| 1 |
depth = -room_height - 164; |
| 2 |
image_speed = 0.2; |
| 3 |
var game_mode = global.game_mode; |
| 4 |
var shop_name = global.shop_name; |
| 5 |
var buy_shop_screen_number = global.buy_shop_screen_number; |
| 6 |
box_portait[0] = -4; |
| 7 |
autoskip = false; |
| 8 |
if (game_mode == "yellow") |
| 9 |
{ |
| 10 |
if (shop_name == "Honeydew Resort Normal") |
| 11 |
{ |
| 12 |
if (global.snowdin_flag[13] == 0) |
| 13 |
{ |
| 14 |
if (buy_shop_screen_number == 1) |
| 15 |
{ |
| 16 |
switch (global.snowdin_flag[20]) |
| 17 |
{ |
| 18 |
case 0: |
| 19 |
message[0] = "* Um..."; |
| 20 |
message[1] = "* Well..."; |
| 21 |
message[2] = "* This resort has been a family# business for years."; |
| 22 |
message[3] = "* We use local honey in all of our# goodies while providing a warm# place to visit."; |
| 23 |
message[4] = "* It was started by my# great-great-uncle back in..."; |
| 24 |
message[5] = "* Or was it my# great-great-grandfather..."; |
| 25 |
message[6] = "* I..."; |
| 26 |
message[7] = "* I can't answer this customer's# simple question!"; |
| 27 |
message[8] = "* I'm not cut out for this job."; |
| 28 |
portrait[0] = 1406; |
| 29 |
portrait[1] = 1406; |
| 30 |
portrait[2] = 1402; |
| 31 |
portrait[3] = 1401; |
| 32 |
portrait[4] = 1409; |
| 33 |
portrait[5] = 1398; |
| 34 |
portrait[6] = 1407; |
| 35 |
portrait[7] = 1403; |
| 36 |
portrait[8] = 1403; |
| 37 |
point[0] = 1; |
| 38 |
point[1] = 1; |
| 39 |
point[2] = 1; |
| 40 |
point[3] = 1; |
| 41 |
point[4] = 1; |
| 42 |
point[5] = 1; |
| 43 |
point[6] = 1; |
| 44 |
point[7] = 1; |
| 45 |
point[8] = 1; |
| 46 |
talk_script[0] = scr_talking_honeydew_bear; |
| 47 |
talk_script[1] = scr_talking_honeydew_bear; |
| 48 |
talk_script[2] = scr_talking_honeydew_bear; |
| 49 |
talk_script[3] = scr_talking_honeydew_bear; |
| 50 |
talk_script[4] = scr_talking_honeydew_bear; |
| 51 |
talk_script[5] = scr_talking_honeydew_bear; |
| 52 |
talk_script[6] = scr_talking_honeydew_bear; |
| 53 |
talk_script[7] = scr_talking_honeydew_bear; |
| 54 |
talk_script[8] = scr_talking_honeydew_bear; |
| 55 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 56 |
action[i] = "Nothing"; |
| 57 |
action[2] = "Override"; |
| 58 |
action[7] = "Override"; |
| 59 |
action_follow_up[2] = "Nothing"; |
| 60 |
action_follow_up[7] = "Nothing"; |
| 61 |
action_script[2] = scr_shop_animation_override_honeydew_bear_hand_deux; |
| 62 |
action_script[7] = scr_shop_animation_override_honeydew_bear_head_down; |
| 63 |
message_end = 8; |
| 64 |
global.snowdin_flag[20] = 1; |
| 65 |
global.shop_talk[1] = "This resort (NEW)"; |
| 66 |
break; |
| 67 |
case 1: |
| 68 |
message[0] = "* So uhh, more about this# place..."; |
| 69 |
message[1] = "* Our amenities are neat!"; |
| 70 |
message[2] = "* The honey cooler, our coveted# latte machine... Oh, and the# space heater! That's a special# one!"; |
| 71 |
message[3] = "* It was donated to us by a real# nice engineer by the name of# Chujin! His apprentice helped# as well."; |
| 72 |
message[4] = "* He worked in the Steamworks# ages ago when it was, ya# know... operational."; |
| 73 |
message[5] = "* Of course, everyone around# here knew him for his# generosity and soft smile."; |
| 74 |
message[6] = "* Always wanted to make people# feel welcome!"; |
| 75 |
message[7] = "* The heat from that machine# often reminds me of those days..."; |
| 76 |
message[8] = "* I hope it does you too! If...# you were there, which you# weren't... "; |
| 77 |
message[9] = "* I'll shut up now."; |
| 78 |
portrait[0] = 1406; |
| 79 |
portrait[1] = 1402; |
| 80 |
portrait[2] = 1401; |
| 81 |
portrait[3] = 1402; |
| 82 |
portrait[4] = 1398; |
| 83 |
portrait[5] = 1409; |
| 84 |
portrait[6] = 1410; |
| 85 |
portrait[7] = 1409; |
| 86 |
portrait[8] = 1404; |
| 87 |
portrait[9] = 1403; |
| 88 |
point[0] = 1; |
| 89 |
point[1] = 1; |
| 90 |
point[2] = 1; |
| 91 |
point[3] = 1; |
| 92 |
point[4] = 1; |
| 93 |
point[5] = 1; |
| 94 |
point[6] = 1; |
| 95 |
point[7] = 1; |
| 96 |
point[8] = 1; |
| 97 |
point[9] = 1; |
| 98 |
talk_script[0] = scr_talking_honeydew_bear; |
| 99 |
talk_script[1] = scr_talking_honeydew_bear; |
| 100 |
talk_script[2] = scr_talking_honeydew_bear; |
| 101 |
talk_script[3] = scr_talking_honeydew_bear; |
| 102 |
talk_script[4] = scr_talking_honeydew_bear; |
| 103 |
talk_script[5] = scr_talking_honeydew_bear; |
| 104 |
talk_script[6] = scr_talking_honeydew_bear; |
| 105 |
talk_script[7] = scr_talking_honeydew_bear; |
| 106 |
talk_script[8] = scr_talking_honeydew_bear; |
| 107 |
talk_script[9] = scr_talking_honeydew_bear; |
| 108 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 109 |
action[i] = "Nothing"; |
| 110 |
action[1] = "Override"; |
| 111 |
action_follow_up[1] = "Nothing"; |
| 112 |
action_script[1] = scr_shop_animation_override_honeydew_bear_hand_deux; |
| 113 |
action[9] = "Override"; |
| 114 |
action_follow_up[9] = "Nothing"; |
| 115 |
action_script[9] = scr_shop_animation_override_honeydew_bear_head_down; |
| 116 |
message_end = 9; |
| 117 |
global.shop_talk[1] = "This resort"; |
| 118 |
break; |
| 119 |
} |
| 120 |
} |
| 121 |
if (buy_shop_screen_number == 2) |
| 122 |
{ |
| 123 |
message[0] = "* It's better than ever."; |
| 124 |
message[1] = "* This is the place to be in# Snowdin!"; |
| 125 |
message[2] = "* Some come for the band, some for# the hotspring..."; |
| 126 |
message[3] = "* But the monsters love our coffee# the most."; |
| 127 |
message[4] = "* I don't blame them one bit."; |
| 128 |
message[5] = "* It's a sweet blend of coffee# beans, hazelnut creamer, and# honey, straight from the forest."; |
| 129 |
message[6] = "* I've already had thirteen cups# this morning!"; |
| 130 |
portrait[0] = 1410; |
| 131 |
portrait[1] = 1402; |
| 132 |
portrait[2] = 1409; |
| 133 |
portrait[3] = 1401; |
| 134 |
portrait[4] = 1409; |
| 135 |
portrait[5] = 1402; |
| 136 |
portrait[6] = 1399; |
| 137 |
point[0] = 1; |
| 138 |
point[1] = 1; |
| 139 |
point[2] = 1; |
| 140 |
point[3] = 1; |
| 141 |
point[4] = 1; |
| 142 |
point[5] = 1; |
| 143 |
point[6] = 1; |
| 144 |
talk_script[0] = scr_talking_honeydew_bear; |
| 145 |
talk_script[1] = scr_talking_honeydew_bear; |
| 146 |
talk_script[2] = scr_talking_honeydew_bear; |
| 147 |
talk_script[3] = scr_talking_honeydew_bear; |
| 148 |
talk_script[4] = scr_talking_honeydew_bear; |
| 149 |
talk_script[5] = scr_talking_honeydew_bear; |
| 150 |
talk_script[6] = scr_talking_honeydew_bear; |
| 151 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 152 |
action[i] = "Nothing"; |
| 153 |
action[1] = "Override"; |
| 154 |
action[3] = "Override"; |
| 155 |
action[5] = "Override"; |
| 156 |
action_follow_up[1] = "Nothing"; |
| 157 |
action_follow_up[3] = "Nothing"; |
| 158 |
action_follow_up[5] = "Nothing"; |
| 159 |
action_script[1] = scr_shop_animation_override_honeydew_bear_hand_deux; |
| 160 |
action_script[3] = scr_shop_animation_override_honeydew_bear_hand; |
| 161 |
action_script[5] = scr_shop_animation_override_honeydew_bear_hand_deux; |
| 162 |
message_end = 6; |
| 163 |
} |
| 164 |
if (buy_shop_screen_number == 3) |
| 165 |
{ |
| 166 |
message[0] = "* The band?"; |
| 167 |
message[1] = "* Let's see..."; |
| 168 |
message[2] = "* We have a few acts that come# here to play."; |
| 169 |
message[3] = "* The band is a very popular one# from Hotland."; |
| 170 |
message[4] = "* Oh! You should TOTALLY hear# their new single."; |
| 171 |
message[5] = "* I especially love the chorus!"; |
| 172 |
message[6] = "* It's so good and-"; |
| 173 |
message[7] = "* and..."; |
| 174 |
message[8] = "* Oh no."; |
| 175 |
message[9] = "* I've just been talking about# what I like."; |
| 176 |
message[10] = "* You must be so bored..."; |
| 177 |
message[11] = "* This is why I don't like# conversations."; |
| 178 |
portrait[0] = 1398; |
| 179 |
portrait[1] = 1398; |
| 180 |
portrait[2] = 1402; |
| 181 |
portrait[3] = 1401; |
| 182 |
portrait[4] = 1399; |
| 183 |
portrait[5] = 1399; |
| 184 |
portrait[6] = 1399; |
| 185 |
portrait[7] = 1406; |
| 186 |
portrait[8] = 1404; |
| 187 |
portrait[9] = 1406; |
| 188 |
portrait[10] = 1404; |
| 189 |
portrait[11] = 1407; |
| 190 |
point[0] = 1; |
| 191 |
point[1] = 1; |
| 192 |
point[2] = 1; |
| 193 |
point[3] = 1; |
| 194 |
point[4] = 1; |
| 195 |
point[5] = 1; |
| 196 |
point[6] = 1; |
| 197 |
point[7] = 1; |
| 198 |
point[8] = 1; |
| 199 |
point[9] = 1; |
| 200 |
point[10] = 1; |
| 201 |
point[11] = 1; |
| 202 |
talk_script[0] = scr_talking_honeydew_bear; |
| 203 |
talk_script[1] = scr_talking_honeydew_bear; |
| 204 |
talk_script[2] = scr_talking_honeydew_bear; |
| 205 |
talk_script[3] = scr_talking_honeydew_bear; |
| 206 |
talk_script[4] = scr_talking_honeydew_bear; |
| 207 |
talk_script[5] = scr_talking_honeydew_bear; |
| 208 |
talk_script[6] = scr_talking_honeydew_bear; |
| 209 |
talk_script[7] = scr_talking_honeydew_bear; |
| 210 |
talk_script[8] = scr_talking_honeydew_bear; |
| 211 |
talk_script[9] = scr_talking_honeydew_bear; |
| 212 |
talk_script[10] = scr_talking_honeydew_bear; |
| 213 |
talk_script[11] = scr_talking_honeydew_bear; |
| 214 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 215 |
action[i] = "Nothing"; |
| 216 |
action[2] = "Override"; |
| 217 |
action_follow_up[2] = "Nothing"; |
| 218 |
action_script[2] = scr_shop_animation_override_honeydew_bear_hand_deux; |
| 219 |
message_end = 11; |
| 220 |
} |
| 221 |
if (buy_shop_screen_number == 4) |
| 222 |
{ |
| 223 |
message[0] = "* That name rings a bell."; |
| 224 |
message[1] = "* Hmm..."; |
| 225 |
message[2] = "* Oh, I remember!"; |
| 226 |
message[3] = "* Strange little guy."; |
| 227 |
message[4] = "* He would often visit here, sit# down, and watch the band."; |
| 228 |
message[5] = "* It looked like he was in a# trance every time he watched# them."; |
| 229 |
message[6] = "* I always wanted to talk to him,# but..."; |
| 230 |
message[7] = "* The thought of socializing that# much always scared me..."; |
| 231 |
message[8] = "* Before I could muster the# courage, he suddenly# stopped visiting."; |
| 232 |
message[9] = "* I wonder where he went?"; |
| 233 |
message[10] = "* If you see him, be sure to tell# him he's always welcome here!"; |
| 234 |
portrait[0] = 1398; |
| 235 |
portrait[1] = 1398; |
| 236 |
portrait[2] = 1410; |
| 237 |
portrait[3] = 1409; |
| 238 |
portrait[4] = 1402; |
| 239 |
portrait[5] = 1398; |
| 240 |
portrait[6] = 1406; |
| 241 |
portrait[7] = 1404; |
| 242 |
portrait[8] = 1407; |
| 243 |
portrait[9] = 1398; |
| 244 |
portrait[10] = 1410; |
| 245 |
point[0] = 1; |
| 246 |
point[1] = 1; |
| 247 |
point[2] = 1; |
| 248 |
point[3] = 1; |
| 249 |
point[4] = 1; |
| 250 |
point[5] = 1; |
| 251 |
point[6] = 1; |
| 252 |
point[7] = 1; |
| 253 |
point[8] = 1; |
| 254 |
point[9] = 1; |
| 255 |
point[10] = 1; |
| 256 |
talk_script[0] = scr_talking_honeydew_bear; |
| 257 |
talk_script[1] = scr_talking_honeydew_bear; |
| 258 |
talk_script[2] = scr_talking_honeydew_bear; |
| 259 |
talk_script[3] = scr_talking_honeydew_bear; |
| 260 |
talk_script[4] = scr_talking_honeydew_bear; |
| 261 |
talk_script[5] = scr_talking_honeydew_bear; |
| 262 |
talk_script[6] = scr_talking_honeydew_bear; |
| 263 |
