 1 |
837 |
point[8] = 1 |
838 |
talk_script[0] = gml_Script_scr_talking_blackjack |
839 |
talk_script[1] = gml_Script_scr_talking_blackjack |
840 |
talk_script[2] = gml_Script_scr_talking_blackjack |
841 |
talk_script[3] = gml_Script_scr_talking_blackjack |
842 |
talk_script[4] = gml_Script_scr_talking_blackjack |
843 |
talk_script[5] = gml_Script_scr_talking_blackjack |
844 |
talk_script[6] = gml_Script_scr_talking_blackjack |
845 |
talk_script[7] = gml_Script_scr_talking_blackjack |
846 |
talk_script[8] = gml_Script_scr_talking_blackjack |
847 |
for (i = 0; i < array_length_1d(message); i += 1) |
848 |
action[i] = "Nothing" |
849 |
action[2] = "Override" |
850 |
action[4] = "Override" |
851 |
action[8] = "Override" |
852 |
action_follow_up[2] = "Nothing" |
853 |
action_follow_up[4] = "Nothing" |
854 |
action_follow_up[8] = "Nothing" |
855 |
action_script[2] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun |
856 |
action_script[4] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun_spin |
857 |
action_script[8] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun_holster |
858 |
message_end = 8 |
859 |
} |
860 |
if (buy_shop_screen_number == 2) |
861 |
{ |
862 |
message[0] = "* Ah yes, my gallery of babies!" |
863 |
message[1] = "* Uh... That sounded strange...# Ahem!" |
864 |
message[2] = "* These beauties are all crafted# from the highest quality# materials!" |
865 |
message[3] = "* I forge them myself in my# personal gunsmithing room!" |
866 |
message[4] = "* Not only do I make them with# care, but I also care FOR them." |
867 |
message[5] = "* I start my mornings by# polishing the whole stock until# I see my reflection in them!" |
868 |
message[6] = "* I also know how to handle these# bad boys. I'm a way better shot# than North Star, that's for# sure." |
869 |
message[7] = "* I... I saw a bandit in my# rafters." |
870 |
portrait[0] = 1412 |
871 |
portrait[1] = 1412 |
872 |
portrait[2] = 1419 |
873 |
portrait[3] = 1419 |
874 |
portrait[4] = 1419 |
875 |
portrait[5] = 1419 |
876 |
portrait[6] = 1419 |
877 |
portrait[7] = 1412 |
878 |
point[0] = 1 |
879 |
point[1] = 1 |
880 |
point[2] = 1 |
881 |
point[3] = 1 |
882 |
point[4] = 1 |
883 |
point[5] = 1 |
884 |
point[6] = 1 |
885 |
point[7] = 1 |
886 |
talk_script[0] = gml_Script_scr_talking_blackjack |
887 |
talk_script[1] = gml_Script_scr_talking_blackjack |
888 |
talk_script[2] = gml_Script_scr_talking_blackjack |
889 |
talk_script[3] = gml_Script_scr_talking_blackjack |
890 |
talk_script[4] = gml_Script_scr_talking_blackjack |
891 |
talk_script[5] = gml_Script_scr_talking_blackjack |
892 |
talk_script[6] = gml_Script_scr_talking_blackjack |
893 |
talk_script[7] = gml_Script_scr_talking_blackjack |
894 |
for (i = 0; i < array_length_1d(message); i += 1) |
895 |
action[i] = "Nothing" |
896 |
action[2] = "Override" |
897 |
action_follow_up[2] = "Nothing" |
898 |
action_script[2] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun |
899 |
action[7] = "Override" |
900 |
action_follow_up[7] = "Nothing" |
901 |
action_script[7] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun_shoot |
902 |
message_end = 7 |
903 |
} |
904 |
if (buy_shop_screen_number == 3) |
905 |
{ |
906 |
message[0] = "* The Wild East gets many# visitors each day." |
907 |
message[1] = "* There's something about the# aura here that some monsters# can't get enough of." |
908 |
message[2] = "* Now, don't worry. I'm not# selling ultra-deadly weapons to# any passerby with enough G." |
909 |
message[3] = "* I make sure my wares are tame# enough to not be lethal. I# myself am not one for violence!" |
910 |
message[4] = "* Well... used enough times# consecutively, they COULD be# lethal. But then again, a ballet# shoe could also be lethal used# enough times." |
911 |
message[5] = "* Look, don't question my# morality too much! I am not# prepared to speak about it!" |
912 |
portrait[0] = 1412 |
913 |
portrait[1] = 1412 |
914 |
portrait[2] = 1419 |
915 |
portrait[3] = 1419 |
916 |
portrait[4] = 1419 |
917 |
portrait[5] = 1412 |
918 |
point[0] = 1 |
919 |
point[1] = 1 |
920 |
point[2] = 1 |
921 |
point[3] = 1 |
922 |
point[4] = 1 |
923 |
point[5] = 1 |
924 |
talk_script[0] = gml_Script_scr_talking_blackjack |
925 |
talk_script[1] = gml_Script_scr_talking_blackjack |
926 |
talk_script[2] = gml_Script_scr_talking_blackjack |
927 |
talk_script[3] = gml_Script_scr_talking_blackjack |
928 |
talk_script[4] = gml_Script_scr_talking_blackjack |
929 |
talk_script[5] = gml_Script_scr_talking_blackjack |
930 |
for (i = 0; i < array_length_1d(message); i += 1) |
931 |
action[i] = "Nothing" |
932 |
action[2] = "Override" |
933 |
action_follow_up[2] = "Nothing" |
934 |
action_script[2] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun |
935 |
action[5] = "Override" |
936 |
action_follow_up[5] = "Nothing" |
937 |
action_script[5] = gml_Script_scr_shop_animation_override_wildeast_blackjack_gun_holster |
938 |
message_end = 5 |
939 |
} |
940 |
if (buy_shop_screen_number == 4) |
941 |
{ |
942 |
message[0] = "* I heard about this town some# years back." |
943 |
message[1] = "* I had mastered my smithing# capabilities and was looking to# open up shop." |
944 |
message[2] = "* As it turns out, there was an# empty building here so I thought# \"why not?\" Seemed like quite the# perfect town for such a shop." |
945 |
message[3] = "* Do I regret settling down here,# resulting in endless torment# from five demonic youngsters?# Every day." |
946 |
message[4] = "* But everyone else I've met is# quite pleasant, so it balances# out." |
947 |
portrait[0] = 1412 |
948 |
portrait[1] = 1412 |
949 |
portrait[2] = 1412 |
950 |
portrait[3] = 1412 |
951 |
portrait[4] = 1412 |
952 |
point[0] = 1 |
953 |
point[1] = 1 |
954 |
point[2] = 1 |
955 |
point[3] = 1 |
956 |
point[4] = 1 |
957 |
talk_script[0] = gml_Script_scr_talking_blackjack |
958 |
talk_script[1] = gml_Script_scr_talking_blackjack |
959 |
talk_script[2] = gml_Script_scr_talking_blackjack |
960 |
talk_script[3] = gml_Script_scr_talking_blackjack |
961 |
talk_script[4] = gml_Script_scr_talking_blackjack |
962 |
for (i = 0; i < array_length_1d(message); i += 1) |
963 |
action[i] = "Nothing" |
964 |
message_end = 4 |
965 |
} |
966 |
} |
967 |
} |
968 |
if (shop_name == "Wild East Saloon") |
969 |
{ |
970 |
if (global.dunes_flag[20] >= 9 && global.dunes_flag[24] == 0) |
971 |
{ |
972 |
message[0] = "* It's probably not the best# time to chat. Real worried# 'bout everythin' goin' on right# now." |
973 |
portrait[0] = 1427 |
974 |
point[0] = 1 |
975 |
talk_script[0] = gml_Script_scr_talking_dina |
976 |
for (i = 0; i < array_length_1d(message); i += 1) |
977 |
action[i] = "Nothing" |
978 |
message_end = 0 |
979 |
autoskip = true |
980 |
} |
981 |
else if (global.route == 1 && global.sworks_flag[0] > 0 && global.dunes_flag[24] != 2 && global.sworks_flag[61] == 0) |
982 |
{ |
983 |
message[0] = "* Sorry, can't chit chat right# now." |
984 |
message[1] = "* I wanna savor this reunion as# much as possible, bless their# hearts." |
985 |
portrait[0] = 1423 |
986 |
portrait[1] = 1426 |
987 |
point[0] = 1 |
988 |
point[1] = 1 |
989 |
talk_script[0] = gml_Script_scr_talking_dina |
990 |
talk_script[1] = gml_Script_scr_talking_dina |
991 |
for (i = 0; i < array_length_1d(message); i += 1) |
992 |
action[i] = "Nothing" |
993 |
message_end = 1 |
994 |
autoskip = true |
995 |
} |
996 |
else if (global.dunes_flag[24] != 0) |
997 |
{ |
998 |
if (buy_shop_screen_number == 1) |
999 |
{ |
1000 |
message[0] = "* Was all the drama settled? It# was real rough out there.#" |
1001 |
message[1] = "* The Five are like siblin's, ya# know? Every now and then a spat# rears its head.#" |
1002 |
message[2] = "* 'Course, most of the time it's# somethin' like Mooch stealing# Ed's hat or Star forgettin' to# turn off his \"mission machines\"# out in the Dunes.#" |
1003 |
message[3] = "* This was uh... This was a step# above.#" |
1004 |
message[4] = "* It ain't my business but I'm# sure it'll all smooth over in# time... 'least I hope.#" |
1005 |
message[5] = "* Family, right?" |
1006 |
portrait[0] = 1423 |
1007 |
portrait[1] = 1423 |
1008 |
portrait[2] = 1425 |
1009 |
portrait[3] = 1427 |
1010 |
portrait[4] = 1423 |
1011 |
portrait[5] = 1423 |
1012 |
point[0] = 1 |
1013 |
point[1] = 1 |
1014 |
point[2] = 1 |
1015 |
point[3] = 1 |
1016 |
point[4] = 1 |
1017 |
point[5] = 1 |
1018 |
talk_script[0] = gml_Script_scr_talking_dina |
1019 |
talk_script[1] = gml_Script_scr_talking_dina |
1020 |
talk_script[2] = gml_Script_scr_talking_dina |
1021 |
talk_script[3] = gml_Script_scr_talking_dina |
1022 |
talk_script[4] = gml_Script_scr_talking_dina |
1023 |
talk_script[5] = gml_Script_scr_talking_dina |
1024 |
for (i = 0; i < array_length_1d(message); i += 1) |
1025 |
action[i] = "Nothing" |
1026 |
message_end = 5 |
1027 |
} |
1028 |
if (buy_shop_screen_number == 2) |
1029 |
{ |
1030 |
message[0] = "* Ceroba's little troublemaker.# Real cute kid.#" |
1031 |
message[1] = "* She likes to hang 'round us# and the Five when her mom's in# town.#" |
1032 |
message[2] = "* Looks dang intimidatin' in a# cowboy hat too, that's for# sure. Little older and she# would fit right into our# group!#" |
1033 |
message[3] = "* Though I don't think Ceroba# would allow it seein' as we# might not be the best# influence, haha.#" |
1034 |
message[4] = "* Anyway, I been meanin' to ask# Ceroba where Kanako's been.# School field trip maybe? She# does like to travel 'round the# Underground.#" |
1035 |
message[5] = "* Though I wouldn't think she'd# be allowed too far ever# since...#" |
1036 |
message[6] = "* Ah, well, I could tell stories# for hours but that's the gist# of it, heh..." |
1037 |
portrait[0] = 1425 |
1038 |
portrait[1] = 1423 |
1039 |
portrait[2] = 1423 |
1040 |
portrait[3] = 1427 |
1041 |
portrait[4] = 1423 |
1042 |
portrait[5] = 1423 |
1043 |
portrait[6] = 1423 |
1044 |
point[0] = 1 |
1045 |
point[1] = 1 |
1046 |
point[2] = 1 |
1047 |
point[3] = 1 |
1048 |
point[4] = 1 |
1049 |
point[5] = 1 |
1050 |
point[6] = 1 |
1051 |
talk_script[0] = gml_Script_scr_talking_dina |
1052 |
talk_script[1] = gml_Script_scr_talking_dina |
1053 |
talk_script[2] = gml_Script_scr_talking_dina |
1054 |
talk_script[3] = gml_Script_scr_talking_dina |
1055 |
talk_script[4] = gml_Script_scr_talking_dina |
1056 |
talk_script[5] = gml_Script_scr_talking_dina |
1057 |
talk_script[6] = gml_Script_scr_talking_dina |
1058 |
for (i = 0; i < array_length_1d(message); i += 1) |
1059 |
action[i] = "Nothing" |
1060 |
message_end = 6 |
1061 |
} |
1062 |
if (buy_shop_screen_number == 3) |
1063 |
{ |
1064 |
if (global.dunes_flag[45] == 0) |
1065 |
{ |
1066 |
message[0] = "* Heard fears of Royal's bargin'# into town? Your presence did# cause a stir. Only natural.#" |
1067 |
message[1] = "* The government takes human# business seriously. Very# seriously...#" |
1068 |
message[2] = "* I'm sure you've been hunted# and attacked a hundred times by# now. Happens every once in a# while when a human falls down# here.#" |
1069 |
message[3] = "* Man, if I didn't have a# business to upkeep I'd let# whoever's wronged you have it!" |
1070 |
portrait[0] = 1423 |
1071 |
portrait[1] = 1423 |
1072 |
portrait[2] = 1427 |
1073 |
portrait[3] = 1423 |
1074 |
point[0] = 1 |
1075 |
point[1] = 1 |
1076 |
point[2] = 1 |
1077 |
point[3] = 1 |
1078 |
talk_script[0] = gml_Script_scr_talking_dina |
1079 |
talk_script[1] = gml_Script_scr_talking_dina |
1080 |
talk_script[2] = gml_Script_scr_talking_dina |
1081 |
talk_script[3] = gml_Script_scr_talking_dina |
1082 |
for (i = 0; i < array_length_1d(message); i += 1) |
1083 |
action[i] = "Nothing" |
1084 |
message_end = 3 |
1085 |
global.shop_talk[3] = "Government (NEW)" |
1086 |
global.dunes_flag[45] = 1 |
1087 |
} |
1088 |
else |
1089 |
{ |
1090 |
message[0] = "* Hey, if you're worried the# town's gonna be ransacked, I# wouldn't be.#" |
1091 |
message[1] = "* Royal's don't come 'round here# often. I don't think they much# care what we do.#" |
1092 |
message[2] = "* To my knowledge, last time any# representative showed up was to# post a flier on the news board.# A notice for some kinda new# healthcare program.#" |
1093 |
message[3] = "* Ol' Fluffybuns and his posse# aren't exactly the most active# group. #" |
1094 |
message[4] = "* Other than chasin' the odd# human, I don't think they have# anything else to spend their# time on. #" |
1095 |
message[5] = "* It seems monsterkind has# peaked in a way, so I reckon# everyone should just come out# here and spend their G on a# slice of the Surface! Haha." |
1096 |
portrait[0] = 1423 |
1097 |
portrait[1] = 1423 |
1098 |
portrait[2] = 1427 |
1099 |
portrait[3] = 1428 |
1100 |
portrait[4] = 1427 |
1101 |
portrait[5] = 1423 |
1102 |
point[0] = 1 |
1103 |
point[1] = 1 |
1104 |
point[2] = 1 |
1105 |
point[3] = 1 |
1106 |
point[4] = 1 |
1107 |
point[5] = 1 |
1108 |
talk_script[0] = gml_Script_scr_talking_dina |
1109 |
talk_script[1] = gml_Script_scr_talking_dina |
1110 |
talk_script[2] = gml_Script_scr_talking_dina |
1111 |
talk_script[3] = gml_Script_scr_talking_dina |
1112 |
talk_script[4] = gml_Script_scr_talking_dina |
1113 |
talk_script[5] = gml_Script_scr_talking_dina |
1114 |
for (i = 0; i < array_length_1d(message); i += 1) |
1115 |
action[i] = "Nothing" |
1116 |
message_end = 5 |
1117 |
global.shop_talk[3] = "Government" |