talk_script[7] = scr_talking_honeydew_bear; |
| 264 |
talk_script[8] = scr_talking_honeydew_bear; |
| 265 |
talk_script[9] = scr_talking_honeydew_bear; |
| 266 |
talk_script[10] = scr_talking_honeydew_bear; |
| 267 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 268 |
action[i] = "Nothing"; |
| 269 |
action[4] = "Override"; |
| 270 |
action_follow_up[4] = "Nothing"; |
| 271 |
action_script[4] = scr_shop_animation_override_honeydew_bear_hand_deux; |
| 272 |
message_end = 10; |
| 273 |
} |
| 274 |
} |
| 275 |
else |
| 276 |
{ |
| 277 |
if (buy_shop_screen_number == 1) |
| 278 |
{ |
| 279 |
message[0] = "* You don't know what the Royal# Guard is?#"; |
| 280 |
message[1] = "* Why they're the peacekeepers# of the Underground!#"; |
| 281 |
message[2] = "* They set up stations all# around and keep watch for# wrongdoers.#"; |
| 282 |
message[3] = "* Typically, they handle small# stuff. Schemers and scammers,# you know.#"; |
| 283 |
message[4] = "* But then there are the big# jobs. Jobs that don't come# around very often.#"; |
| 284 |
message[5] = "* I... don't think you've# learned about that particular# subject in school yet, by the# looks of you.#"; |
| 285 |
message[6] = "* You gotta be REALLY mature# before that enters the# curriculum. Like... a# highschooler.#"; |
| 286 |
message[7] = "* Sooo... sorry! I wouldn't want# to spoil your homework!"; |
| 287 |
portrait[0] = 1398; |
| 288 |
portrait[1] = 1401; |
| 289 |
portrait[2] = 1402; |
| 290 |
portrait[3] = 1409; |
| 291 |
portrait[4] = 1409; |
| 292 |
portrait[5] = 1406; |
| 293 |
portrait[6] = 1408; |
| 294 |
portrait[7] = 1404; |
| 295 |
point[0] = 1; |
| 296 |
point[1] = 1; |
| 297 |
point[2] = 1; |
| 298 |
point[3] = 1; |
| 299 |
point[4] = 1; |
| 300 |
point[5] = 1; |
| 301 |
point[6] = 1; |
| 302 |
point[7] = 1; |
| 303 |
talk_script[0] = scr_talking_honeydew_bear; |
| 304 |
talk_script[1] = scr_talking_honeydew_bear; |
| 305 |
talk_script[2] = scr_talking_honeydew_bear; |
| 306 |
talk_script[3] = scr_talking_honeydew_bear; |
| 307 |
talk_script[4] = scr_talking_honeydew_bear; |
| 308 |
talk_script[5] = scr_talking_honeydew_bear; |
| 309 |
talk_script[6] = scr_talking_honeydew_bear; |
| 310 |
talk_script[7] = scr_talking_honeydew_bear; |
| 311 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 312 |
action[i] = "Nothing"; |
| 313 |
action[1] = "Override"; |
| 314 |
action_follow_up[1] = "Nothing"; |
| 315 |
action_script[1] = scr_shop_animation_override_honeydew_bear_hand; |
| 316 |
message_end = 7; |
| 317 |
} |
| 318 |
if (buy_shop_screen_number == 2) |
| 319 |
{ |
| 320 |
if (global.snowdin_flag[20] < 2) |
| 321 |
{ |
| 322 |
message[0] = "* \"Mo?\""; |
| 323 |
message[1] = "* Ohhh! \"More!\", You want more of# something?#"; |
| 324 |
message[2] = "* Coffee? Live music? Let me# know and I'll see what I can# do!"; |
| 325 |
portrait[0] = 1398; |
| 326 |
portrait[1] = 1410; |
| 327 |
portrait[2] = 1409; |
| 328 |
point[0] = 1; |
| 329 |
point[1] = 1; |
| 330 |
point[2] = 1; |
| 331 |
talk_script[0] = scr_talking_honeydew_bear; |
| 332 |
talk_script[1] = scr_talking_honeydew_bear; |
| 333 |
talk_script[2] = scr_talking_honeydew_bear; |
| 334 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 335 |
action[i] = "Nothing"; |
| 336 |
global.snowdin_flag[20] = 2; |
| 337 |
global.shop_talk[2] = "No, Mo"; |
| 338 |
message_end = 2; |
| 339 |
} |
| 340 |
else |
| 341 |
{ |
| 342 |
message[0] = "* No more? Um, alright then...#"; |
| 343 |
message[1] = "* ...What? #"; |
| 344 |
message[2] = "* Something wrong? You look# annoyed...#"; |
| 345 |
message[3] = "* I-I didn't mean to upset you# if I did!#"; |
| 346 |
message[4] = "* (How in the world do I# communicate with children???)#"; |
| 347 |
message[5] = "* Uhhh - do you like video# games? There's an arcade# located in the Dunes!#"; |
| 348 |
message[6] = "* You should ask your parents to# take you there!#"; |
| 349 |
message[7] = "* (Did that work?)"; |
| 350 |
portrait[0] = 1398; |
| 351 |
portrait[1] = 1404; |
| 352 |
portrait[2] = 1406; |
| 353 |
portrait[3] = 1404; |
| 354 |
portrait[4] = 1403; |
| 355 |
portrait[5] = 1404; |
| 356 |
portrait[6] = 1404; |
| 357 |
portrait[7] = 1411; |
| 358 |
point[0] = 1; |
| 359 |
point[1] = 1; |
| 360 |
point[2] = 1; |
| 361 |
point[3] = 1; |
| 362 |
point[4] = 1; |
| 363 |
point[5] = 1; |
| 364 |
point[6] = 1; |
| 365 |
point[7] = 1; |
| 366 |
talk_script[0] = scr_talking_honeydew_bear; |
| 367 |
talk_script[1] = scr_talking_honeydew_bear; |
| 368 |
talk_script[2] = scr_talking_honeydew_bear; |
| 369 |
talk_script[3] = scr_talking_honeydew_bear; |
| 370 |
talk_script[4] = scr_talking_honeydew_bear; |
| 371 |
talk_script[5] = scr_talking_honeydew_bear; |
| 372 |
talk_script[6] = scr_talking_honeydew_bear; |
| 373 |
talk_script[7] = scr_talking_honeydew_bear; |
| 374 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 375 |
action[i] = "Nothing"; |
| 376 |
action[4] = "Override"; |
| 377 |
action_follow_up[4] = "Nothing"; |
| 378 |
action_script[4] = scr_shop_animation_override_honeydew_bear_head_down; |
| 379 |
global.snowdin_flag[20] = 1; |
| 380 |
global.shop_talk[2] = "Mo"; |
| 381 |
message_end = 7; |
| 382 |
} |
| 383 |
} |
| 384 |
if (buy_shop_screen_number == 3) |
| 385 |
{ |
| 386 |
message[0] = "* The snow should stop falling# soon. Usually lasts a day at a# time.#"; |
| 387 |
message[1] = "* It's all super interesting!#"; |
| 388 |
message[2] = "* The Underground is large# enough to house its own# ecosystem, did you know that?#"; |
| 389 |
message[3] = "* That's why snow covers the# ground and plant life surrounds# us despite the obvious lack of# sunlight.#"; |
| 390 |
message[4] = "* There's also these gemstone# things but that's a whole other# can of snails...#"; |
| 391 |
message[5] = "* Oh, s-sorry for the lecture!#"; |
| 392 |
message[6] = "* I kind of want to be a teacher# when I get older... It's not# important......"; |
| 393 |
portrait[0] = 1409; |
| 394 |
portrait[1] = 1409; |
| 395 |
portrait[2] = 1402; |
| 396 |
portrait[3] = 1401; |
| 397 |
portrait[4] = 1398; |
| 398 |
portrait[5] = 1404; |
| 399 |
portrait[6] = 1406; |
| 400 |
point[0] = 1; |
| 401 |
point[1] = 1; |
| 402 |
point[2] = 1; |
| 403 |
point[3] = 1; |
| 404 |
point[4] = 1; |
| 405 |
point[5] = 1; |
| 406 |
point[6] = 1; |
| 407 |
talk_script[0] = scr_talking_honeydew_bear; |
| 408 |
talk_script[1] = scr_talking_honeydew_bear; |
| 409 |
talk_script[2] = scr_talking_honeydew_bear; |
| 410 |
talk_script[3] = scr_talking_honeydew_bear; |
| 411 |
talk_script[4] = scr_talking_honeydew_bear; |
| 412 |
talk_script[5] = scr_talking_honeydew_bear; |
| 413 |
talk_script[6] = scr_talking_honeydew_bear; |
| 414 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 415 |
action[i] = "Nothing"; |
| 416 |
action[2] = "Override"; |
| 417 |
action_follow_up[2] = "Nothing"; |
| 418 |
action_script[2] = scr_shop_animation_override_honeydew_bear_hand_deux; |
| 419 |
message_end = 6; |
| 420 |
} |
| 421 |
if (buy_shop_screen_number == 4) |
| 422 |
{ |
| 423 |
message[0] = "* You want to h-hear a joke???#"; |
| 424 |
message[1] = "* (The things I do for# customers...)#"; |
| 425 |
message[2] = "* Alright, uh... Let me think...#"; |
| 426 |
message[3] = "* Okay, here's one:#"; |
| 427 |
message[4] = "* Why did the dishonest monster# get fired from his job?#"; |
| 428 |
message[5] = "* ...#"; |
| 429 |
message[6] = "* He was caught lying around!# Heh...#"; |
| 430 |
message[7] = "* ...#"; |
| 431 |
message[8] = "* ...Not even a chuckle? Man...#"; |
| 432 |
message[9] = "* Definitely keeping this off# the daily report."; |
| 433 |
portrait[0] = 1404; |
| 434 |
portrait[1] = 1411; |
| 435 |
portrait[2] = 1406; |
| 436 |
portrait[3] = 1404; |
| 437 |
portrait[4] = 1402; |
| 438 |
portrait[5] = 1406; |
| 439 |
portrait[6] = 1404; |
| 440 |
portrait[7] = 1406; |
| 441 |
portrait[8] = 1411; |
| 442 |
portrait[9] = 1404; |
| 443 |
point[0] = 1; |
| 444 |
point[1] = 1; |
| 445 |
point[2] = 1; |
| 446 |
point[3] = 1; |
| 447 |
point[4] = 1; |
| 448 |
point[5] = 1; |
| 449 |
point[6] = 1; |
| 450 |
point[7] = 1; |
| 451 |
point[8] = 1; |
| 452 |
point[9] = 1; |
| 453 |
talk_script[0] = scr_talking_honeydew_bear; |
| 454 |
talk_script[1] = scr_talking_honeydew_bear; |
| 455 |
talk_script[2] = scr_talking_honeydew_bear; |
| 456 |
talk_script[3] = scr_talking_honeydew_bear; |
| 457 |
talk_script[4] = scr_talking_honeydew_bear; |
| 458 |
talk_script[5] = scr_talking_honeydew_bear; |
| 459 |
talk_script[6] = scr_talking_honeydew_bear; |
| 460 |
talk_script[7] = scr_talking_honeydew_bear; |
| 461 |
talk_script[8] = scr_talking_honeydew_bear; |
| 462 |
talk_script[9] = scr_talking_honeydew_bear; |
| 463 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 464 |
action[i] = "Nothing"; |
| 465 |
action[4] = "Override"; |
| 466 |
action_follow_up[4] = "Nothing"; |
| 467 |
action_script[4] = scr_shop_animation_override_honeydew_bear_hand_deux; |
| 468 |
message_end = 9; |
| 469 |
} |
| 470 |
} |
| 471 |
} |
| 472 |
if (shop_name == "Wild East Gunshop") |
| 473 |
{ |
| 474 |
if (global.dunes_flag[20] >= 9 && global.dunes_flag[24] == 0) |
| 475 |
{ |
| 476 |
message[0] = "* What occured in the square?\t"; |
| 477 |
message[1] = "* North Star just walked by my# shop while staring at the# ground."; |
| 478 |
message[2] = "* It isn't a trouble of mine# but... maybe you should check in# on him?\t"; |
| 479 |
message[3] = "* If you think it's important# that is. Ahem."; |
| 480 |
portrait[0] = 1412; |
| 481 |
portrait[1] = 1412; |
| 482 |
portrait[2] = 1412; |
| 483 |
portrait[3] = 1412; |
| 484 |
point[0] = 1; |
| 485 |
point[1] = 1; |
| 486 |
point[2] = 1; |
| 487 |
point[3] = 1; |
| 488 |
talk_script[0] = scr_talking_blackjack; |
| 489 |
talk_script[1] = scr_talking_blackjack; |
| 490 |
talk_script[2] = scr_talking_blackjack; |
| 491 |
talk_script[3] = scr_talking_blackjack; |
| 492 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 493 |
action[i] = "Nothing"; |
| 494 |
message_end = 3; |
| 495 |
autoskip = true; |
| 496 |
} |
| 497 |
else if (global.dunes_flag[24] != 0) |
| 498 |
{ |
| 499 |
if (buy_shop_screen_number == 1) |
| 500 |
{ |
| 501 |
if (global.dunes_flag[47] == 0) |
| 502 |
{ |
| 503 |
message[0] = "* How old am I? How old do I# look?#"; |
| 504 |
message[1] = "* Believe it or not, I was born# with gray hair. Got it from my# father.#"; |
| 505 |
message[2] = "* But yes... I am what they call# a \"senior citizen.\" Which only# means I am much wiser than you# youngsters!#"; |
| 506 |
message[3] = "* Because I've been around, I do# have some interesting history# if you would like to hear it."; |
| 507 |
portrait[0] = 1419; |
| 508 |
portrait[1] = 1419; |
| 509 |
portrait[2] = 1419; |
| 510 |
portrait[3] = 1412; |
| 511 |
point[0] = 1; |
| 512 |
point[1] = 1; |
| 513 |
point[2] = 1; |
| 514 |
point[3] = 1; |
| 515 |
talk_script[0] = scr_talking_blackjack; |
| 516 |
talk_script[1] = scr_talking_blackjack; |
| 517 |
talk_script[2] = scr_talking_blackjack; |
| 518 |
talk_script[3] = scr_talking_blackjack; |
| 519 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 520 |
action[i] = "Nothing"; |