1118 |
} |
1119 |
} |
1120 |
if (buy_shop_screen_number == 4) |
1121 |
{ |
1122 |
if (global.dunes_flag[46] == 0) |
1123 |
{ |
1124 |
message[0] = "* Oh, Ceroba's partner? Um,# well, kind of a heavy subject...#" |
1125 |
message[1] = "* He never really came 'round# this town back in the day.# Didn't like what it stood for.# Not that the tension was# one-sided.#" |
1126 |
message[2] = "* Whether it was politics or an# unburied hatchet, Star didn't# speak highly of the fella# neither.#" |
1127 |
message[3] = "* There was one time though...#" |
1128 |
message[4] = "* It was after hours - no one# here but me. BAM! Front doors# swing open and in walks# Chujin.#" |
1129 |
message[5] = "* He was breathin' heavy, worn# 'n rugged... Unusual for a# cleancut monster of science.#" |
1130 |
message[6] = "* I didn't think he drank but# nevertheless, he sat down and# ordered a cold one. #" |
1131 |
message[7] = "* I asked if somethin' was the# matter but all he said was, \"I# believe I've seen a ghost.\"" |
1132 |
message[8] = "* Weird, huh? Like... a monster?# Couldn't be what he meant,# right? Who knows...#" |
1133 |
message[9] = "* Shoot, I've said too much# haven't I?#" |
1134 |
message[10] = "* All in all, I wouldn't bring# him up 'round Star or Ceroba.# There's a lotta feelin's there,# ya know..." |
1135 |
portrait[0] = 1427 |
1136 |
portrait[1] = 1423 |
1137 |
portrait[2] = 1423 |
1138 |
portrait[3] = 1427 |
1139 |
portrait[4] = 1423 |
1140 |
portrait[5] = 1423 |
1141 |
portrait[6] = 1423 |
1142 |
portrait[7] = 1427 |
1143 |
portrait[8] = 1423 |
1144 |
portrait[9] = 1427 |
1145 |
portrait[10] = 1423 |
1146 |
point[0] = 1 |
1147 |
point[1] = 1 |
1148 |
point[2] = 1 |
1149 |
point[3] = 1 |
1150 |
point[4] = 1 |
1151 |
point[5] = 1 |
1152 |
point[6] = 1 |
1153 |
point[7] = 1 |
1154 |
point[8] = 1 |
1155 |
point[9] = 1 |
1156 |
point[10] = 1 |
1157 |
talk_script[0] = gml_Script_scr_talking_dina |
1158 |
talk_script[1] = gml_Script_scr_talking_dina |
1159 |
talk_script[2] = gml_Script_scr_talking_dina |
1160 |
talk_script[3] = gml_Script_scr_talking_dina |
1161 |
talk_script[4] = gml_Script_scr_talking_dina |
1162 |
talk_script[5] = gml_Script_scr_talking_dina |
1163 |
talk_script[6] = gml_Script_scr_talking_dina |
1164 |
talk_script[7] = gml_Script_scr_talking_dina |
1165 |
talk_script[8] = gml_Script_scr_talking_dina |
1166 |
talk_script[9] = gml_Script_scr_talking_dina |
1167 |
talk_script[10] = gml_Script_scr_talking_dina |
1168 |
for (i = 0; i < array_length_1d(message); i += 1) |
1169 |
action[i] = "Nothing" |
1170 |
message_end = 10 |
1171 |
global.shop_talk[4] = "Chujin (NEW)" |
1172 |
global.dunes_flag[46] = 1 |
1173 |
} |
1174 |
else |
1175 |
{ |
1176 |
message[0] = "* Sorry but I need to be more# careful of what beans I spill." |
1177 |
message[1] = "* It ain't becomin' to spread# gossip while a widow's still in# mourning." |
1178 |
portrait[0] = 1427 |
1179 |
portrait[1] = 1427 |
1180 |
point[0] = 1 |
1181 |
point[1] = 1 |
1182 |
talk_script[0] = gml_Script_scr_talking_dina |
1183 |
talk_script[1] = gml_Script_scr_talking_dina |
1184 |
for (i = 0; i < array_length_1d(message); i += 1) |
1185 |
action[i] = "Nothing" |
1186 |
message_end = 1 |
1187 |
global.shop_talk[4] = "Chujin" |
1188 |
} |
1189 |
} |
1190 |
} |
1191 |
else |
1192 |
{ |
1193 |
if (buy_shop_screen_number == 1) |
1194 |
{ |
1195 |
message[0] = "* Oh this little place? It's# pretty fun 'round here." |
1196 |
message[1] = "* I heard it was established some# years back when the Dunes gained# its name if you get me." |
1197 |
message[2] = "* I should be polished on its# history but Star don't talk# 'bout those days." |
1198 |
message[3] = "* I was lookin' for a friendly# environment to share my brewin'# skills, so here I am." |
1199 |
message[4] = "* There ain't terribly much to do# in this town but that only makes# it more close-knit." |
1200 |
message[5] = "* Every day has been pretty# predictable until you showed up.# " |
1201 |
message[6] = "* I'm eager to see what Star's# plannin'." |
1202 |
portrait[0] = 1425 |
1203 |
portrait[1] = 1423 |
1204 |
portrait[2] = 1423 |
1205 |
portrait[3] = 1423 |
1206 |
portrait[4] = 1423 |
1207 |
portrait[5] = 1423 |
1208 |
portrait[6] = 1425 |
1209 |
point[0] = 1 |
1210 |
point[1] = 1 |
1211 |
point[2] = 1 |
1212 |
point[3] = 1 |
1213 |
point[4] = 1 |
1214 |
point[5] = 1 |
1215 |
point[6] = 1 |
1216 |
talk_script[0] = gml_Script_scr_talking_dina |
1217 |
talk_script[1] = gml_Script_scr_talking_dina |
1218 |
talk_script[2] = gml_Script_scr_talking_dina |
1219 |
talk_script[3] = gml_Script_scr_talking_dina |
1220 |
talk_script[4] = gml_Script_scr_talking_dina |
1221 |
talk_script[5] = gml_Script_scr_talking_dina |
1222 |
talk_script[6] = gml_Script_scr_talking_dina |
1223 |
for (i = 0; i < array_length_1d(message); i += 1) |
1224 |
action[i] = "Nothing" |
1225 |
message_end = 6 |
1226 |
} |
1227 |
if (buy_shop_screen_number == 2) |
1228 |
{ |
1229 |
message[0] = "* Haha, I get this question a# lot." |
1230 |
message[1] = "* These fellas are my pets. Real# reptiles, not monsters." |
1231 |
message[2] = "* Their names are Ann, Sammy,# and Bert." |
1232 |
message[3] = "* The Underground still houses# some critters from the Surface# like birds and insects." |
1233 |
message[4] = "* I found these west of here,# hidin' in a crevasse of sorts." |
1234 |
message[5] = "* Some monsters think keepin'# pets is strange but I think it's# cute." |
1235 |
message[6] = "* They give me someone to talk to# when business is slow." |
1236 |
portrait[0] = 1423 |
1237 |
portrait[1] = 1425 |
1238 |
portrait[2] = 1425 |
1239 |
portrait[3] = 1423 |
1240 |
portrait[4] = 1423 |
1241 |
portrait[5] = 1426 |
1242 |
portrait[6] = 1426 |
1243 |
point[0] = 1 |
1244 |
point[1] = 1 |
1245 |
point[2] = 1 |
1246 |
point[3] = 1 |
1247 |
point[4] = 1 |
1248 |
point[5] = 1 |
1249 |
point[6] = 1 |
1250 |
talk_script[0] = gml_Script_scr_talking_dina |
1251 |
talk_script[1] = gml_Script_scr_talking_dina |
1252 |
talk_script[2] = gml_Script_scr_talking_dina |
1253 |
talk_script[3] = gml_Script_scr_talking_dina |
1254 |
talk_script[4] = gml_Script_scr_talking_dina |
1255 |
talk_script[5] = gml_Script_scr_talking_dina |
1256 |
talk_script[6] = gml_Script_scr_talking_dina |
1257 |
for (i = 0; i < array_length_1d(message); i += 1) |
1258 |
action[i] = "Nothing" |
1259 |
message_end = 6 |
1260 |
} |
1261 |
if (buy_shop_screen_number == 3) |
1262 |
{ |
1263 |
message[0] = "* You can at any time. Won't hurt# my feelin's." |
1264 |
message[1] = "* Oh... I see. Star's tryin' to# keep you here since it's a big# deal and all." |
1265 |
message[2] = "* That ain't right if you're# wantin' to go." |
1266 |
message[3] = "* I try not to infringe on# sheriff business but I'll ask# him 'bout it soon." |
1267 |
message[4] = "* I'm sure he means well by it!" |
1268 |
portrait[0] = 1423 |
1269 |
portrait[1] = 1423 |
1270 |
portrait[2] = 1427 |
1271 |
portrait[3] = 1423 |
1272 |
portrait[4] = 1428 |
1273 |
point[0] = 1 |
1274 |
point[1] = 1 |
1275 |
point[2] = 1 |
1276 |
point[3] = 1 |
1277 |
point[4] = 1 |
1278 |
talk_script[0] = gml_Script_scr_talking_dina |
1279 |
talk_script[1] = gml_Script_scr_talking_dina |
1280 |
talk_script[2] = gml_Script_scr_talking_dina |
1281 |
talk_script[3] = gml_Script_scr_talking_dina |
1282 |
talk_script[4] = gml_Script_scr_talking_dina |
1283 |
for (i = 0; i < array_length_1d(message); i += 1) |
1284 |
action[i] = "Nothing" |
1285 |
message_end = 4 |
1286 |
} |
1287 |
if (buy_shop_screen_number == 4) |
1288 |
{ |
1289 |
message[0] = "* What a character! Our big and# courageous sheriff." |
1290 |
message[1] = "* I get a feelin' he ain't as# tough as he likes to play up." |
1291 |
message[2] = "* But then again, maybe he's just# clumsy." |
1292 |
message[3] = "* His whole posse is a hoot. They# frequently host parties here." |
1293 |
message[4] = "* He definitely knows the right# kind of monsters to surround# himself with." |
1294 |
message[5] = "* Not to mention Ceroba, his# childhood friend. I get a kick# out of her and Star's antics." |
1295 |
message[6] = "* When she brings her daughter into# town, it's basically two against# one, haha!" |
1296 |
message[7] = "* Now that I think about it, it's# been a while since I saw the# rascal." |
1297 |
message[8] = "* We really need to get the whole# gang together again!" |
1298 |
portrait[0] = 1425 |
1299 |
portrait[1] = 1423 |
1300 |
portrait[2] = 1426 |
1301 |
portrait[3] = 1423 |
1302 |
portrait[4] = 1425 |
1303 |
portrait[5] = 1423 |
1304 |
portrait[6] = 1423 |
1305 |
portrait[7] = 1425 |
1306 |
portrait[8] = 1423 |
1307 |
point[0] = 1 |
1308 |
point[1] = 1 |
1309 |
point[2] = 1 |
1310 |
point[3] = 1 |
1311 |
point[4] = 1 |
1312 |
point[5] = 1 |
1313 |
point[6] = 1 |
1314 |
point[7] = 1 |
1315 |
point[8] = 1 |
1316 |
talk_script[0] = gml_Script_scr_talking_dina |
1317 |
talk_script[1] = gml_Script_scr_talking_dina |
1318 |
talk_script[2] = gml_Script_scr_talking_dina |
1319 |
talk_script[3] = gml_Script_scr_talking_dina |
1320 |
talk_script[4] = gml_Script_scr_talking_dina |
1321 |
talk_script[5] = gml_Script_scr_talking_dina |
1322 |
talk_script[6] = gml_Script_scr_talking_dina |
1323 |
talk_script[7] = gml_Script_scr_talking_dina |
1324 |
talk_script[8] = gml_Script_scr_talking_dina |
1325 |
for (i = 0; i < array_length_1d(message); i += 1) |
1326 |
action[i] = "Nothing" |
1327 |
message_end = 8 |
1328 |
} |
1329 |
} |
1330 |
} |
1331 |
if (shop_name == "Steamworks Vendy") |
1332 |
{ |
1333 |
if (global.sworks_flag[26] < 2) |
1334 |
{ |
1335 |
if (buy_shop_screen_number == 1) |
1336 |
{ |
1337 |
message[0] = "* Code line 327: \"If a customer is# determined 'unauthorized', treat# them with utmost disrespect so# they will not buy up the# company's snacks.\"" |
1338 |
message[1] = "* My disrespectful state was# initiated when I scanned your# dull face." |
1339 |
message[2] = "* Bring a Steamworks employee ID# next time to experience# \"Hospitable Mode.\"" |
1340 |
message[3] = "* Until then, you may still# purchase items, but I will tear# apart your self-esteem while# you do so..." |
1341 |
message[4] = "* ..." |
1342 |
message[5] = "* Loser." |
1343 |
portrait[0] = 3325 |
1344 |
portrait[1] = 3325 |
1345 |
portrait[2] = 3325 |
1346 |
portrait[3] = 3325 |
1347 |
portrait[4] = 3325 |
1348 |
portrait[5] = 1281 |
1349 |
point[0] = 1 |
1350 |
point[1] = 1 |
1351 |
point[2] = 1 |
1352 |
point[3] = 1 |
1353 |
point[4] = 1 |
1354 |
point[5] = 1 |
1355 |
talk_script[0] = gml_Script_scr_talking_vendy |
1356 |
talk_script[1] = gml_Script_scr_talking_vendy |
1357 |
talk_script[2] = gml_Script_scr_talking_vendy |
1358 |
talk_script[3] = gml_Script_scr_talking_vendy |
1359 |
talk_script[4] = gml_Script_scr_talking_vendy |
1360 |
talk_script[5] = gml_Script_scr_talking_vendy |
1361 |
for (i = 0; i < array_length_1d(message); i += 1) |
1362 |
action[i] = "Nothing" |
1363 |
message_end = 5 |
1364 |
} |
1365 |
if (buy_shop_screen_number == 2) |
1366 |
{ |
1367 |
message[0] = "* What about it?" |
1368 |
message[1] = "* The Steamworks are only the# finest in monster science and# engineering, no big deal or# anything." |
1369 |
message[2] = "* Structures built from the# toughest steel and the greatest# minds, sure to stand the test# of several millennia!" |
1370 |
message[3] = "* Searching for a more advanced# facility would be like searching# for the corner of a circle." |
1371 |
message[4] = "* With quality machines such as# myself at every turn, lives are# improved every day!" |
1372 |
message[5] = "* The Steamworks: Tomorrow means# the Surface!" |
1373 |
message[6] = "* ...I am not a propaganda machine.# My creator made sure I specify# that." |
1374 |
portrait[0] = 1281 |
1375 |
portrait[1] = 3325 |
1376 |
portrait[2] = 3325 |
1377 |
portrait[3] = 3325 |
1378 |
portrait[4] = 3325 |
1379 |
portrait[5] = 131 |
1380 |
portrait[6] = 863 |
1381 |
point[0] = 1 |
1382 |
point[1] = 1 |
1383 |
point[2] = 1 |
1384 |
point[3] = 1 |
1385 |
point[4] = 1 |
1386 |
point[5] = 1 |
1387 |
point[6] = 1 |
1388 |
talk_script[0] = gml_Script_scr_talking_vendy |
1389 |
talk_script[1] = gml_Script_scr_talking_vendy |
1390 |
talk_script[2] = gml_Script_scr_talking_vendy |
1391 |
talk_script[3] = gml_Script_scr_talking_vendy |
1392 |
talk_script[4] = gml_Script_scr_talking_vendy |
1393 |
talk_script[5] = gml_Script_scr_talking_vendy |
1394 |
talk_script[6] = gml_Script_scr_talking_vendy |
1395 |
for (i = 0; i < array_length_1d(message); i += 1) |
1396 |
action[i] = "Nothing" |
1397 |
message_end = 6 |
1398 |
} |
1399 |
if (buy_shop_screen_number == 3) |
1400 |
{ |
1401 |
message[0] = "* Searching for \"Axis\" in the# database..." |
1402 |
message[1] = "* Axis - Latest Model: 014, is a# robot built to act as a Royal# Guard." |
1403 |
message[2] = "* Production goal: Create an army# of Axis guard-bots to protect# monsterkind from humanity." |
1404 |
message[3] = "* Production status...# Discontinued." |
1405 |
message[4] = "* That is all of the information# I have on this robot." |
1406 |
message[5] = "* If I were to be helpful, which I# will not be, I would tell you to# ask an engineer in the Factory# Wing for more information." |
1407 |
message[6] = "* Where is the Factory Wing?# I cannot tell you.# You are unauthorized. " |
1408 |