| 521 |
action[0] = "Override"; |
| 522 |
action[3] = "Override"; |
| 523 |
action_follow_up[0] = "Nothing"; |
| 524 |
action_follow_up[3] = "Nothing"; |
| 525 |
action_script[0] = scr_shop_animation_override_wildeast_blackjack_gun; |
| 526 |
action_script[3] = scr_shop_animation_override_wildeast_blackjack_gun_holster; |
| 527 |
message_end = 3; |
| 528 |
global.shop_talk[1] = "Your History (NEW)"; |
| 529 |
global.dunes_flag[47] = 1; |
| 530 |
} |
| 531 |
else if (global.dunes_flag[47] == 1) |
| 532 |
{ |
| 533 |
message[0] = "* I was born during the war.# Mere weeks before our# Underground imprisonment.#"; |
| 534 |
message[1] = "* My father was a soldier in# King ASGORE's army. And a# soldier was all he ever# became.#"; |
| 535 |
message[2] = "* When my mother got the word# that monsterkind had to# withdraw, she refused to leave.# Insisted on searching for my# father instead.#"; |
| 536 |
message[3] = "* ...Despite pleas from# officers, there was no changing# her mind. #"; |
| 537 |
message[4] = "* I was promptly given to a# nanny and raised in this very# mountain.#"; |
| 538 |
message[5] = "* But so goes life in such# circumstances. Not everyone# gets it easy.#"; |
| 539 |
message[6] = "* I will say, these kids out# here... While they can be# bothersome, they are lucky.#"; |
| 540 |
message[7] = "* The Underground isn't ideal# but from the ripples I grew up# feeling, it is much better than# the strife of days past.#"; |
| 541 |
message[8] = "* I'm thankful for that."; |
| 542 |
portrait[0] = 1412; |
| 543 |
portrait[1] = 1412; |
| 544 |
portrait[2] = 1412; |
| 545 |
portrait[3] = 1412; |
| 546 |
portrait[4] = 1412; |
| 547 |
portrait[5] = 1412; |
| 548 |
portrait[6] = 1412; |
| 549 |
portrait[7] = 1412; |
| 550 |
portrait[8] = 1412; |
| 551 |
point[0] = 1; |
| 552 |
point[1] = 1; |
| 553 |
point[2] = 1; |
| 554 |
point[3] = 1; |
| 555 |
point[4] = 1; |
| 556 |
point[5] = 1; |
| 557 |
point[6] = 1; |
| 558 |
point[7] = 1; |
| 559 |
point[8] = 1; |
| 560 |
talk_script[0] = scr_talking_blackjack; |
| 561 |
talk_script[1] = scr_talking_blackjack; |
| 562 |
talk_script[2] = scr_talking_blackjack; |
| 563 |
talk_script[3] = scr_talking_blackjack; |
| 564 |
talk_script[4] = scr_talking_blackjack; |
| 565 |
talk_script[5] = scr_talking_blackjack; |
| 566 |
talk_script[6] = scr_talking_blackjack; |
| 567 |
talk_script[7] = scr_talking_blackjack; |
| 568 |
talk_script[8] = scr_talking_blackjack; |
| 569 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 570 |
action[i] = "Nothing"; |
| 571 |
message_end = 8; |
| 572 |
global.shop_talk[1] = "Your History"; |
| 573 |
} |
| 574 |
} |
| 575 |
if (buy_shop_screen_number == 2) |
| 576 |
{ |
| 577 |
message[0] = "* North Star's posse are friends# of his from highschool, I# believe.#"; |
| 578 |
message[1] = "* There, they started a club to# talk about movies and dress up# to go on imaginary adventures.# Almost like a permanent Pumpkin# Day.#"; |
| 579 |
message[2] = "* Some think that they're a# little old to be doing such# things but it's pretty# harmless.#"; |
| 580 |
message[3] = "* ...What am I saying? It isn't# harmless! They harm me almost# every day!#"; |
| 581 |
message[4] = "* Did you know that Ace and# Mooch installed a speaker# system throughout the town? #"; |
| 582 |
message[5] = "* They use it to play little# jingles and this dreadful song# that loops over and over! It# even changes arrangements in# certain buildings!#"; |
| 583 |
message[6] = "* Every morning at seven they# wake me up with an eagle# screech!#"; |
| 584 |
message[7] = "* I've tried telling Ace that# it's SUPPOSED to be a rooster# crow but he always says# \"Roosters and crows can't get# together like that.\"#"; |
| 585 |
message[8] = "* They COULD if it was true# LOVE!!!#"; |
| 586 |
message[9] = "* (Pant... pant...)#"; |
| 587 |
message[10] = "* ...#"; |
| 588 |
message[11] = "* ...What were we speaking# about?"; |
| 589 |
portrait[0] = 1412; |
| 590 |
portrait[1] = 1412; |
| 591 |
portrait[2] = 1412; |
| 592 |
portrait[3] = 1419; |
| 593 |
portrait[4] = 1419; |
| 594 |
portrait[5] = 1419; |
| 595 |
portrait[6] = 1419; |
| 596 |
portrait[7] = 1419; |
| 597 |
portrait[8] = 1419; |
| 598 |
portrait[9] = 1419; |
| 599 |
portrait[10] = 1412; |
| 600 |
portrait[11] = 1412; |
| 601 |
point[0] = 1; |
| 602 |
point[1] = 1; |
| 603 |
point[2] = 1; |
| 604 |
point[3] = 1; |
| 605 |
point[4] = 1; |
| 606 |
point[5] = 1; |
| 607 |
point[6] = 1; |
| 608 |
point[7] = 1; |
| 609 |
point[8] = 1; |
| 610 |
point[9] = 1; |
| 611 |
point[10] = 1; |
| 612 |
point[11] = 1; |
| 613 |
talk_script[0] = scr_talking_blackjack; |
| 614 |
talk_script[1] = scr_talking_blackjack; |
| 615 |
talk_script[2] = scr_talking_blackjack; |
| 616 |
talk_script[3] = scr_talking_blackjack; |
| 617 |
talk_script[4] = scr_talking_blackjack; |
| 618 |
talk_script[5] = scr_talking_blackjack; |
| 619 |
talk_script[6] = scr_talking_blackjack; |
| 620 |
talk_script[7] = scr_talking_blackjack; |
| 621 |
talk_script[8] = scr_talking_blackjack; |
| 622 |
talk_script[9] = scr_talking_blackjack; |
| 623 |
talk_script[10] = scr_talking_blackjack; |
| 624 |
talk_script[11] = scr_talking_blackjack; |
| 625 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 626 |
action[i] = "Nothing"; |
| 627 |
action[3] = "Override"; |
| 628 |
action_follow_up[3] = "Nothing"; |
| 629 |
action_script[3] = scr_shop_animation_override_wildeast_blackjack_gun; |
| 630 |
action[10] = "Override"; |
| 631 |
action_follow_up[10] = "Nothing"; |
| 632 |
action_script[10] = scr_shop_animation_override_wildeast_blackjack_gun_holster; |
| 633 |
message_end = 11; |
| 634 |
} |
| 635 |
if (buy_shop_screen_number == 3) |
| 636 |
{ |
| 637 |
if (global.dunes_flag[48] == 0) |
| 638 |
{ |
| 639 |
message[0] = "* Humans, huh?#"; |
| 640 |
message[1] = "* Well, I'm afraid there's no# sugar-coating it. Humans such# as yourself are widely# disdained in the Underground.#"; |
| 641 |
message[2] = "* It's popular to root for their# annihilation, even.#"; |
| 642 |
message[3] = "* So much loss... So much grief...# #"; |
| 643 |
message[4] = "* The wicked actions of# humankind are forever etched in# our history, only to subside# once King ASGORE obtains seven# of their SOULs and judgment is# brought upon the Surface.#"; |
| 644 |
message[5] = "* Then you wonder, \"How can a# town like the Wild East exist# in such a society?\" Well it# isn't without its controversy.#"; |
| 645 |
message[6] = "* Most are indifferent,# preferring not to acknowledge# it.#"; |
| 646 |
message[7] = "* But some make their opinions# very clear, stating that the# town's making light of a# serious situation, or even that# we're traitors to monsterkind# itself.#"; |
| 647 |
message[8] = "* Rather harsh, right?#"; |
| 648 |
message[9] = "* I believe everyone who# participates is just fascinated# with the Surface world. Whether# it be historical, or plain old# escapism.#"; |
| 649 |
message[10] = "* There's nothing wrong with# finding an appreciation for# such things, the way I see it."; |
| 650 |
portrait[0] = 1412; |
| 651 |
portrait[1] = 1419; |
| 652 |
portrait[2] = 1419; |
| 653 |
portrait[3] = 1419; |
| 654 |
portrait[4] = 1419; |
| 655 |
portrait[5] = 1419; |
| 656 |
portrait[6] = 1419; |
| 657 |
portrait[7] = 1419; |
| 658 |
portrait[8] = 1412; |
| 659 |
portrait[9] = 1412; |
| 660 |
portrait[10] = 1412; |
| 661 |
point[0] = 1; |
| 662 |
point[1] = 1; |
| 663 |
point[2] = 1; |
| 664 |
point[3] = 1; |
| 665 |
point[4] = 1; |
| 666 |
point[5] = 1; |
| 667 |
point[6] = 1; |
| 668 |
point[7] = 1; |
| 669 |
point[8] = 1; |
| 670 |
point[9] = 1; |
| 671 |
point[10] = 1; |
| 672 |
talk_script[0] = scr_talking_blackjack; |
| 673 |
talk_script[1] = scr_talking_blackjack; |
| 674 |
talk_script[2] = scr_talking_blackjack; |
| 675 |
talk_script[3] = scr_talking_blackjack; |
| 676 |
talk_script[4] = scr_talking_blackjack; |
| 677 |
talk_script[5] = scr_talking_blackjack; |
| 678 |
talk_script[6] = scr_talking_blackjack; |
| 679 |
talk_script[7] = scr_talking_blackjack; |
| 680 |
talk_script[8] = scr_talking_blackjack; |
| 681 |
talk_script[9] = scr_talking_blackjack; |
| 682 |
talk_script[10] = scr_talking_blackjack; |
| 683 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 684 |
action[i] = "Nothing"; |
| 685 |
action[1] = "Override"; |
| 686 |
action[5] = "Override"; |
| 687 |
action[8] = "Override"; |
| 688 |
action_follow_up[1] = "Nothing"; |
| 689 |
action_follow_up[5] = "Nothing"; |
| 690 |
action_follow_up[8] = "Nothing"; |
| 691 |
action_script[1] = scr_shop_animation_override_wildeast_blackjack_gun; |
| 692 |
action_script[5] = scr_shop_animation_override_wildeast_blackjack_gun_spin; |
| 693 |
action_script[8] = scr_shop_animation_override_wildeast_blackjack_gun_holster; |
| 694 |
message_end = 10; |
| 695 |
global.shop_talk[3] = "Your Opinion (NEW)"; |
| 696 |
global.dunes_flag[48] = 1; |
| 697 |
} |
| 698 |
else if (global.dunes_flag[48] == 1) |
| 699 |
{ |
| 700 |
message[0] = "* My opinion on humans? Hmm...#\t"; |
| 701 |
message[1] = "* I've spent most of my life# disliking humans outright.# Justifiably so.#\t"; |
| 702 |
message[2] = "* But... as I've aged, I've# pondered over my bitterness.#\t"; |
| 703 |
message[3] = "* Thought that perhaps, this# feud is more nuanced than it# first appears?#\t"; |
| 704 |
message[4] = "* But even with all my years, I# still haven't reached the other# side, if I ever will.#"; |
| 705 |
message[5] = "* I do know that I dislike the# nature that drove humankind to# do what they did. #"; |
| 706 |
message[6] = "* The violence, the# selfishness...#"; |
| 707 |
message[7] = "* But that nature can reside in# anyone.#"; |
| 708 |
message[8] = "* At the end of the day, it's# about an individual's# character, you see. #"; |
| 709 |
message[9] = "* Whether or not they carry# civility and respect within# their SOUL.#"; |
| 710 |
message[10] = "* So far, I see those traits in# you, so I've given you a pass.#"; |
| 711 |
message[11] = "* And anyway, it would be# foolish of me to eliminate a# potential patron when they have# money to spend, haha!"; |
| 712 |
portrait[0] = 1412; |
| 713 |
portrait[1] = 1412; |
| 714 |
portrait[2] = 1412; |
| 715 |
portrait[3] = 1412; |
| 716 |
portrait[4] = 1412; |
| 717 |
portrait[5] = 1412; |
| 718 |
portrait[6] = 1412; |
| 719 |
portrait[7] = 1412; |
| 720 |
portrait[8] = 1412; |
| 721 |
portrait[9] = 1412; |
| 722 |
portrait[10] = 1412; |
| 723 |
portrait[11] = 1412; |
| 724 |
point[0] = 1; |
| 725 |
point[1] = 1; |
| 726 |
point[2] = 1; |
| 727 |
point[3] = 1; |
| 728 |
point[4] = 1; |
| 729 |
point[5] = 1; |
| 730 |
point[6] = 1; |
| 731 |
point[7] = 1; |
| 732 |
point[8] = 1; |
| 733 |
point[9] = 1; |
| 734 |
point[10] = 1; |
| 735 |
point[11] = 1; |
| 736 |
talk_script[0] = scr_talking_blackjack; |
| 737 |
talk_script[1] = scr_talking_blackjack; |
| 738 |
talk_script[2] = scr_talking_blackjack; |
| 739 |
talk_script[3] = scr_talking_blackjack; |
| 740 |
talk_script[4] = scr_talking_blackjack; |
| 741 |
talk_script[5] = scr_talking_blackjack; |
| 742 |
talk_script[6] = scr_talking_blackjack; |
| 743 |