message[7] = "* Not that I trust you to find it# on your own since you are,# in fact, an idiot." |
1409 |
portrait[0] = 2875 |
1410 |
portrait[1] = 3325 |
1411 |
portrait[2] = 3325 |
1412 |
portrait[3] = 3325 |
1413 |
portrait[4] = 3325 |
1414 |
portrait[5] = 3325 |
1415 |
portrait[6] = 1281 |
1416 |
portrait[7] = 1281 |
1417 |
point[0] = 1 |
1418 |
point[1] = 1 |
1419 |
point[2] = 1 |
1420 |
point[3] = 1 |
1421 |
point[4] = 1 |
1422 |
point[5] = 1 |
1423 |
point[6] = 1 |
1424 |
point[7] = 1 |
1425 |
talk_script[0] = gml_Script_scr_talking_vendy |
1426 |
talk_script[1] = gml_Script_scr_talking_vendy |
1427 |
talk_script[2] = gml_Script_scr_talking_vendy |
1428 |
talk_script[3] = gml_Script_scr_talking_vendy |
1429 |
talk_script[4] = gml_Script_scr_talking_vendy |
1430 |
talk_script[5] = gml_Script_scr_talking_vendy |
1431 |
talk_script[6] = gml_Script_scr_talking_vendy |
1432 |
talk_script[7] = gml_Script_scr_talking_vendy |
1433 |
for (i = 0; i < array_length_1d(message); i += 1) |
1434 |
action[i] = "Nothing" |
1435 |
message_end = 7 |
1436 |
} |
1437 |
if (buy_shop_screen_number == 4) |
1438 |
{ |
1439 |
message[0] = "* My snacks are up to the# HIGHEST Steamworks standards." |
1440 |
message[1] = "* I ensure the employees'# designated meal times are as# enjoyable as possible." |
1441 |
message[2] = "* Because of my popularity, I often# run out of inventory to which# my creator restocks every Monday# at 8:00." |
1442 |
message[3] = "* That reminds me... My last boot# up - yesterday - was a Sunday.# Dr. R.O. should be stopping by# any minute now. I simply cannot# wait." |
1443 |
message[4] = "* But none of that is your# business, now is it?" |
1444 |
portrait[0] = 131 |
1445 |
portrait[1] = 131 |
1446 |
portrait[2] = 3744 |
1447 |
portrait[3] = 131 |
1448 |
portrait[4] = 3325 |
1449 |
point[0] = 1 |
1450 |
point[1] = 1 |
1451 |
point[2] = 1 |
1452 |
point[3] = 1 |
1453 |
point[4] = 1 |
1454 |
talk_script[0] = gml_Script_scr_talking_vendy |
1455 |
talk_script[1] = gml_Script_scr_talking_vendy |
1456 |
talk_script[2] = gml_Script_scr_talking_vendy |
1457 |
talk_script[3] = gml_Script_scr_talking_vendy |
1458 |
talk_script[4] = gml_Script_scr_talking_vendy |
1459 |
for (i = 0; i < array_length_1d(message); i += 1) |
1460 |
action[i] = "Nothing" |
1461 |
message_end = 4 |
1462 |
} |
1463 |
} |
1464 |
else |
1465 |
{ |
1466 |
if (buy_shop_screen_number == 1) |
1467 |
{ |
1468 |
message[0] = "* Every robot has a creator! It# is a law of the land after all." |
1469 |
message[1] = "* Mine is Dr. Rutherford Oscar!" |
1470 |
message[2] = "* Prestigious engineer, chemist,# botanist, architect, doctor,# dentist, archeologist,# geologist, zoologist, chef," |
1471 |
message[3] = "* ...tailor, musician, athlete,# forklift operator, pilot,# writer..." |
1472 |
message[4] = "* ...salesman, mailsman, snailsman,# beekeeper, birdkeeper, veteran,# veterinarian, electrician,# beautician, magician, war# criminal, banker, pranker,# fish-tanker, and...#" |
1473 |
message[5] = "* ...3% shareholder in the# government. " |
1474 |
message[6] = "* What a guy!" |
1475 |
portrait[0] = 131 |
1476 |
portrait[1] = 131 |
1477 |
portrait[2] = 131 |
1478 |
portrait[3] = 131 |
1479 |
portrait[4] = 131 |
1480 |
portrait[5] = 3744 |
1481 |
portrait[6] = 131 |
1482 |
point[0] = 1 |
1483 |
point[1] = 1 |
1484 |
point[2] = 1 |
1485 |
point[3] = 1 |
1486 |
point[4] = 1 |
1487 |
point[5] = 1 |
1488 |
point[6] = 1 |
1489 |
talk_script[0] = gml_Script_scr_talking_vendy |
1490 |
talk_script[1] = gml_Script_scr_talking_vendy |
1491 |
talk_script[2] = gml_Script_scr_talking_vendy |
1492 |
talk_script[3] = gml_Script_scr_talking_vendy |
1493 |
talk_script[4] = gml_Script_scr_talking_vendy |
1494 |
talk_script[5] = gml_Script_scr_talking_vendy |
1495 |
talk_script[5] = gml_Script_scr_talking_vendy |
1496 |
for (i = 0; i < array_length_1d(message); i += 1) |
1497 |
action[i] = "Nothing" |
1498 |
message_end = 5 |
1499 |
} |
1500 |
if (buy_shop_screen_number == 2) |
1501 |
{ |
1502 |
message[0] = "* You know what they say:# Steamworks makes the dream# work!" |
1503 |
message[1] = "* This is the place to BE for# progress!" |
1504 |
message[2] = "* Each profession has its own# division, and I am not one for# math! " |
1505 |
message[3] = "* Ha ha, I am only kidding of# course! All robots are forced# to love math!" |
1506 |
message[4] = "* The Factory Wing is where home# appliances are created for# monsterkind to enjoy.#" |
1507 |
message[5] = "* From refrigerators to washing# machines, the assembly line# makes it easy for monsters to# take it easy!#" |
1508 |
message[6] = "* And do not forget the second# floor which specializes in# smelting materials mined around# the Underground into the# currency known as G.#" |
1509 |
message[7] = "* It's what makes the economy# run as adequately as it does!" |
1510 |
message[8] = "* From the Chemistry Wing to the# Greenhouse, there is a job for# everyone!" |
1511 |
message[9] = "* The Steamworks: Tomorrow means# the Surface!" |
1512 |
portrait[0] = 131 |
1513 |
portrait[1] = 131 |
1514 |
portrait[2] = 131 |
1515 |
portrait[3] = 3744 |
1516 |
portrait[4] = 131 |
1517 |
portrait[5] = 131 |
1518 |
portrait[6] = 131 |
1519 |
portrait[7] = 131 |
1520 |
portrait[8] = 131 |
1521 |
portrait[9] = 131 |
1522 |
point[0] = 1 |
1523 |
point[1] = 1 |
1524 |
point[2] = 1 |
1525 |
point[3] = 1 |
1526 |
point[4] = 1 |
1527 |
point[5] = 1 |
1528 |
point[6] = 1 |
1529 |
point[7] = 1 |
1530 |
point[8] = 1 |
1531 |
point[9] = 1 |
1532 |
talk_script[0] = gml_Script_scr_talking_vendy |
1533 |
talk_script[1] = gml_Script_scr_talking_vendy |
1534 |
talk_script[2] = gml_Script_scr_talking_vendy |
1535 |
talk_script[3] = gml_Script_scr_talking_vendy |
1536 |
talk_script[4] = gml_Script_scr_talking_vendy |
1537 |
talk_script[5] = gml_Script_scr_talking_vendy |
1538 |
talk_script[6] = gml_Script_scr_talking_vendy |
1539 |
talk_script[7] = gml_Script_scr_talking_vendy |
1540 |
talk_script[8] = gml_Script_scr_talking_vendy |
1541 |
talk_script[9] = gml_Script_scr_talking_vendy |
1542 |
for (i = 0; i < array_length_1d(message); i += 1) |
1543 |
action[i] = "Nothing" |
1544 |
message_end = 9 |
1545 |
} |
1546 |
if (buy_shop_screen_number == 3) |
1547 |
{ |
1548 |
message[0] = "* I apologize, customer. My# hospitable code is preventing# me from releasing any# classified information on my# colleagues.#" |
1549 |
message[1] = "* Though we appear as# individuals, us robots are# quite the hivemind. All# controlled by a station to the# west of my current location.#" |
1550 |
message[2] = "* Axis, however, is a bit of an# exception. The 'black sheep' of# the robotics project to put it# lightly.#" |