talk_script[7] = scr_talking_blackjack; |
| 744 |
talk_script[8] = scr_talking_blackjack; |
| 745 |
talk_script[9] = scr_talking_blackjack; |
| 746 |
talk_script[10] = scr_talking_blackjack; |
| 747 |
talk_script[11] = scr_talking_blackjack; |
| 748 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 749 |
action[i] = "Nothing"; |
| 750 |
message_end = 11; |
| 751 |
global.shop_talk[3] = "Your Opinion"; |
| 752 |
} |
| 753 |
} |
| 754 |
if (buy_shop_screen_number == 4) |
| 755 |
{ |
| 756 |
message[0] = "* My life's dedication!#"; |
| 757 |
message[1] = "* I work with steel, iron, and# even a little silver and gold# when I'm feeling fancy.#"; |
| 758 |
message[2] = "* Mining Co. is still uncovering# many such materials so I buy it# from them at the beginning of# each month.#"; |
| 759 |
message[3] = "* Creating practical and# beautiful items from rubble is# endearing. I learned everything# I know from a job in New Home# where I made armor for Royal# Guards.#"; |
| 760 |
message[4] = "* The head smith who taught me -# rumor was that he helped King# ASGORE forge his mighty# trident.#"; |
| 761 |
message[5] = "* Of course, naysayers tout that# it's made of pure magic but I# don't believe them!#"; |
| 762 |
message[6] = "* You do know that ASGORE wields# a trident, correct? An absolute# masterwork it is!#\t"; |
| 763 |
message[7] = "* His armor is wonderfully# crafted as well. I've heard# it's impenetrable!#\t"; |
| 764 |
message[8] = "* Such a respectable monster# must look the part and he# spared no expense!"; |
| 765 |
portrait[0] = 1412; |
| 766 |
portrait[1] = 1412; |
| 767 |
portrait[2] = 1412; |
| 768 |
portrait[3] = 1412; |
| 769 |
portrait[4] = 1412; |
| 770 |
portrait[5] = 1412; |
| 771 |
portrait[6] = 1419; |
| 772 |
portrait[7] = 1419; |
| 773 |
portrait[8] = 1412; |
| 774 |
point[0] = 1; |
| 775 |
point[1] = 1; |
| 776 |
point[2] = 1; |
| 777 |
point[3] = 1; |
| 778 |
point[4] = 1; |
| 779 |
point[5] = 1; |
| 780 |
point[6] = 1; |
| 781 |
point[7] = 1; |
| 782 |
point[8] = 1; |
| 783 |
talk_script[0] = scr_talking_blackjack; |
| 784 |
talk_script[1] = scr_talking_blackjack; |
| 785 |
talk_script[2] = scr_talking_blackjack; |
| 786 |
talk_script[3] = scr_talking_blackjack; |
| 787 |
talk_script[4] = scr_talking_blackjack; |
| 788 |
talk_script[5] = scr_talking_blackjack; |
| 789 |
talk_script[6] = scr_talking_blackjack; |
| 790 |
talk_script[7] = scr_talking_blackjack; |
| 791 |
talk_script[8] = scr_talking_blackjack; |
| 792 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 793 |
action[i] = "Nothing"; |
| 794 |
action[6] = "Override"; |
| 795 |
action_follow_up[6] = "Nothing"; |
| 796 |
action_script[6] = scr_shop_animation_override_wildeast_blackjack_gun; |
| 797 |
action[7] = "Override"; |
| 798 |
action_follow_up[7] = "Nothing"; |
| 799 |
action_script[7] = scr_shop_animation_override_wildeast_blackjack_gun_spin; |
| 800 |
action[8] = "Override"; |
| 801 |
action_follow_up[8] = "Nothing"; |
| 802 |
action_script[8] = scr_shop_animation_override_wildeast_blackjack_gun_holster; |
| 803 |
message_end = 8; |
| 804 |
} |
| 805 |
} |
| 806 |
else |
| 807 |
{ |
| 808 |
if (buy_shop_screen_number == 1) |
| 809 |
{ |
| 810 |
message[0] = "* I was hoping you wouldn't ask# about them..."; |
| 811 |
message[1] = "* Sigh..."; |
| 812 |
message[2] = "* Young hooligans are all they# are."; |
| 813 |
message[3] = "* Hooligans I'm forced to put up# with to keep my business afloat."; |
| 814 |
message[4] = "* They have no respect for the# fine arms I produce, always# waving them around like they're# some child's toy!"; |
| 815 |
message[5] = "* However, I have learned how to# benefit off their behavior."; |
| 816 |
message[6] = "* I'm the only monster around# that provides such quality# weapons, so whenever they push# me, I push back and threaten to# close shop."; |
| 817 |
message[7] = "* They always crumble and end up# paying far more than the weapon# they want is worth."; |
| 818 |
message[8] = "* A little money is worth a few# headaches, haha!"; |
| 819 |
portrait[0] = 1412; |
| 820 |
portrait[1] = 1412; |
| 821 |
portrait[2] = 1419; |
| 822 |
portrait[3] = 1419; |
| 823 |
portrait[4] = 1419; |
| 824 |
portrait[5] = 1419; |
| 825 |
portrait[6] = 1419; |
| 826 |
portrait[7] = 1419; |
| 827 |
portrait[8] = 1412; |
| 828 |
point[0] = 1; |
| 829 |
point[1] = 1; |
| 830 |
point[2] = 1; |
| 831 |
point[3] = 1; |
| 832 |
point[4] = 1; |
| 833 |
point[5] = 1; |
| 834 |
point[6] = 1; |
| 835 |
point[7] = 1; |
| 836 |
point[8] = 1; |
| 837 |
talk_script[0] = scr_talking_blackjack; |
| 838 |
talk_script[1] = scr_talking_blackjack; |
| 839 |
talk_script[2] = scr_talking_blackjack; |
| 840 |
talk_script[3] = scr_talking_blackjack; |
| 841 |
talk_script[4] = scr_talking_blackjack; |
| 842 |
talk_script[5] = scr_talking_blackjack; |
| 843 |
talk_script[6] = scr_talking_blackjack; |
| 844 |
talk_script[7] = scr_talking_blackjack; |
| 845 |
talk_script[8] = scr_talking_blackjack; |
| 846 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 847 |
action[i] = "Nothing"; |
| 848 |
action[2] = "Override"; |
| 849 |
action[4] = "Override"; |
| 850 |
action[8] = "Override"; |
| 851 |
action_follow_up[2] = "Nothing"; |
| 852 |
action_follow_up[4] = "Nothing"; |
| 853 |
action_follow_up[8] = "Nothing"; |
| 854 |
action_script[2] = scr_shop_animation_override_wildeast_blackjack_gun; |
| 855 |
action_script[4] = scr_shop_animation_override_wildeast_blackjack_gun_spin; |
| 856 |
action_script[8] = scr_shop_animation_override_wildeast_blackjack_gun_holster; |
| 857 |
message_end = 8; |
| 858 |
} |
| 859 |
if (buy_shop_screen_number == 2) |
| 860 |
{ |
| 861 |
message[0] = "* Ah yes, my gallery of babies!"; |
| 862 |
message[1] = "* Uh... That sounded strange...# Ahem!"; |
| 863 |
message[2] = "* These beauties are all crafted# from the highest quality# materials!"; |
| 864 |
message[3] = "* I forge them myself in my# personal gunsmithing room!"; |
| 865 |
message[4] = "* Not only do I make them with# care, but I also care FOR them."; |
| 866 |
message[5] = "* I start my mornings by# polishing the whole stock until# I see my reflection in them!"; |
| 867 |
message[6] = "* I also know how to handle these# bad boys. I'm a way better shot# than North Star, that's for# sure."; |
| 868 |
message[7] = "* I... I saw a bandit in my# rafters."; |
| 869 |
portrait[0] = 1412; |
| 870 |
portrait[1] = 1412; |
| 871 |
portrait[2] = 1419; |
| 872 |
portrait[3] = 1419; |
| 873 |
portrait[4] = 1419; |
| 874 |
portrait[5] = 1419; |
| 875 |
portrait[6] = 1419; |
| 876 |
portrait[7] = 1412; |
| 877 |
point[0] = 1; |
| 878 |
point[1] = 1; |
| 879 |
point[2] = 1; |
| 880 |
point[3] = 1; |
| 881 |
point[4] = 1; |
| 882 |
point[5] = 1; |
| 883 |
point[6] = 1; |
| 884 |
point[7] = 1; |
| 885 |
talk_script[0] = scr_talking_blackjack; |
| 886 |
talk_script[1] = scr_talking_blackjack; |
| 887 |
talk_script[2] = scr_talking_blackjack; |
| 888 |
talk_script[3] = scr_talking_blackjack; |
| 889 |
talk_script[4] = scr_talking_blackjack; |
| 890 |
talk_script[5] = scr_talking_blackjack; |
| 891 |
talk_script[6] = scr_talking_blackjack; |
| 892 |
talk_script[7] = scr_talking_blackjack; |
| 893 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 894 |
action[i] = "Nothing"; |
| 895 |
action[2] = "Override"; |
| 896 |
action_follow_up[2] = "Nothing"; |
| 897 |
action_script[2] = scr_shop_animation_override_wildeast_blackjack_gun; |
| 898 |
action[7] = "Override"; |
| 899 |
action_follow_up[7] = "Nothing"; |
| 900 |
action_script[7] = scr_shop_animation_override_wildeast_blackjack_gun_shoot; |
| 901 |
message_end = 7; |
| 902 |
} |
| 903 |
if (buy_shop_screen_number == 3) |
| 904 |
{ |
| 905 |
message[0] = "* The Wild East gets many# visitors each day."; |
| 906 |
message[1] = "* There's something about the# aura here that some monsters# can't get enough of."; |
| 907 |
message[2] = "* Now, don't worry. I'm not# selling ultra-deadly weapons to# any passerby with enough G."; |
| 908 |
message[3] = "* I make sure my wares are tame# enough to not be lethal. I# myself am not one for violence!"; |
| 909 |
message[4] = "* Well... used enough times# consecutively, they COULD be# lethal. But then again, a ballet# shoe could also be lethal used# enough times."; |
| 910 |
message[5] = "* Look, don't question my# morality too much! I am not# prepared to speak about it!"; |
| 911 |
portrait[0] = 1412; |
| 912 |
portrait[1] = 1412; |
| 913 |
portrait[2] = 1419; |
| 914 |
portrait[3] = 1419; |
| 915 |
portrait[4] = 1419; |
| 916 |
portrait[5] = 1412; |
| 917 |
point[0] = 1; |
| 918 |
point[1] = 1; |
| 919 |
point[2] = 1; |
| 920 |
point[3] = 1; |
| 921 |
point[4] = 1; |
| 922 |
point[5] = 1; |
| 923 |
talk_script[0] = scr_talking_blackjack; |
| 924 |
talk_script[1] = scr_talking_blackjack; |
| 925 |
talk_script[2] = scr_talking_blackjack; |
| 926 |
talk_script[3] = scr_talking_blackjack; |
| 927 |
talk_script[4] = scr_talking_blackjack; |
| 928 |
talk_script[5] = scr_talking_blackjack; |
| 929 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 930 |
action[i] = "Nothing"; |
| 931 |
action[2] = "Override"; |
| 932 |
action_follow_up[2] = "Nothing"; |
| 933 |
action_script[2] = scr_shop_animation_override_wildeast_blackjack_gun; |
| 934 |
action[5] = "Override"; |
| 935 |
action_follow_up[5] = "Nothing"; |
| 936 |
action_script[5] = scr_shop_animation_override_wildeast_blackjack_gun_holster; |
| 937 |
message_end = 5; |
| 938 |
} |
| 939 |
if (buy_shop_screen_number == 4) |
| 940 |
{ |
| 941 |
message[0] = "* I heard about this town some# years back."; |
| 942 |
message[1] = "* I had mastered my smithing# capabilities and was looking to# open up shop."; |
| 943 |
message[2] = "* As it turns out, there was an# empty building here so I thought# \"why not?\" Seemed like quite the# perfect town for such a shop."; |
| 944 |
message[3] = "* Do I regret settling down here,# resulting in endless torment# from five demonic youngsters?# Every day."; |
| 945 |
message[4] = "* But everyone else I've met is# quite pleasant, so it balances# out."; |
| 946 |
portrait[0] = 1412; |
| 947 |
portrait[1] = 1412; |
| 948 |
portrait[2] = 1412; |
| 949 |
portrait[3] = 1412; |
| 950 |
portrait[4] = 1412; |
| 951 |
point[0] = 1; |
| 952 |
point[1] = 1; |
| 953 |
point[2] = 1; |
| 954 |
point[3] = 1; |
| 955 |
point[4] = 1; |
| 956 |
talk_script[0] = scr_talking_blackjack; |
| 957 |
talk_script[1] = scr_talking_blackjack; |
| 958 |
talk_script[2] = scr_talking_blackjack; |
| 959 |
talk_script[3] = scr_talking_blackjack; |
| 960 |
talk_script[4] = scr_talking_blackjack; |
| 961 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 962 |
action[i] = "Nothing"; |
| 963 |
message_end = 4; |
| 964 |
} |
| 965 |
} |
| 966 |
} |
| 967 |
if (shop_name == "Wild East Saloon") |
| 968 |
{ |
| 969 |
if (global.dunes_flag[20] >= 9 && global.dunes_flag[24] == 0) |
| 970 |
{ |
| 971 |
message[0] = "* It's probably not the best# time to chat. Real worried# 'bout everythin' goin' on right# now."; |
| 972 |
portrait[0] = 1427; |
| 973 |
point[0] = 1; |
| 974 |
talk_script[0] = scr_talking_dina; |
| 975 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 976 |
action[i] = "Nothing"; |
| 977 |
message_end = 0; |
| 978 |
autoskip = true; |
| 979 |
} |
| 980 |
else if (global.route == 1 && global.sworks_flag[0] > 0 && global.dunes_flag[24] != 2 && global.sworks_flag[61] == 0) |
| 981 |
{ |
| 982 |
message[0] = "* Sorry, can't chit chat right# now."; |
| 983 |
message[1] = "* I wanna savor this reunion as# much as possible, bless their# hearts."; |
| 984 |
portrait[0] = 1423; |
| 985 |
portrait[1] = 1426; |
| 986 |
point[0] = 1; |
| 987 |
point[1] = 1; |
| 988 |
talk_script[0] = scr_talking_dina; |
| 989 |
talk_script[1] = scr_talking_dina; |
| 990 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 991 |
action[i] = "Nothing"; |
| 992 |
message_end = 1; |
| 993 |
autoskip = true; |
| 994 |
} |
| 995 |
else if (global.dunes_flag[24] != 0) |
| 996 |
{ |
| 997 |
if (buy_shop_screen_number == 1) |
| 998 |
{ |
| 999 |
message[0] = "* Was all the drama settled? It# was real rough out there.#"; |
| 1000 |
message[1] = "* The Five are like siblin's, ya# know? Every now and then a spat# rears its head.#"; |
| 1001 |
message[2] = "* 'Course, most of the time it's# somethin' like Mooch stealing# Ed's hat or Star forgettin' to# turn off his \"mission machines\"# out in the Dunes.#"; |
| 1002 |
message[3] = "* This was uh... This was a step# above.#"; |
| 1003 |
message[4] = "* It ain't my business but I'm# sure it'll all smooth over in# time... 'least I hope.#"; |
| 1004 |
message[5] = "* Family, right?"; |
| 1005 |
portrait[0] = 1423; |
| 1006 |
portrait[1] = 1423; |
| 1007 |
portrait[2] = 1425; |
| 1008 |
portrait[3] = 1427; |
| 1009 |
portrait[4] = 1423; |
| 1010 |
portrait[5] = 1423; |
| 1011 |
point[0] = 1; |
| 1012 |
point[1] = 1; |
| 1013 |
point[2] = 1; |
| 1014 |
point[3] = 1; |
| 1015 |
point[4] = 1; |
| 1016 |
point[5] = 1; |
| 1017 |
talk_script[0] = scr_talking_dina; |
| 1018 |
talk_script[1] = scr_talking_dina; |
| 1019 |
talk_script[2] = scr_talking_dina; |
| 1020 |
talk_script[3] = scr_talking_dina; |
| 1021 |
talk_script[4] = scr_talking_dina; |
| 1022 |
talk_script[5] = scr_talking_dina; |
| 1023 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1024 |
action[i] = "Nothing"; |
| 1025 |
message_end = 5; |
| 1026 |
} |
| 1027 |
if (buy_shop_screen_number == 2) |
| 1028 |
{ |
| 1029 |
message[0] = "* Ceroba's little troublemaker.# Real cute kid.#"; |
| 1030 |
message[1] = "* She likes to hang 'round us# and the Five when her mom's in# town.#"; |
| 1031 |
message[2] = "* Looks dang intimidatin' in a# cowboy hat too, that's for# sure. Little older and she# would fit right into our# group!#"; |
| 1032 |
message[3] = "* Though I don't think Ceroba# would allow it seein' as we# might not be the best# influence, haha.#"; |
| 1033 |
message[4] = "* Anyway, I been meanin' to ask# Ceroba where Kanako's been.# School field trip maybe? She# does like to travel 'round the# Underground.#"; |
| 1034 |
message[5] = "* Though I wouldn't think she'd# be allowed too far ever# since...#"; |
| 1035 |
message[6] = "* Ah, well, I could tell stories# for hours but that's the gist# of it, heh..."; |
| 1036 |
portrait[0] = 1425; |
| 1037 |
portrait[1] = 1423; |
| 1038 |
portrait[2] = 1423; |
| 1039 |
portrait[3] = 1427; |
| 1040 |
portrait[4] = 1423; |
| 1041 |
portrait[5] = 1423; |
| 1042 |
portrait[6] = 1423; |
| 1043 |
point[0] = 1; |
| 1044 |
point[1] = 1; |
| 1045 |
point[2] = 1; |
| 1046 |
point[3] = 1; |
| 1047 |
point[4] = 1; |
| 1048 |
point[5] = 1; |
| 1049 |
point[6] = 1; |
| 1050 |
talk_script[0] = scr_talking_dina; |
| 1051 |
talk_script[1] = scr_talking_dina; |
| 1052 |
talk_script[2] = scr_talking_dina; |
| 1053 |
talk_script[3] = scr_talking_dina; |
| 1054 |
talk_script[4] = scr_talking_dina; |
| 1055 |
talk_script[5] = scr_talking_dina; |
| 1056 |
talk_script[6] = scr_talking_dina; |
| 1057 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1058 |
action[i] = "Nothing"; |
| 1059 |
message_end = 6; |
| 1060 |
} |
| 1061 |
if (buy_shop_screen_number == 3) |
| 1062 |
{ |
| 1063 |
if (global.dunes_flag[45] == 0) |
| 1064 |
{ |
| 1065 |
message[0] = "* Heard fears of Royal's bargin'# into town? Your presence did# cause a stir. Only natural.#"; |
| 1066 |
message[1] = "* The government takes human# business seriously. Very# seriously...#"; |
| 1067 |
message[2] = "* I'm sure you've been hunted# and attacked a hundred times by# now. Happens every once in a# while when a human falls down# here.#"; |
| 1068 |
message[3] = "* Man, if I didn't have a# business to upkeep I'd let# whoever's wronged you have it!"; |
| 1069 |
portrait[0] = 1423; |
| 1070 |
portrait[1] = 1423; |
| 1071 |
portrait[2] = 1427; |
| 1072 |
portrait[3] = 1423; |
| 1073 |
point[0] = 1; |
| 1074 |
point[1] = 1; |
| 1075 |
point[2] = 1; |
| 1076 |
point[3] = 1; |
| 1077 |
talk_script[0] = scr_talking_dina; |
| 1078 |
talk_script[1] = scr_talking_dina; |
| 1079 |
talk_script[2] = scr_talking_dina; |
| 1080 |
talk_script[3] = scr_talking_dina; |
| 1081 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1082 |
action[i] = "Nothing"; |
| 1083 |
message_end = 3; |
| 1084 |
global.shop_talk[3] = "Government (NEW)"; |
| 1085 |
global.dunes_flag[45] = 1; |
| 1086 |
} |
| 1087 |
else |
| 1088 |
{ |
| 1089 |
message[0] = "* Hey, if you're worried the# town's gonna be ransacked, I# wouldn't be.#"; |
| 1090 |
message[1] = "* Royal's don't come 'round here# often. I don't think they much# care what we do.#"; |
| 1091 |
message[2] = "* To my knowledge, last time any# representative showed up was to# post a flier on the news board.# A notice for some kinda new# healthcare program.#"; |
| 1092 |
message[3] = "* Ol' Fluffybuns and his posse# aren't exactly the most active# group. #"; |
| 1093 |
message[4] = "* Other than chasin' the odd# human, I don't think they have# anything else to spend their# time on. #"; |
| 1094 |
message[5] = "* It seems monsterkind has# peaked in a way, so I reckon# everyone should just come out# here and spend their G on a# slice of the Surface! Haha."; |
| 1095 |
portrait[0] = 1423; |
| 1096 |
portrait[1] = 1423; |
| 1097 |
portrait[2] = 1427; |
| 1098 |
portrait[3] = 1428; |
| 1099 |
portrait[4] = 1427; |
| 1100 |
portrait[5] = 1423; |
| 1101 |
point[0] = 1; |
| 1102 |
point[1] = 1; |
| 1103 |
point[2] = 1; |
| 1104 |
point[3] = 1; |
| 1105 |
point[4] = 1; |
| 1106 |
point[5] = 1; |
| 1107 |
talk_script[0] = scr_talking_dina; |
| 1108 |
talk_script[1] = scr_talking_dina; |
| 1109 |
talk_script[2] = scr_talking_dina; |
| 1110 |
talk_script[3] = scr_talking_dina; |
| 1111 |
talk_script[4] = scr_talking_dina; |
| 1112 |
talk_script[5] = scr_talking_dina; |
| 1113 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1114 |
action[i] = "Nothing"; |
| 1115 |
message_end = 5; |
| 1116 |
global.shop_talk[3] = "Government"; |
| 1117 |
} |
| 1118 |
} |
| 1119 |
if (buy_shop_screen_number == 4) |
| 1120 |
{ |
| 1121 |
if (global.dunes_flag[46] == 0) |
| 1122 |
{ |
| 1123 |
message[0] = "* Oh, Ceroba's partner? Um,# well, kind of a heavy subject...#"; |
| 1124 |
message[1] = "* He never really came 'round# this town back in the day.# Didn't like what it stood for.# Not that the tension was# one-sided.#"; |
| 1125 |
message[2] = "* Whether it was politics or an# unburied hatchet, Star didn't# speak highly of the fella# neither.#"; |
| 1126 |
message[3] = "* There was one time though...#"; |
| 1127 |
message[4] = "* It was after hours - no one# here but me. BAM! Front doors# swing open and in walks# Chujin.#"; |
| 1128 |
message[5] = "* He was breathin' heavy, worn# 'n rugged... Unusual for a# cleancut monster of science.#"; |
| 1129 |
message[6] = "* I didn't think he drank but# nevertheless, he sat down and# ordered a cold one. #"; |
| 1130 |
message[7] = "* I asked if somethin' was the# matter but all he said was, \"I# believe I've seen a ghost.\""; |
| 1131 |
message[8] = "* Weird, huh? Like... a monster?# Couldn't be what he meant,# right? Who knows...#"; |
| 1132 |
message[9] = "* Shoot, I've said too much# haven't I?#"; |
| 1133 |
message[10] = "* All in all, I wouldn't bring# him up 'round Star or Ceroba.# There's a lotta feelin's there,# ya know..."; |
| 1134 |
portrait[0] = 1427; |
| 1135 |
portrait[1] = 1423; |
| 1136 |
portrait[2] = 1423; |
| 1137 |
portrait[3] = 1427; |
| 1138 |
portrait[4] = 1423; |
| 1139 |
portrait[5] = 1423; |
| 1140 |
portrait[6] = 1423; |
| 1141 |
portrait[7] = 1427; |
| 1142 |
portrait[8] = 1423; |
| 1143 |
portrait[9] = 1427; |
| 1144 |
portrait[10] = 1423; |
| 1145 |
point[0] = 1; |
| 1146 |
point[1] = 1; |
| 1147 |
point[2] = 1; |
| 1148 |
point[3] = 1; |
| 1149 |
point[4] = 1; |
| 1150 |
point[5] = 1; |
| 1151 |
point[6] = 1; |
| 1152 |
point[7] = 1; |
| 1153 |
point[8] = 1; |
| 1154 |
point[9] = 1; |
| 1155 |
point[10] = 1; |
| 1156 |
talk_script[0] = scr_talking_dina; |
| 1157 |
talk_script[1] = scr_talking_dina; |
| 1158 |
talk_script[2] = scr_talking_dina; |
| 1159 |
talk_script[3] = scr_talking_dina; |
| 1160 |
talk_script[4] = scr_talking_dina; |
| 1161 |
talk_script[5] = scr_talking_dina; |
| 1162 |
talk_script[6] = scr_talking_dina; |
| 1163 |
talk_script[7] = scr_talking_dina; |
| 1164 |
talk_script[8] = scr_talking_dina; |
| 1165 |
talk_script[9] = scr_talking_dina; |
| 1166 |
talk_script[10] = scr_talking_dina; |
| 1167 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1168 |
action[i] = "Nothing"; |
| 1169 |
message_end = 10; |
| 1170 |
global.shop_talk[4] = "Chujin (NEW)"; |
| 1171 |
global.dunes_flag[46] = 1; |
| 1172 |
} |
| 1173 |
else |
| 1174 |
{ |
| 1175 |
message[0] = "* Sorry but I need to be more# careful of what beans I spill."; |
| 1176 |
message[1] = "* It ain't becomin' to spread# gossip while a widow's still in# mourning."; |
| 1177 |
portrait[0] = 1427; |
| 1178 |
portrait[1] = 1427; |
| 1179 |
point[0] = 1; |
| 1180 |
point[1] = 1; |
| 1181 |
talk_script[0] = scr_talking_dina; |
| 1182 |
talk_script[1] = scr_talking_dina; |
| 1183 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1184 |
action[i] = "Nothing"; |
| 1185 |
message_end = 1; |
| 1186 |
global.shop_talk[4] = "Chujin"; |
| 1187 |
} |
| 1188 |
} |
| 1189 |
} |
| 1190 |
else |
| 1191 |
{ |
| 1192 |
if (buy_shop_screen_number == 1) |
| 1193 |
{ |
| 1194 |
message[0] = "* Oh this little place? It's# pretty fun 'round here."; |
| 1195 |
message[1] = "* I heard it was established some# years back when the Dunes gained# its name if you get me."; |
| 1196 |
message[2] = "* I should be polished on its# history but Star don't talk# 'bout those days."; |
| 1197 |
message[3] = "* I was lookin' for a friendly# environment to share my brewin'# skills, so here I am."; |
| 1198 |
message[4] = "* There ain't terribly much to do# in this town but that only makes# it more close-knit."; |
| 1199 |
message[5] = "* Every day has been pretty# predictable until you showed up.# "; |
| 1200 |
message[6] = "* I'm eager to see what Star's# plannin'."; |
| 1201 |
portrait[0] = 1425; |
| 1202 |
portrait[1] = 1423; |
| 1203 |
portrait[2] = 1423; |
| 1204 |
portrait[3] = 1423; |
| 1205 |
portrait[4] = 1423; |
| 1206 |
portrait[5] = 1423; |
| 1207 |