1551 |
message[3] = "* Can you imagine acting outside# a governing fist that only# gives you one purpose and no# hope of freedom? Could NOT be# me!#" |
1552 |
message[4] = "* But if you care to know more,# he does love to talk about# himself so I would ask him :]" |
1553 |
portrait[0] = 3325 |
1554 |
portrait[1] = 3325 |
1555 |
portrait[2] = 3325 |
1556 |
portrait[3] = 131 |
1557 |
portrait[4] = 131 |
1558 |
point[0] = 1 |
1559 |
point[1] = 1 |
1560 |
point[2] = 1 |
1561 |
point[3] = 1 |
1562 |
point[4] = 1 |
1563 |
talk_script[0] = gml_Script_scr_talking_vendy |
1564 |
talk_script[1] = gml_Script_scr_talking_vendy |
1565 |
talk_script[2] = gml_Script_scr_talking_vendy |
1566 |
talk_script[3] = gml_Script_scr_talking_vendy |
1567 |
talk_script[4] = gml_Script_scr_talking_vendy |
1568 |
for (i = 0; i < array_length_1d(message); i += 1) |
1569 |
action[i] = "Nothing" |
1570 |
message_end = 4 |
1571 |
} |
1572 |
if (buy_shop_screen_number == 4) |
1573 |
{ |
1574 |
message[0] = "* Ah snacks... My purpose :]#" |
1575 |
message[1] = "* I highly suggest you purchase# some! They are made with all# natural ingredient substitutes!" |
1576 |
portrait[0] = 131 |
1577 |
portrait[1] = 3744 |
1578 |
point[0] = 1 |
1579 |
point[1] = 1 |
1580 |
talk_script[0] = gml_Script_scr_talking_vendy |
1581 |
talk_script[1] = gml_Script_scr_talking_vendy |
1582 |
for (i = 0; i < array_length_1d(message); i += 1) |
1583 |
action[i] = "Nothing" |
1584 |
message_end = 1 |
1585 |
} |
1586 |
} |
1587 |
} |
1588 |
if (shop_name == "Hotel Shop") |
1589 |
{ |
1590 |
if (global.party_member != -4) |
1591 |
{ |
1592 |
if (global.hotland_flag[14] == 0) |
1593 |
{ |
1594 |
message[0] = "* (Hey, Clover, I don't# think these... two can# help us. We need to be# going.)" |
1595 |
message_alt[0] = "" |
1596 |
message[1] = "* Help? Help with what?" |
1597 |
message_alt[1] = "* Help? Help with what?#* < We can be handy. Whatcha# hidin'? >" |
1598 |
message[2] = "* Oh, it's nothing! My# um... kiddo here wanted# to look at your shop." |
1599 |
message_alt[2] = "" |
1600 |
message[3] = "" |
1601 |
message_alt[3] = "* < That's your kid? When uh...# when do the they get their# feathers? >" |
1602 |
message[4] = "* Late bloomer. You know# how it is." |
1603 |
message_alt[4] = "" |
1604 |
message[5] = "* Oh do we ever!" |
1605 |
message_alt[5] = "* Oh do we ever!#* < Bits didn't get his mouth# until age nine. >" |
1606 |
message[6] = "* It's true!" |
1607 |
message_alt[6] = "" |
1608 |
message[7] = "* Well uh, it was nice to# meet you but we have# places to be. Isn't that# right, child of mine?" |
1609 |
message_alt[7] = "" |
1610 |
message[8] = "* (Finish up your# business, please.)" |
1611 |
message_alt[8] = "" |
1612 |
portrait[0] = 1492 |
1613 |
portrait[1] = 3199 |
1614 |
portrait[2] = 1492 |
1615 |
portrait[3] = 3301 |
1616 |
portrait[4] = 3199 |
1617 |
portrait[5] = 3199 |
1618 |
portrait[6] = 3199 |
1619 |
portrait[7] = 3199 |
1620 |
portrait[8] = 3199 |
1621 |
portrait_alt[0] = 470 |
1622 |
portrait_alt[1] = 1959 |
1623 |
portrait_alt[2] = 470 |
1624 |
portrait_alt[3] = 1959 |
1625 |
portrait_alt[4] = 470 |
1626 |
portrait_alt[5] = 1959 |
1627 |
portrait_alt[6] = 470 |
1628 |
portrait_alt[7] = 470 |
1629 |
portrait_alt[8] = 3792 |
1630 |
box_portait[0] = 338 |
1631 |
box_portait[1] = -4 |
1632 |
box_portait[2] = 330 |
1633 |
box_portait[3] = -4 |
1634 |
box_portait[4] = 320 |
1635 |
box_portait[5] = -4 |
1636 |
box_portait[6] = -4 |
1637 |
box_portait[7] = 323 |
1638 |
box_portait[8] = 323 |
1639 |
box_sndfnt = 102 |
1640 |
point[0] = 1 |
1641 |
point[1] = 1 |
1642 |
point[2] = 1 |
1643 |
point[3] = 1 |
1644 |
point[4] = 1 |
1645 |
point[5] = 1 |
1646 |
point[6] = 1 |
1647 |
point[7] = 1 |
1648 |
point[8] = 1 |
1649 |
talk_script[0] = gml_Script_scr_talking_martlet |
1650 |
talk_script[1] = gml_Script_scr_talking_hotel_shopkeeper |
1651 |
talk_script[2] = gml_Script_scr_talking_martlet |
1652 |
talk_script[3] = gml_Script_scr_talking_hotel_shopkeeper |
1653 |
talk_script[4] = gml_Script_scr_talking_martlet |
1654 |
talk_script[5] = gml_Script_scr_talking_hotel_shopkeeper |
1655 |
talk_script[6] = gml_Script_scr_talking_hotel_shopkeeper |
1656 |
talk_script[7] = gml_Script_scr_talking_martlet |
1657 |
talk_script[8] = gml_Script_scr_talking_martlet |
1658 |
for (i = 0; i < array_length_1d(message); i += 1) |
1659 |
action[i] = "Nothing" |
1660 |
message_end = 8 |
1661 |
autoskip = true |
1662 |
global.hotland_flag[14] = 1 |
1663 |
} |
1664 |
else |
1665 |
{ |
1666 |
message[0] = "* (We really don't have# time to chat. Maybe# later, okay?)" |
1667 |
message_alt[0] = "" |
1668 |
portrait[0] = 1492 |
1669 |
portrait_alt[0] = 470 |
1670 |
box_portait[0] = 320 |
1671 |
point[0] = 1 |
1672 |
talk_script[0] = gml_Script_scr_talking_martlet |
1673 |
for (i = 0; i < array_length_1d(message); i += 1) |
1674 |
action[i] = "Nothing" |
1675 |
message_end = 0 |
1676 |
autoskip = true |
1677 |
} |
1678 |
} |
1679 |
else if (buy_shop_screen_number == 1) |
1680 |
{ |
1681 |
message[0] = "* Mr. Fluffybuns is the shining# beacon of our nation!" |
1682 |
message_alt[0] = "" |
1683 |
message[1] = "* One of the main reasons we're# so close to breaking the# barrier and moving back up to# the Surface.#" |
1684 |
message_alt[1] = "* One of the main reasons we're# so close to breaking the# barrier and moving back up to# the Surface. #* < Yeah, he's great at stickin'# it to the humans! >" |
1685 |
message[2] = "* Hey now! ASGORE carries a huge# weight on his shoulders, you# know. Having to deal with all# the unpleasantries that come# with harvesting human SOULs# isn't a fun job." |
1686 |
message_alt[2] = "" |
1687 |
message[3] = "* Handles it like a champ,# though!" |
1688 |
message_alt[3] = "" |
1689 |
message[4] = "* I wouldn't choose anyone# else to lead us into a# brighter future!" |
1690 |
message_alt[4] = "* I wouldn't choose anyone# else to lead us into a# brighter future!#* < Geez, if you like him so much,# why don't you marry the guy? >" |
1691 |
message[5] = "* Oh you know I would if I# could!" |
1692 |
message_alt[5] = "" |
1693 |
portrait[0] = 3199 |
1694 |
portrait[1] = 1492 |
1695 |
portrait[2] = 1492 |
1696 |
portrait[3] = 1492 |
1697 |
portrait[4] = 3199 |
1698 |
portrait[5] = 3199 |
1699 |
portrait_alt[0] = 470 |
1700 |
portrait_alt[1] = 1959 |
1701 |
portrait_alt[2] = 470 |
1702 |
portrait_alt[3] = 1959 |
1703 |
portrait_alt[4] = 1959 |
1704 |
portrait_alt[5] = 3792 |
1705 |
obj_hotel_shop_puppet.shopkeeper_sprite[3] = 3230 |
1706 |
point[0] = 1 |
1707 |
point[1] = 1 |
1708 |
point[2] = 1 |
1709 |
point[3] = 1 |
1710 |
point[4] = 1 |
1711 |
point[5] = 1 |
1712 |