portrait[6] = 1425; |
| 1208 |
point[0] = 1; |
| 1209 |
point[1] = 1; |
| 1210 |
point[2] = 1; |
| 1211 |
point[3] = 1; |
| 1212 |
point[4] = 1; |
| 1213 |
point[5] = 1; |
| 1214 |
point[6] = 1; |
| 1215 |
talk_script[0] = scr_talking_dina; |
| 1216 |
talk_script[1] = scr_talking_dina; |
| 1217 |
talk_script[2] = scr_talking_dina; |
| 1218 |
talk_script[3] = scr_talking_dina; |
| 1219 |
talk_script[4] = scr_talking_dina; |
| 1220 |
talk_script[5] = scr_talking_dina; |
| 1221 |
talk_script[6] = scr_talking_dina; |
| 1222 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1223 |
action[i] = "Nothing"; |
| 1224 |
message_end = 6; |
| 1225 |
} |
| 1226 |
if (buy_shop_screen_number == 2) |
| 1227 |
{ |
| 1228 |
message[0] = "* Haha, I get this question a# lot."; |
| 1229 |
message[1] = "* These fellas are my pets. Real# reptiles, not monsters."; |
| 1230 |
message[2] = "* Their names are Ann, Sammy,# and Bert."; |
| 1231 |
message[3] = "* The Underground still houses# some critters from the Surface# like birds and insects."; |
| 1232 |
message[4] = "* I found these west of here,# hidin' in a crevasse of sorts."; |
| 1233 |
message[5] = "* Some monsters think keepin'# pets is strange but I think it's# cute."; |
| 1234 |
message[6] = "* They give me someone to talk to# when business is slow."; |
| 1235 |
portrait[0] = 1423; |
| 1236 |
portrait[1] = 1425; |
| 1237 |
portrait[2] = 1425; |
| 1238 |
portrait[3] = 1423; |
| 1239 |
portrait[4] = 1423; |
| 1240 |
portrait[5] = 1426; |
| 1241 |
portrait[6] = 1426; |
| 1242 |
point[0] = 1; |
| 1243 |
point[1] = 1; |
| 1244 |
point[2] = 1; |
| 1245 |
point[3] = 1; |
| 1246 |
point[4] = 1; |
| 1247 |
point[5] = 1; |
| 1248 |
point[6] = 1; |
| 1249 |
talk_script[0] = scr_talking_dina; |
| 1250 |
talk_script[1] = scr_talking_dina; |
| 1251 |
talk_script[2] = scr_talking_dina; |
| 1252 |
talk_script[3] = scr_talking_dina; |
| 1253 |
talk_script[4] = scr_talking_dina; |
| 1254 |
talk_script[5] = scr_talking_dina; |
| 1255 |
talk_script[6] = scr_talking_dina; |
| 1256 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1257 |
action[i] = "Nothing"; |
| 1258 |
message_end = 6; |
| 1259 |
} |
| 1260 |
if (buy_shop_screen_number == 3) |
| 1261 |
{ |
| 1262 |
message[0] = "* You can at any time. Won't hurt# my feelin's."; |
| 1263 |
message[1] = "* Oh... I see. Star's tryin' to# keep you here since it's a big# deal and all."; |
| 1264 |
message[2] = "* That ain't right if you're# wantin' to go."; |
| 1265 |
message[3] = "* I try not to infringe on# sheriff business but I'll ask# him 'bout it soon."; |
| 1266 |
message[4] = "* I'm sure he means well by it!"; |
| 1267 |
portrait[0] = 1423; |
| 1268 |
portrait[1] = 1423; |
| 1269 |
portrait[2] = 1427; |
| 1270 |
portrait[3] = 1423; |
| 1271 |
portrait[4] = 1428; |
| 1272 |
point[0] = 1; |
| 1273 |
point[1] = 1; |
| 1274 |
point[2] = 1; |
| 1275 |
point[3] = 1; |
| 1276 |
point[4] = 1; |
| 1277 |
talk_script[0] = scr_talking_dina; |
| 1278 |
talk_script[1] = scr_talking_dina; |
| 1279 |
talk_script[2] = scr_talking_dina; |
| 1280 |
talk_script[3] = scr_talking_dina; |
| 1281 |
talk_script[4] = scr_talking_dina; |
| 1282 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1283 |
action[i] = "Nothing"; |
| 1284 |
message_end = 4; |
| 1285 |
} |
| 1286 |
if (buy_shop_screen_number == 4) |
| 1287 |
{ |
| 1288 |
message[0] = "* What a character! Our big and# courageous sheriff."; |
| 1289 |
message[1] = "* I get a feelin' he ain't as# tough as he likes to play up."; |
| 1290 |
message[2] = "* But then again, maybe he's just# clumsy."; |
| 1291 |
message[3] = "* His whole posse is a hoot. They# frequently host parties here."; |
| 1292 |
message[4] = "* He definitely knows the right# kind of monsters to surround# himself with."; |
| 1293 |
message[5] = "* Not to mention Ceroba, his# childhood friend. I get a kick# out of her and Star's antics."; |
| 1294 |
message[6] = "* When she brings her daughter into# town, it's basically two against# one, haha!"; |
| 1295 |
message[7] = "* Now that I think about it, it's# been a while since I saw the# rascal."; |
| 1296 |
message[8] = "* We really need to get the whole# gang together again!"; |
| 1297 |
portrait[0] = 1425; |
| 1298 |
portrait[1] = 1423; |
| 1299 |
portrait[2] = 1426; |
| 1300 |
portrait[3] = 1423; |
| 1301 |
portrait[4] = 1425; |
| 1302 |
portrait[5] = 1423; |
| 1303 |
portrait[6] = 1423; |
| 1304 |
portrait[7] = 1425; |
| 1305 |
portrait[8] = 1423; |
| 1306 |
point[0] = 1; |
| 1307 |
point[1] = 1; |
| 1308 |
point[2] = 1; |
| 1309 |
point[3] = 1; |
| 1310 |
point[4] = 1; |
| 1311 |
point[5] = 1; |
| 1312 |
point[6] = 1; |
| 1313 |
point[7] = 1; |
| 1314 |
point[8] = 1; |
| 1315 |
talk_script[0] = scr_talking_dina; |
| 1316 |
talk_script[1] = scr_talking_dina; |
| 1317 |
talk_script[2] = scr_talking_dina; |
| 1318 |
talk_script[3] = scr_talking_dina; |
| 1319 |
talk_script[4] = scr_talking_dina; |
| 1320 |
talk_script[5] = scr_talking_dina; |
| 1321 |
talk_script[6] = scr_talking_dina; |
| 1322 |
talk_script[7] = scr_talking_dina; |
| 1323 |
talk_script[8] = scr_talking_dina; |
| 1324 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1325 |
action[i] = "Nothing"; |
| 1326 |
message_end = 8; |
| 1327 |
} |
| 1328 |
} |
| 1329 |
} |
| 1330 |
if (shop_name == "Steamworks Vendy") |
| 1331 |
{ |
| 1332 |
if (global.sworks_flag[26] < 2) |
| 1333 |
{ |
| 1334 |
if (buy_shop_screen_number == 1) |
| 1335 |
{ |
| 1336 |
message[0] = "* Code line 327: \"If a customer is# determined 'unauthorized', treat# them with utmost disrespect so# they will not buy up the# company's snacks.\""; |
| 1337 |
message[1] = "* My disrespectful state was# initiated when I scanned your# dull face."; |
| 1338 |
message[2] = "* Bring a Steamworks employee ID# next time to experience# \"Hospitable Mode.\""; |
| 1339 |
message[3] = "* Until then, you may still# purchase items, but I will tear# apart your self-esteem while# you do so..."; |
| 1340 |
message[4] = "* ..."; |
| 1341 |
message[5] = "* Loser."; |
| 1342 |
portrait[0] = 3325; |
| 1343 |
portrait[1] = 3325; |
| 1344 |
portrait[2] = 3325; |
| 1345 |
portrait[3] = 3325; |
| 1346 |
portrait[4] = 3325; |
| 1347 |
portrait[5] = 1281; |
| 1348 |
point[0] = 1; |
| 1349 |
point[1] = 1; |
| 1350 |
point[2] = 1; |
| 1351 |
point[3] = 1; |
| 1352 |
point[4] = 1; |
| 1353 |
point[5] = 1; |
| 1354 |
talk_script[0] = scr_talking_vendy; |
| 1355 |
talk_script[1] = scr_talking_vendy; |
| 1356 |
talk_script[2] = scr_talking_vendy; |
| 1357 |
talk_script[3] = scr_talking_vendy; |
| 1358 |
talk_script[4] = scr_talking_vendy; |
| 1359 |
talk_script[5] = scr_talking_vendy; |
| 1360 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1361 |
action[i] = "Nothing"; |
| 1362 |
message_end = 5; |
| 1363 |
} |
| 1364 |
if (buy_shop_screen_number == 2) |
| 1365 |
{ |
| 1366 |
message[0] = "* What about it?"; |
| 1367 |
message[1] = "* The Steamworks are only the# finest in monster science and# engineering, no big deal or# anything."; |
| 1368 |
message[2] = "* Structures built from the# toughest steel and the greatest# minds, sure to stand the test# of several millennia!"; |
| 1369 |
message[3] = "* Searching for a more advanced# facility would be like searching# for the corner of a circle."; |
| 1370 |
message[4] = "* With quality machines such as# myself at every turn, lives are# improved every day!"; |
| 1371 |
message[5] = "* The Steamworks: Tomorrow means# the Surface!"; |
| 1372 |
message[6] = "* ...I am not a propaganda machine.# My creator made sure I specify# that."; |
| 1373 |
portrait[0] = 1281; |
| 1374 |
portrait[1] = 3325; |
| 1375 |
portrait[2] = 3325; |
| 1376 |
portrait[3] = 3325; |
| 1377 |
portrait[4] = 3325; |
| 1378 |
portrait[5] = 131; |
| 1379 |
portrait[6] = 863; |
| 1380 |
point[0] = 1; |
| 1381 |
point[1] = 1; |
| 1382 |
point[2] = 1; |
| 1383 |
point[3] = 1; |
| 1384 |
point[4] = 1; |
| 1385 |
point[5] = 1; |
| 1386 |
point[6] = 1; |
| 1387 |
talk_script[0] = scr_talking_vendy; |
| 1388 |
talk_script[1] = scr_talking_vendy; |
| 1389 |
talk_script[2] = scr_talking_vendy; |
| 1390 |
talk_script[3] = scr_talking_vendy; |
| 1391 |
talk_script[4] = scr_talking_vendy; |
| 1392 |
talk_script[5] = scr_talking_vendy; |
| 1393 |
talk_script[6] = scr_talking_vendy; |
| 1394 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1395 |
action[i] = "Nothing"; |
| 1396 |
message_end = 6; |
| 1397 |
} |
| 1398 |
if (buy_shop_screen_number == 3) |
| 1399 |
{ |
| 1400 |
message[0] = "* Searching for \"Axis\" in the# database..."; |
| 1401 |
message[1] = "* Axis - Latest Model: 014, is a# robot built to act as a Royal# Guard."; |
| 1402 |
message[2] = "* Production goal: Create an army# of Axis guard-bots to protect# monsterkind from humanity."; |
| 1403 |
message[3] = "* Production status...# Discontinued."; |
| 1404 |
message[4] = "* That is all of the information# I have on this robot."; |
| 1405 |
message[5] = "* If I were to be helpful, which I# will not be, I would tell you to# ask an engineer in the Factory# Wing for more information."; |
| 1406 |
message[6] = "* Where is the Factory Wing?# I cannot tell you.# You are unauthorized. "; |
| 1407 |
message[7] = "* Not that I trust you to find it# on your own since you are,# in fact, an idiot."; |
| 1408 |
portrait[0] = 2875; |
| 1409 |
portrait[1] = 3325; |
| 1410 |
portrait[2] = 3325; |
| 1411 |
portrait[3] = 3325; |
| 1412 |
portrait[4] = 3325; |
| 1413 |
portrait[5] = 3325; |
| 1414 |
portrait[6] = 1281; |
| 1415 |
portrait[7] = 1281; |
| 1416 |
point[0] = 1; |
| 1417 |
point[1] = 1; |
| 1418 |
point[2] = 1; |
| 1419 |
point[3] = 1; |
| 1420 |
point[4] = 1; |
| 1421 |
point[5] = 1; |
| 1422 |
point[6] = 1; |
| 1423 |
point[7] = 1; |
| 1424 |
talk_script[0] = scr_talking_vendy; |
| 1425 |
talk_script[1] = scr_talking_vendy; |
| 1426 |
talk_script[2] = scr_talking_vendy; |
| 1427 |
talk_script[3] = scr_talking_vendy; |
| 1428 |
talk_script[4] = scr_talking_vendy; |
| 1429 |
talk_script[5] = scr_talking_vendy; |
| 1430 |
talk_script[6] = scr_talking_vendy; |
| 1431 |
talk_script[7] = scr_talking_vendy; |
| 1432 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1433 |
action[i] = "Nothing"; |
| 1434 |
message_end = 7; |
| 1435 |
} |
| 1436 |
if (buy_shop_screen_number == 4) |
| 1437 |
{ |
| 1438 |
message[0] = "* My snacks are up to the# HIGHEST Steamworks standards."; |
| 1439 |
message[1] = "* I ensure the employees'# designated meal times are as# enjoyable as possible."; |
| 1440 |
message[2] = "* Because of my popularity, I often# run out of inventory to which# my creator restocks every Monday# at 8:00."; |
| 1441 |
message[3] = "* That reminds me... My last boot# up - yesterday - was a Sunday.# Dr. R.O. should be stopping by# any minute now. I simply cannot# wait."; |
| 1442 |
message[4] = "* But none of that is your# business, now is it?"; |
| 1443 |
portrait[0] = 131; |
| 1444 |
portrait[1] = 131; |
| 1445 |
portrait[2] = 3744; |
| 1446 |
portrait[3] = 131; |
| 1447 |
portrait[4] = 3325; |
| 1448 |
point[0] = 1; |
| 1449 |
point[1] = 1; |
| 1450 |
point[2] = 1; |
| 1451 |
point[3] = 1; |
| 1452 |