talk_script[0] = gml_Script_scr_talking_hotel_shopkeeper |
1713 |
talk_script[1] = gml_Script_scr_talking_hotel_shopkeeper |
1714 |
talk_script[2] = gml_Script_scr_talking_hotel_shopkeeper |
1715 |
talk_script[3] = gml_Script_scr_talking_hotel_shopkeeper |
1716 |
talk_script[4] = gml_Script_scr_talking_hotel_shopkeeper |
1717 |
talk_script[5] = gml_Script_scr_talking_hotel_shopkeeper |
1718 |
for (i = 0; i < array_length_1d(message); i += 1) |
1719 |
action[i] = "Nothing" |
1720 |
message_end = 5 |
1721 |
} |
1722 |
if (buy_shop_screen_number == 2) |
1723 |
{ |
1724 |
if (global.hotland_flag[4] == 0) |
1725 |
{ |
1726 |
message[0] = "" |
1727 |
message_alt[0] = "* < It's a stretch of land which# happens to be hot. Done. Area# explained. >#" |
1728 |
message[1] = "* Ahh, you're doing a disservice# to the rich history Hotland has# to offer!" |
1729 |
message_alt[1] = "* Ahh, you're doing a disservice# to the rich history Hotland has# to offer!#* < It's got rich history# alright. Cost a fortune to# build the place! Heheh. >#" |
1730 |
message[2] = "* But for good reason! There are# many impressive landmarks here# like the Lab, the Spider House,# UG Apartments, elevators one# through seven, conveyor belts...#" |
1731 |
message_alt[2] = "" |
1732 |
message[3] = "* ...rocks." |
1733 |
message_alt[3] = "* ...rocks.#* < It's a stretch of land which# happens to be hot. >" |
1734 |
message[4] = "* Yep." |
1735 |
message_alt[4] = "" |
1736 |
portrait[0] = 1492 |
1737 |
portrait[1] = 3301 |
1738 |
portrait[2] = 1492 |
1739 |
portrait[3] = 1492 |
1740 |
portrait[4] = 1492 |
1741 |
portrait_alt[0] = 1959 |
1742 |
portrait_alt[1] = 1959 |
1743 |
portrait_alt[2] = 470 |
1744 |
portrait_alt[3] = 1959 |
1745 |
portrait_alt[4] = 470 |
1746 |
obj_hotel_shop_puppet.shopkeeper_sprite[2] = 3230 |
1747 |
point[0] = 1 |
1748 |
point[1] = 1 |
1749 |
point[2] = 1 |
1750 |
point[3] = 1 |
1751 |
point[4] = 1 |
1752 |
talk_script[0] = gml_Script_scr_talking_hotel_shopkeeper |
1753 |
talk_script[1] = gml_Script_scr_talking_hotel_shopkeeper |
1754 |
talk_script[2] = gml_Script_scr_talking_hotel_shopkeeper |
1755 |
talk_script[3] = gml_Script_scr_talking_hotel_shopkeeper |
1756 |
talk_script[4] = gml_Script_scr_talking_hotel_shopkeeper |
1757 |
message_end = 4 |
1758 |
global.hotland_flag[4] = 1 |
1759 |
global.shop_talk[2] = "Hotland (NEW)" |
1760 |
} |
1761 |
else if (global.hotland_flag[4] >= 1) |
1762 |
{ |
1763 |
message[0] = "* The Lab is located a good# distance away from here on# Level 1. It's where the# brilliant Dr. Alphys conducts# important work for the King!#" |
1764 |
message_alt[0] = "" |
1765 |
message[1] = "" |
1766 |
message_alt[1] = "* < I have a theory that some of# the weird food in the# Underground stem from# experiments gone awry in that# building. >#" |
1767 |
message[2] = "* Oh yeah? Like what?" |
1768 |
message_alt[2] = "* Oh yeah? Like what?#* < Ever heard of a thing called# \"Instant Noodles?\" It's a# frickin' square that turns into# edible worms when put in water! >" |
1769 |
message[3] = "" |
1770 |
message_alt[3] = "* < Science gone wrong! Poison!# Has to be! >" |
1771 |
message[4] = "* I've heard it's delicious.# Have you tried it?" |
1772 |
message_alt[4] = "* I've heard it's delicious.# Have you tried it?#* < 'Course I have. I ain't# afraid of death. >#" |
1773 |
message[5] = "* Haha, sometimes I wish you# were!#" |
1774 |
message_alt[5] = "" |
1775 |
message[6] = "* Anyway, reaching the Lab has# been a pain lately. Loootta# traffic. Almost like# something's in the air...# something new.#" |
1776 |
message_alt[6] = "" |
1777 |
message[7] = "" |
1778 |
message_alt[7] = "* < Ya think? Not much has# changed 'round here in ages.# Trust me, I've lived through it# all. >#" |
1779 |
message[8] = "* You have? Buttons... how old# are you?" |
1780 |
message_alt[8] = " You have? Buttons... how old# are you?#* < I've seen war, Bits. >#" |
1781 |
message[9] = "* ...#" |
1782 |
message_alt[9] = "" |
1783 |
message[10] = "* ...Huh." |
1784 |
message_alt[10] = "" |
1785 |
portrait[0] = 1492 |
1786 |
portrait[1] = 1492 |
1787 |
portrait[2] = 3301 |
1788 |
portrait[3] = 3301 |
1789 |
portrait[4] = 3199 |
1790 |
portrait[5] = 1492 |
1791 |
portrait[6] = 1492 |
1792 |
portrait[7] = 1492 |
1793 |
portrait[8] = 3301 |
1794 |
portrait[9] = 1492 |
1795 |
portrait[10] = 1492 |
1796 |
portrait_alt[0] = 470 |
1797 |
portrait_alt[1] = 1959 |
1798 |
portrait_alt[2] = 1959 |
1799 |
portrait_alt[3] = 1959 |
1800 |
portrait_alt[4] = 1959 |
1801 |
portrait_alt[5] = 470 |
1802 |
portrait_alt[6] = 470 |
1803 |
portrait_alt[7] = 1959 |
1804 |
portrait_alt[8] = 1959 |
1805 |
portrait_alt[9] = 3792 |
1806 |
portrait_alt[10] = 470 |
1807 |
obj_hotel_shop_puppet.shopkeeper_sprite[0] = 3629 |
1808 |
point[0] = 1 |
1809 |
point[1] = 1 |
1810 |
point[2] = 1 |
1811 |
point[3] = 1 |
1812 |
point[4] = 1 |
1813 |
point[5] = 1 |
1814 |
point[6] = 1 |
1815 |
point[7] = 1 |
1816 |
point[8] = 1 |
1817 |
point[9] = 1 |
1818 |
point[10] = 1 |
1819 |
talk_script[0] = gml_Script_scr_talking_hotel_shopkeeper |
1820 |
talk_script[1] = gml_Script_scr_talking_hotel_shopkeeper |
1821 |
talk_script[2] = gml_Script_scr_talking_hotel_shopkeeper |
1822 |
talk_script[3] = gml_Script_scr_talking_hotel_shopkeeper |
1823 |
talk_script[4] = gml_Script_scr_talking_hotel_shopkeeper |
1824 |
talk_script[5] = gml_Script_scr_talking_hotel_shopkeeper |
1825 |
talk_script[6] = gml_Script_scr_talking_hotel_shopkeeper |
1826 |
talk_script[7] = gml_Script_scr_talking_hotel_shopkeeper |
1827 |
talk_script[8] = gml_Script_scr_talking_hotel_shopkeeper |
1828 |
talk_script[9] = gml_Script_scr_talking_hotel_shopkeeper |
1829 |
talk_script[10] = gml_Script_scr_talking_hotel_shopkeeper |
1830 |
message_end = 10 |
1831 |
global.hotland_flag[4] = 2 |
1832 |
global.shop_talk[2] = "Hotland" |
1833 |
} |
1834 |
for (i = 0; i < array_length_1d(message); i += 1) |
1835 |
action[i] = "Nothing" |
1836 |
} |
1837 |
if (buy_shop_screen_number == 3) |
1838 |
{ |
1839 |
message[0] = "" |
1840 |
message_alt[0] = "* < WHOA! >" |
1841 |
message[1] = "* WHOA HEY!" |
1842 |
message_alt[1] = "* WHOA HEY!#* < WIND ME UP, BITS! WIND ME UP# RIGHT NOW! >#" |
1843 |
message[2] = "* Excuse me, patron but Buttons# doesn't appreciate that word.# It's not considered very nice# where he comes from.#" |
1844 |
message_alt[2] = "" |
1845 |
message[3] = "" |
1846 |
message_alt[3] = "* < Take your FILTHY mouth to# the Dump where it belongs or# I'll shut you up right here and# now you expressionless infant! >#" |
1847 |
message[4] = "* Now Buttons, we talked about# this. Finish the phrase: \"We# don't...#" |
1848 |
message_alt[4] = "* Now Buttons, we talked about# this. Finish the phrase: \"We# don't...#* < ...punch who hath punched\" I# know, I know! >#" |
1849 |
message[5] = "* We're working on Buttons'# anger management. It's a slow# process but I think he'll get# it sooner or later." |
1850 |
message_alt[5] = "" |
1851 |
message[6] = "" |
1852 |
message_alt[6] = "* < I don't see what's so wrong# with unleashing rage upon my# enemies, I honestly don't. >#" |
1853 |
message[7] = "* It's simple: Being kind to# others leads to more profits in# the shop." |
1854 |
message_alt[7] = "* It's simple: Being kind to# others leads to more profits in# the shop.#* < ...Maybe I could try a# LITTLE harder, you're right. >" |
1855 |
portrait[0] = 3301 |
1856 |
portrait[1] = 3301 |
1857 |
portrait[2] = 1492 |
1858 |
portrait[3] = 3301 |
1859 |
portrait[4] = 1492 |
1860 |
portrait[5] = 1492 |
1861 |
portrait[6] = 1492 |
1862 |
portrait[7] = 3199 |
1863 |
portrait_alt[0] = 1959 |
1864 |
portrait_alt[1] = 1959 |
1865 |
portrait_alt[2] = 470 |
1866 |
portrait_alt[3] = 1959 |
1867 |
portrait_alt[4] = 1959 |
1868 |
portrait_alt[5] = 470 |
1869 |
portrait_alt[6] = 1959 |
1870 |
portrait_alt[7] = 1959 |
1871 |
obj_hotel_shop_puppet.shopkeeper_sprite[4] = 3230 |
1872 |
point[0] = 1 |
1873 |
point[1] = 1 |
1874 |
point[2] = 1 |
1875 |
point[3] = 1 |
1876 |
point[4] = 1 |
1877 |
point[5] = 1 |
1878 |
point[6] = 1 |
1879 |
point[7] = 1 |
1880 |
talk_script[0] = gml_Script_scr_talking_hotel_shopkeeper |
1881 |
talk_script[1] = gml_Script_scr_talking_hotel_shopkeeper |
1882 |
talk_script[2] = gml_Script_scr_talking_hotel_shopkeeper |
1883 |
talk_script[3] = gml_Script_scr_talking_hotel_shopkeeper |
1884 |
talk_script[4] = gml_Script_scr_talking_hotel_shopkeeper |
1885 |
talk_script[5] = gml_Script_scr_talking_hotel_shopkeeper |
1886 |
talk_script[6] = gml_Script_scr_talking_hotel_shopkeeper |
1887 |
talk_script[7] = gml_Script_scr_talking_hotel_shopkeeper |
1888 |
message_end = 7 |
1889 |
for (i = 0; i < array_length_1d(message); i += 1) |
1890 |
action[i] = "Nothing" |
1891 |
} |
1892 |
if (buy_shop_screen_number == 4) |
1893 |
{ |
1894 |
if (global.hotland_flag[5] == 0) |
1895 |
{ |
1896 |
message[0] = "* Oh, um, heh...# " |
1897 |
message_alt[0] = "" |
1898 |
message[1] = "* That's a rather sensitive# subject, I don't really kno-" |
1899 |
message_alt[1] = "* That's a rather sensitive# subject, I don't really kno-#* < Toriel DIVORCED the King!# Hilarious! >#" |
1900 |
message[2] = "* Buttons! The disrespect!" |
1901 |
message_alt[2] = "* Buttons! The disrespect!#* < If the man's not right, the# man's not right. >" |
1902 |
message[3] = "* Oh, you're such a handful!#" |
1903 |
message_alt[3] = "" |
1904 |
message[4] = "* ...Am I right? Get it?#" |
1905 |
message_alt[4] = "* ...Am I right? Get it?#* < Stop speaking. >" |
1906 |
message[5] = "* Sorry." |
1907 |
message_alt[5] = "" |
1908 |
portrait[0] = 1492 |
1909 |
portrait[1] = 1492 |
1910 |
portrait[2] = 3301 |
1911 |
portrait[3] = 1492 |
1912 |
portrait[4] = 3199 |
1913 |
portrait[5] = 1492 |
1914 |
portrait_alt[0] = 470 |
1915 |
portrait_alt[1] = 1959 |
1916 |
portrait_alt[2] = 1959 |
1917 |
portrait_alt[3] = 470 |
1918 |
portrait_alt[4] = 1959 |
1919 |
portrait_alt[5] = 470 |
1920 |
point[0] = 1 |
1921 |
point[1] = 1 |
1922 |
point[2] = 1 |
1923 |
point[3] = 1 |
1924 |
point[4] = 1 |
1925 |
point[5] = 1 |
1926 |
talk_script[0] = gml_Script_scr_talking_hotel_shopkeeper |
1927 |
talk_script[1] = gml_Script_scr_talking_hotel_shopkeeper |
1928 |
talk_script[2] = gml_Script_scr_talking_hotel_shopkeeper |
1929 |
talk_script[3] = gml_Script_scr_talking_hotel_shopkeeper |
1930 |
talk_script[4] = gml_Script_scr_talking_hotel_shopkeeper |
1931 |
talk_script[5] = gml_Script_scr_talking_hotel_shopkeeper |
1932 |
message_end = 5 |
1933 |
global.hotland_flag[5] = 1 |
1934 |
global.shop_talk[4] = "Toriel? (NEW)" |
1935 |
} |
1936 |
else if (global.hotland_flag[5] >= 1) |
1937 |
{ |
1938 |
message[0] = "* Honestly, I don't know much# about the former Queen. Her# whereabouts, how she's doing...# All a mystery.#" |
1939 |
message_alt[0] = "" |
1940 |
message[1] = "* Of course, it isn't any of my# business anyway so I haven't# properly looked into it." |
1941 |
message_alt[1] = "* Of course, it isn't any of my# business anyway so I haven't# properly looked into it.#* < I've seen your stash of# gossip magazines. Don't lie to# the customer. >#" |
1942 |
message[2] = "* I-I mean, one gets curious of# course! That's all, really!" |
1943 |
message_alt[2] = "* I-I mean, one gets curious of# course! That's all, really!#* < Hey I love readin' 'em as# much as you do! Stuff is spicy!# >#" |
1944 |
message[3] = "* Right??? To be a Flier on the# wall during the-" |
1945 |
message_alt[3] = "" |
1946 |
message[4] = "* ...The um..." |
1947 |
message_alt[4] = "* ...The um...#* < ... >#" |
1948 |
message[5] = "* Yeah... I do wish Toriel the# best. I'm sure she's made a# fine life for herself." |
1949 |
message_alt[5] = "" |
1950 |
portrait[0] = 1492 |
1951 |
portrait[1] = 1492 |
1952 |
portrait[2] = 3301 |
1953 |
portrait[3] = 3199 |
1954 |
portrait[4] = 1492 |
1955 |
portrait[5] = 1492 |
1956 |
portrait_alt[0] = 470 |
1957 |
portrait_alt[1] = 1959 |
1958 |
portrait_alt[2] = 1959 |
1959 |
portrait_alt[3] = 470 |
1960 |
portrait_alt[4] = 1959 |
1961 |
portrait_alt[5] = 3792 |
1962 |
point[0] = 1 |
1963 |
point[1] = 1 |
1964 |
point[2] = 1 |
1965 |
point[3] = 1 |
1966 |
point[4] = 1 |
1967 |
point[5] = 1 |
1968 |
talk_script[0] = gml_Script_scr_talking_hotel_shopkeeper |
1969 |
talk_script[1] = gml_Script_scr_talking_hotel_shopkeeper |
1970 |
talk_script[2] = gml_Script_scr_talking_hotel_shopkeeper |
1971 |
talk_script[3] = gml_Script_scr_talking_hotel_shopkeeper |
1972 |
talk_script[4] = gml_Script_scr_talking_hotel_shopkeeper |
1973 |
talk_script[5] = gml_Script_scr_talking_hotel_shopkeeper |
1974 |
message_end = 5 |
1975 |
global.hotland_flag[5] = 2 |
1976 |
global.shop_talk[4] = "Toriel?" |
1977 |
} |
1978 |
for (i = 0; i < array_length_1d(message); i += 1) |
1979 |
action[i] = "Nothing" |
1980 |
} |
1981 |
} |
1982 |
} |
1983 |
message_current = 0 |
1984 |
message_draw = "" |
1985 |
increase = global.text_speed |
1986 |
characters = 0 |
1987 |
hold = 0 |
1988 |
message_length = string_length(message[message_current]) |
1989 |
message_draw_alt = "" |
1990 |
if (shop_name == "Hotel Shop") |
1991 |
{ |
1992 |
var message_alt_length = string_length(message_alt[message_current]) |
1993 |
if (message_alt_length > message_length) |
1994 |
message_length = message_alt_length |
1995 |
} |
1996 |
script_execute(gml_Script_scr_generate_text_counters) |