point[4] = 1; |
| 1453 |
talk_script[0] = scr_talking_vendy; |
| 1454 |
talk_script[1] = scr_talking_vendy; |
| 1455 |
talk_script[2] = scr_talking_vendy; |
| 1456 |
talk_script[3] = scr_talking_vendy; |
| 1457 |
talk_script[4] = scr_talking_vendy; |
| 1458 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1459 |
action[i] = "Nothing"; |
| 1460 |
message_end = 4; |
| 1461 |
} |
| 1462 |
} |
| 1463 |
else |
| 1464 |
{ |
| 1465 |
if (buy_shop_screen_number == 1) |
| 1466 |
{ |
| 1467 |
message[0] = "* Every robot has a creator! It# is a law of the land after all."; |
| 1468 |
message[1] = "* Mine is Dr. Rutherford Oscar!"; |
| 1469 |
message[2] = "* Prestigious engineer, chemist,# botanist, architect, doctor,# dentist, archeologist,# geologist, zoologist, chef,"; |
| 1470 |
message[3] = "* ...tailor, musician, athlete,# forklift operator, pilot,# writer..."; |
| 1471 |
message[4] = "* ...salesman, mailsman, snailsman,# beekeeper, birdkeeper, veteran,# veterinarian, electrician,# beautician, magician, war# criminal, banker, pranker,# fish-tanker, and...#"; |
| 1472 |
message[5] = "* ...3% shareholder in the# government. "; |
| 1473 |
message[6] = "* What a guy!"; |
| 1474 |
portrait[0] = 131; |
| 1475 |
portrait[1] = 131; |
| 1476 |
portrait[2] = 131; |
| 1477 |
portrait[3] = 131; |
| 1478 |
portrait[4] = 131; |
| 1479 |
portrait[5] = 3744; |
| 1480 |
portrait[6] = 131; |
| 1481 |
point[0] = 1; |
| 1482 |
point[1] = 1; |
| 1483 |
point[2] = 1; |
| 1484 |
point[3] = 1; |
| 1485 |
point[4] = 1; |
| 1486 |
point[5] = 1; |
| 1487 |
point[6] = 1; |
| 1488 |
talk_script[0] = scr_talking_vendy; |
| 1489 |
talk_script[1] = scr_talking_vendy; |
| 1490 |
talk_script[2] = scr_talking_vendy; |
| 1491 |
talk_script[3] = scr_talking_vendy; |
| 1492 |
talk_script[4] = scr_talking_vendy; |
| 1493 |
talk_script[5] = scr_talking_vendy; |
| 1494 |
talk_script[5] = scr_talking_vendy; |
| 1495 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1496 |
action[i] = "Nothing"; |
| 1497 |
message_end = 5; |
| 1498 |
} |
| 1499 |
if (buy_shop_screen_number == 2) |
| 1500 |
{ |
| 1501 |
message[0] = "* You know what they say:# Steamworks makes the dream# work!"; |
| 1502 |
message[1] = "* This is the place to BE for# progress!"; |
| 1503 |
message[2] = "* Each profession has its own# division, and I am not one for# math! "; |
| 1504 |
message[3] = "* Ha ha, I am only kidding of# course! All robots are forced# to love math!"; |
| 1505 |
message[4] = "* The Factory Wing is where home# appliances are created for# monsterkind to enjoy.#"; |
| 1506 |
message[5] = "* From refrigerators to washing# machines, the assembly line# makes it easy for monsters to# take it easy!#"; |
| 1507 |
message[6] = "* And do not forget the second# floor which specializes in# smelting materials mined around# the Underground into the# currency known as G.#"; |
| 1508 |
message[7] = "* It's what makes the economy# run as adequately as it does!"; |
| 1509 |
message[8] = "* From the Chemistry Wing to the# Greenhouse, there is a job for# everyone!"; |
| 1510 |
message[9] = "* The Steamworks: Tomorrow means# the Surface!"; |
| 1511 |
portrait[0] = 131; |
| 1512 |
portrait[1] = 131; |
| 1513 |
portrait[2] = 131; |
| 1514 |
portrait[3] = 3744; |
| 1515 |
portrait[4] = 131; |
| 1516 |
portrait[5] = 131; |
| 1517 |
portrait[6] = 131; |
| 1518 |
portrait[7] = 131; |
| 1519 |
portrait[8] = 131; |
| 1520 |
portrait[9] = 131; |
| 1521 |
point[0] = 1; |
| 1522 |
point[1] = 1; |
| 1523 |
point[2] = 1; |
| 1524 |
point[3] = 1; |
| 1525 |
point[4] = 1; |
| 1526 |
point[5] = 1; |
| 1527 |
point[6] = 1; |
| 1528 |
point[7] = 1; |
| 1529 |
point[8] = 1; |
| 1530 |
point[9] = 1; |
| 1531 |
talk_script[0] = scr_talking_vendy; |
| 1532 |
talk_script[1] = scr_talking_vendy; |
| 1533 |
talk_script[2] = scr_talking_vendy; |
| 1534 |
talk_script[3] = scr_talking_vendy; |
| 1535 |
talk_script[4] = scr_talking_vendy; |
| 1536 |
talk_script[5] = scr_talking_vendy; |
| 1537 |
talk_script[6] = scr_talking_vendy; |
| 1538 |
talk_script[7] = scr_talking_vendy; |
| 1539 |
talk_script[8] = scr_talking_vendy; |
| 1540 |
talk_script[9] = scr_talking_vendy; |
| 1541 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1542 |
action[i] = "Nothing"; |
| 1543 |
message_end = 9; |
| 1544 |
} |
| 1545 |
if (buy_shop_screen_number == 3) |
| 1546 |
{ |
| 1547 |
message[0] = "* I apologize, customer. My# hospitable code is preventing# me from releasing any# classified information on my# colleagues.#"; |
| 1548 |
message[1] = "* Though we appear as# individuals, us robots are# quite the hivemind. All# controlled by a station to the# west of my current location.#"; |
| 1549 |
message[2] = "* Axis, however, is a bit of an# exception. The 'black sheep' of# the robotics project to put it# lightly.#"; |
| 1550 |
message[3] = "* Can you imagine acting outside# a governing fist that only# gives you one purpose and no# hope of freedom? Could NOT be# me!#"; |
| 1551 |
message[4] = "* But if you care to know more,# he does love to talk about# himself so I would ask him :]"; |
| 1552 |
portrait[0] = 3325; |
| 1553 |
portrait[1] = 3325; |
| 1554 |
portrait[2] = 3325; |
| 1555 |
portrait[3] = 131; |
| 1556 |
portrait[4] = 131; |
| 1557 |
point[0] = 1; |
| 1558 |
point[1] = 1; |
| 1559 |
point[2] = 1; |
| 1560 |
point[3] = 1; |
| 1561 |
point[4] = 1; |
| 1562 |
talk_script[0] = scr_talking_vendy; |
| 1563 |
talk_script[1] = scr_talking_vendy; |
| 1564 |
talk_script[2] = scr_talking_vendy; |
| 1565 |
talk_script[3] = scr_talking_vendy; |
| 1566 |
talk_script[4] = scr_talking_vendy; |
| 1567 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1568 |
action[i] = "Nothing"; |
| 1569 |
message_end = 4; |
| 1570 |
} |
| 1571 |
if (buy_shop_screen_number == 4) |
| 1572 |
{ |
| 1573 |
message[0] = "* Ah snacks... My purpose :]#"; |
| 1574 |
message[1] = "* I highly suggest you purchase# some! They are made with all# natural ingredient substitutes!"; |
| 1575 |
portrait[0] = 131; |
| 1576 |
portrait[1] = 3744; |
| 1577 |
point[0] = 1; |
| 1578 |
point[1] = 1; |
| 1579 |
talk_script[0] = scr_talking_vendy; |
| 1580 |
talk_script[1] = scr_talking_vendy; |
| 1581 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1582 |
action[i] = "Nothing"; |
| 1583 |
message_end = 1; |
| 1584 |
} |
| 1585 |
} |
| 1586 |
} |
| 1587 |
if (shop_name == "Hotel Shop") |
| 1588 |
{ |
| 1589 |
if (global.party_member != -4) |
| 1590 |
{ |
| 1591 |
if (global.hotland_flag[14] == 0) |
| 1592 |
{ |
| 1593 |
message[0] = "* (Hey, Clover, I don't# think these... two can# help us. We need to be# going.)"; |
| 1594 |
message_alt[0] = ""; |
| 1595 |
message[1] = "* Help? Help with what?"; |
| 1596 |
message_alt[1] = "* Help? Help with what?#* < We can be handy. Whatcha# hidin'? >"; |
| 1597 |
message[2] = "* Oh, it's nothing! My# um... kiddo here wanted# to look at your shop."; |
| 1598 |
message_alt[2] = ""; |
| 1599 |
message[3] = ""; |
| 1600 |
message_alt[3] = "* < That's your kid? When uh...# when do the they get their# feathers? >"; |
| 1601 |
message[4] = "* Late bloomer. You know# how it is."; |
| 1602 |
message_alt[4] = ""; |
| 1603 |
message[5] = "* Oh do we ever!"; |
| 1604 |
message_alt[5] = "* Oh do we ever!#* < Bits didn't get his mouth# until age nine. >"; |
| 1605 |
message[6] = "* It's true!"; |
| 1606 |
message_alt[6] = ""; |
| 1607 |
message[7] = "* Well uh, it was nice to# meet you but we have# places to be. Isn't that# right, child of mine?"; |
| 1608 |
message_alt[7] = ""; |
| 1609 |
message[8] = "* (Finish up your# business, please.)"; |
| 1610 |
message_alt[8] = ""; |
| 1611 |
portrait[0] = 1492; |
| 1612 |
portrait[1] = 3199; |
| 1613 |
portrait[2] = 1492; |
| 1614 |
portrait[3] = 3301; |
| 1615 |
portrait[4] = 3199; |
| 1616 |
portrait[5] = 3199; |
| 1617 |
portrait[6] = 3199; |
| 1618 |
portrait[7] = 3199; |
| 1619 |
portrait[8] = 3199; |
| 1620 |
portrait_alt[0] = 470; |
| 1621 |
portrait_alt[1] = 1959; |
| 1622 |
portrait_alt[2] = 470; |
| 1623 |
portrait_alt[3] = 1959; |
| 1624 |
portrait_alt[4] = 470; |
| 1625 |
portrait_alt[5] = 1959; |
| 1626 |
portrait_alt[6] = 470; |
| 1627 |
portrait_alt[7] = 470; |
| 1628 |
portrait_alt[8] = 3792; |
| 1629 |
box_portait[0] = 338; |
| 1630 |
box_portait[1] = -4; |
| 1631 |
box_portait[2] = 330; |
| 1632 |
box_portait[3] = -4; |
| 1633 |
box_portait[4] = 320; |
| 1634 |
box_portait[5] = -4; |
| 1635 |
box_portait[6] = -4; |
| 1636 |
box_portait[7] = 323; |
| 1637 |
box_portait[8] = 323; |
| 1638 |
box_sndfnt = 102; |
| 1639 |
point[0] = 1; |
| 1640 |
point[1] = 1; |
| 1641 |
point[2] = 1; |
| 1642 |
point[3] = 1; |
| 1643 |
point[4] = 1; |
| 1644 |
point[5] = 1; |
| 1645 |
point[6] = 1; |
| 1646 |
point[7] = 1; |
| 1647 |
point[8] = 1; |
| 1648 |
talk_script[0] = scr_talking_martlet; |
| 1649 |
talk_script[1] = scr_talking_hotel_shopkeeper; |
| 1650 |
talk_script[2] = scr_talking_martlet; |
| 1651 |
talk_script[3] = scr_talking_hotel_shopkeeper; |
| 1652 |
talk_script[4] = scr_talking_martlet; |
| 1653 |
talk_script[5] = scr_talking_hotel_shopkeeper; |
| 1654 |
talk_script[6] = scr_talking_hotel_shopkeeper; |
| 1655 |
talk_script[7] = scr_talking_martlet; |
| 1656 |
talk_script[8] = scr_talking_martlet; |
| 1657 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1658 |
action[i] = "Nothing"; |
| 1659 |
message_end = 8; |
| 1660 |
autoskip = true; |
| 1661 |
global.hotland_flag[14] = 1; |
| 1662 |
} |
| 1663 |
else |
| 1664 |
{ |
| 1665 |
message[0] = "* (We really don't have# time to chat. Maybe# later, okay?)"; |
| 1666 |
message_alt[0] = ""; |
| 1667 |
portrait[0] = 1492; |
| 1668 |
portrait_alt[0] = 470; |
| 1669 |
box_portait[0] = 320; |
| 1670 |
point[0] = 1; |
| 1671 |
talk_script[0] = scr_talking_martlet; |
| 1672 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1673 |
action[i] = "Nothing"; |
| 1674 |
message_end = 0; |
| 1675 |
autoskip = true; |
| 1676 |
} |
| 1677 |
} |
| 1678 |
else if (buy_shop_screen_number == 1) |
| 1679 |
{ |
| 1680 |
message[0] = "* Mr. Fluffybuns is the shining# beacon of our nation!"; |
| 1681 |
message_alt[0] = ""; |
| 1682 |
message[1] = "* One of the main reasons we're# so close to breaking the# barrier and moving back up to# the Surface.#"; |
| 1683 |
message_alt[1] = "* One of the main reasons we're# so close to breaking the# barrier and moving back up to# the Surface. #* < Yeah, he's great at stickin'# it to the humans! >"; |
| 1684 |
message[2] = "* Hey now! ASGORE carries a huge# weight on his shoulders, you# know. Having to deal with all# the unpleasantries that come# with harvesting human SOULs# isn't a fun job."; |
| 1685 |
message_alt[2] = ""; |
| 1686 |
message[3] = "* Handles it like a champ,# though!"; |
| 1687 |
message_alt[3] = ""; |
| 1688 |
message[4] = "* I wouldn't choose anyone# else to lead us into a# brighter future!"; |
| 1689 |
message_alt[4] = "* I wouldn't choose anyone# else to lead us into a# brighter future!#* < Geez, if you like him so much,# why don't you marry the guy? >"; |
| 1690 |
message[5] = "* Oh you know I would if I# could!"; |
| 1691 |
message_alt[5] = ""; |
| 1692 |
portrait[0] = 3199; |
| 1693 |
portrait[1] = 1492; |
| 1694 |
portrait[2] = 1492; |
| 1695 |
portrait[3] = 1492; |
| 1696 |
portrait[4] = 3199; |
| 1697 |
portrait[5] = 3199; |
| 1698 |
portrait_alt[0] = 470; |
| 1699 |
portrait_alt[1] = 1959; |
| 1700 |
portrait_alt[2] = 470; |
| 1701 |
portrait_alt[3] = 1959; |
| 1702 |
portrait_alt[4] = 1959; |
| 1703 |
portrait_alt[5] = 3792; |
| 1704 |
obj_hotel_shop_puppet.shopkeeper_sprite[3] = 3230; |
| 1705 |
point[0] = 1; |
| 1706 |
point[1] = 1; |
| 1707 |
point[2] = 1; |
| 1708 |
point[3] = 1; |
| 1709 |
point[4] = 1; |
| 1710 |
point[5] = 1; |
| 1711 |
talk_script[0] = scr_talking_hotel_shopkeeper; |
| 1712 |
talk_script[1] = scr_talking_hotel_shopkeeper; |
| 1713 |
talk_script[2] = scr_talking_hotel_shopkeeper; |
| 1714 |
talk_script[3] = scr_talking_hotel_shopkeeper; |
| 1715 |
talk_script[4] = scr_talking_hotel_shopkeeper; |
| 1716 |
talk_script[5] = scr_talking_hotel_shopkeeper; |
| 1717 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1718 |
action[i] = "Nothing"; |
| 1719 |
message_end = 5; |
| 1720 |
} |
| 1721 |
if (buy_shop_screen_number == 2) |
| 1722 |
{ |
| 1723 |
if (global.hotland_flag[4] == 0) |
| 1724 |
{ |
| 1725 |
message[0] = ""; |
| 1726 |
message_alt[0] = "* < It's a stretch of land which# happens to be hot. Done. Area# explained. >#"; |
| 1727 |
message[1] = "* Ahh, you're doing a disservice# to the rich history Hotland has# to offer!"; |
| 1728 |
message_alt[1] = "* Ahh, you're doing a disservice# to the rich history Hotland has# to offer!#* < It's got rich history# alright. Cost a fortune to# build the place! Heheh. >#"; |
| 1729 |
message[2] = "* But for good reason! There are# many impressive landmarks here# like the Lab, the Spider House,# UG Apartments, elevators one# through seven, conveyor belts...#"; |
| 1730 |
message_alt[2] = ""; |
| 1731 |
message[3] = "* ...rocks."; |
| 1732 |
message_alt[3] = "* ...rocks.#* < It's a stretch of land which# happens to be hot. >"; |
| 1733 |
message[4] = "* Yep."; |
| 1734 |
message_alt[4] = ""; |
| 1735 |
portrait[0] = 1492; |
| 1736 |
portrait[1] = 3301; |
| 1737 |
portrait[2] = 1492; |
| 1738 |
portrait[3] = 1492; |
| 1739 |
portrait[4] = 1492; |
| 1740 |
portrait_alt[0] = 1959; |
| 1741 |
portrait_alt[1] = 1959; |
| 1742 |
portrait_alt[2] = 470; |
| 1743 |
portrait_alt[3] = 1959; |
| 1744 |
portrait_alt[4] = 470; |
| 1745 |
obj_hotel_shop_puppet.shopkeeper_sprite[2] = 3230; |
| 1746 |
point[0] = 1; |
| 1747 |
point[1] = 1; |
| 1748 |
point[2] = 1; |
| 1749 |
point[3] = 1; |
| 1750 |
point[4] = 1; |
| 1751 |
talk_script[0] = scr_talking_hotel_shopkeeper; |
| 1752 |
talk_script[1] = scr_talking_hotel_shopkeeper; |
| 1753 |
talk_script[2] = scr_talking_hotel_shopkeeper; |
| 1754 |
talk_script[3] = scr_talking_hotel_shopkeeper; |
| 1755 |
talk_script[4] = scr_talking_hotel_shopkeeper; |
| 1756 |
message_end = 4; |
| 1757 |
global.hotland_flag[4] = 1; |
| 1758 |
global.shop_talk[2] = "Hotland (NEW)"; |
| 1759 |
} |
| 1760 |
else if (global.hotland_flag[4] >= 1) |
| 1761 |
{ |
| 1762 |
message[0] = "* The Lab is located a good# distance away from here on# Level 1. It's where the# brilliant Dr. Alphys conducts# important work for the King!#"; |
| 1763 |
message_alt[0] = ""; |
| 1764 |
message[1] = ""; |
| 1765 |
message_alt[1] = "* < I have a theory that some of# the weird food in the# Underground stem from# experiments gone awry in that# building. >#"; |
| 1766 |
message[2] = "* Oh yeah? Like what?"; |
| 1767 |
message_alt[2] = "* Oh yeah? Like what?#* < Ever heard of a thing called# \"Instant Noodles?\" It's a# frickin' square that turns into# edible worms when put in water! >"; |
| 1768 |
message[3] = ""; |
| 1769 |
message_alt[3] = "* < Science gone wrong! Poison!# Has to be! >"; |
| 1770 |
message[4] = "* I've heard it's delicious.# Have you tried it?"; |
| 1771 |
message_alt[4] = "* I've heard it's delicious.# Have you tried it?#* < 'Course I have. I ain't# afraid of death. >#"; |
| 1772 |
message[5] = "* Haha, sometimes I wish you# were!#"; |
| 1773 |
message_alt[5] = ""; |
| 1774 |
message[6] = "* Anyway, reaching the Lab has# been a pain lately. Loootta# traffic. Almost like# something's in the air...# something new.#"; |
| 1775 |
message_alt[6] = ""; |
| 1776 |
message[7] = ""; |
| 1777 |
message_alt[7] = "* < Ya think? Not much has# changed 'round here in ages.# Trust me, I've lived through it# all. >#"; |
| 1778 |
message[8] = "* You have? Buttons... how old# are you?"; |
| 1779 |
message_alt[8] = " You have? Buttons... how old# are you?#* < I've seen war, Bits. >#"; |
| 1780 |
message[9] = "* ...#"; |
| 1781 |
message_alt[9] = ""; |
| 1782 |
message[10] = "* ...Huh."; |
| 1783 |
message_alt[10] = ""; |
| 1784 |
portrait[0] = 1492; |
| 1785 |
portrait[1] = 1492; |
| 1786 |
portrait[2] = 3301; |
| 1787 |
portrait[3] = 3301; |
| 1788 |
portrait[4] = 3199; |
| 1789 |
portrait[5] = 1492; |
| 1790 |
portrait[6] = 1492; |
| 1791 |
portrait[7] = 1492; |
| 1792 |
portrait[8] = 3301; |
| 1793 |
portrait[9] = 1492; |
| 1794 |
portrait[10] = 1492; |
| 1795 |
portrait_alt[0] = 470; |
| 1796 |
portrait_alt[1] = 1959; |
| 1797 |
portrait_alt[2] = 1959; |
| 1798 |
portrait_alt[3] = 1959; |
| 1799 |
portrait_alt[4] = 1959; |
| 1800 |
portrait_alt[5] = 470; |
| 1801 |
portrait_alt[6] = 470; |
| 1802 |
portrait_alt[7] = 1959; |
| 1803 |
portrait_alt[8] = 1959; |
| 1804 |
portrait_alt[9] = 3792; |
| 1805 |
portrait_alt[10] = 470; |
| 1806 |
obj_hotel_shop_puppet.shopkeeper_sprite[0] = 3629; |
| 1807 |
point[0] = 1; |
| 1808 |
point[1] = 1; |
| 1809 |
point[2] = 1; |
| 1810 |
point[3] = 1; |
| 1811 |
point[4] = 1; |
| 1812 |
point[5] = 1; |
| 1813 |
point[6] = 1; |
| 1814 |
point[7] = 1; |
| 1815 |
point[8] = 1; |
| 1816 |
point[9] = 1; |
| 1817 |
point[10] = 1; |
| 1818 |
talk_script[0] = scr_talking_hotel_shopkeeper; |
| 1819 |
talk_script[1] = scr_talking_hotel_shopkeeper; |
| 1820 |
talk_script[2] = scr_talking_hotel_shopkeeper; |
| 1821 |
talk_script[3] = scr_talking_hotel_shopkeeper; |
| 1822 |
talk_script[4] = scr_talking_hotel_shopkeeper; |
| 1823 |
talk_script[5] = scr_talking_hotel_shopkeeper; |
| 1824 |
talk_script[6] = scr_talking_hotel_shopkeeper; |
| 1825 |
talk_script[7] = scr_talking_hotel_shopkeeper; |
| 1826 |
talk_script[8] = scr_talking_hotel_shopkeeper; |
| 1827 |
talk_script[9] = scr_talking_hotel_shopkeeper; |
| 1828 |
talk_script[10] = scr_talking_hotel_shopkeeper; |
| 1829 |
message_end = 10; |
| 1830 |
global.hotland_flag[4] = 2; |
| 1831 |
global.shop_talk[2] = "Hotland"; |
| 1832 |
} |
| 1833 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1834 |
action[i] = "Nothing"; |
| 1835 |
} |
| 1836 |
if (buy_shop_screen_number == 3) |
| 1837 |
{ |
| 1838 |
message[0] = ""; |
| 1839 |
message_alt[0] = "* < WHOA! >"; |
| 1840 |
message[1] = "* WHOA HEY!"; |
| 1841 |
message_alt[1] = "* WHOA HEY!#* < WIND ME UP, BITS! WIND ME UP# RIGHT NOW! >#"; |
| 1842 |
message[2] = "* Excuse me, patron but Buttons# doesn't appreciate that word.# It's not considered very nice# where he comes from.#"; |
| 1843 |
message_alt[2] = ""; |
| 1844 |
message[3] = ""; |
| 1845 |
message_alt[3] = "* < Take your FILTHY mouth to# the Dump where it belongs or# I'll shut you up right here and# now you expressionless infant! >#"; |
| 1846 |
message[4] = "* Now Buttons, we talked about# this. Finish the phrase: \"We# don't...#"; |
| 1847 |
message_alt[4] = "* Now Buttons, we talked about# this. Finish the phrase: \"We# don't...#* < ...punch who hath punched\" I# know, I know! >#"; |
| 1848 |
message[5] = "* We're working on Buttons'# anger management. It's a slow# process but I think he'll get# it sooner or later."; |
| 1849 |
message_alt[5] = ""; |
| 1850 |
message[6] = ""; |
| 1851 |
message_alt[6] = "* < I don't see what's so wrong# with unleashing rage upon my# enemies, I honestly don't. >#"; |
| 1852 |
message[7] = "* It's simple: Being kind to# others leads to more profits in# the shop."; |
| 1853 |
message_alt[7] = "* It's simple: Being kind to# others leads to more profits in# the shop.#* < ...Maybe I could try a# LITTLE harder, you're right. >"; |
| 1854 |
portrait[0] = 3301; |
| 1855 |
portrait[1] = 3301; |
| 1856 |
portrait[2] = 1492; |
| 1857 |
portrait[3] = 3301; |
| 1858 |
portrait[4] = 1492; |
| 1859 |
portrait[5] = 1492; |
| 1860 |
portrait[6] = 1492; |
| 1861 |
portrait[7] = 3199; |
| 1862 |
portrait_alt[0] = 1959; |
| 1863 |
portrait_alt[1] = 1959; |
| 1864 |
portrait_alt[2] = 470; |
| 1865 |
portrait_alt[3] = 1959; |
| 1866 |
portrait_alt[4] = 1959; |
| 1867 |
portrait_alt[5] = 470; |
| 1868 |
portrait_alt[6] = 1959; |
| 1869 |
portrait_alt[7] = 1959; |
| 1870 |
obj_hotel_shop_puppet.shopkeeper_sprite[4] = 3230; |
| 1871 |
point[0] = 1; |
| 1872 |
point[1] = 1; |
| 1873 |
point[2] = 1; |
| 1874 |
point[3] = 1; |
| 1875 |
point[4] = 1; |
| 1876 |
point[5] = 1; |
| 1877 |
point[6] = 1; |
| 1878 |
point[7] = 1; |
| 1879 |
talk_script[0] = scr_talking_hotel_shopkeeper; |
| 1880 |
talk_script[1] = scr_talking_hotel_shopkeeper; |
| 1881 |
talk_script[2] = scr_talking_hotel_shopkeeper; |
| 1882 |
talk_script[3] = scr_talking_hotel_shopkeeper; |
| 1883 |
talk_script[4] = scr_talking_hotel_shopkeeper; |
| 1884 |
talk_script[5] = scr_talking_hotel_shopkeeper; |
| 1885 |
talk_script[6] = scr_talking_hotel_shopkeeper; |
| 1886 |
talk_script[7] = scr_talking_hotel_shopkeeper; |
| 1887 |
message_end = 7; |
| 1888 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1889 |
action[i] = "Nothing"; |
| 1890 |
} |
| 1891 |
if (buy_shop_screen_number == 4) |
| 1892 |
{ |
| 1893 |
if (global.hotland_flag[5] == 0) |
| 1894 |
{ |
| 1895 |
message[0] = "* Oh, um, heh...#\t"; |
| 1896 |
message_alt[0] = ""; |
| 1897 |
message[1] = "* That's a rather sensitive# subject, I don't really kno-"; |
| 1898 |
message_alt[1] = "* That's a rather sensitive# subject, I don't really kno-#* < Toriel DIVORCED the King!# Hilarious! >#"; |
| 1899 |
message[2] = "* Buttons! The disrespect!"; |
| 1900 |
message_alt[2] = "* Buttons! The disrespect!#* < If the man's not right, the# man's not right. >"; |
| 1901 |
message[3] = "* Oh, you're such a handful!#"; |
| 1902 |
message_alt[3] = ""; |
| 1903 |
message[4] = "* ...Am I right? Get it?#"; |
| 1904 |
message_alt[4] = "* ...Am I right? Get it?#* < Stop speaking. >"; |
| 1905 |
message[5] = "* Sorry."; |
| 1906 |
message_alt[5] = ""; |
| 1907 |
portrait[0] = 1492; |
| 1908 |
portrait[1] = 1492; |
| 1909 |
portrait[2] = 3301; |
| 1910 |
portrait[3] = 1492; |
| 1911 |
portrait[4] = 3199; |
| 1912 |
portrait[5] = 1492; |
| 1913 |
portrait_alt[0] = 470; |
| 1914 |
portrait_alt[1] = 1959; |
| 1915 |
portrait_alt[2] = 1959; |
| 1916 |
portrait_alt[3] = 470; |
| 1917 |
portrait_alt[4] = 1959; |
| 1918 |
portrait_alt[5] = 470; |
| 1919 |
point[0] = 1; |
| 1920 |
point[1] = 1; |
| 1921 |
point[2] = 1; |
| 1922 |
point[3] = 1; |
| 1923 |
point[4] = 1; |
| 1924 |
point[5] = 1; |
| 1925 |
talk_script[0] = scr_talking_hotel_shopkeeper; |
| 1926 |
talk_script[1] = scr_talking_hotel_shopkeeper; |
| 1927 |
talk_script[2] = scr_talking_hotel_shopkeeper; |
| 1928 |
talk_script[3] = scr_talking_hotel_shopkeeper; |
| 1929 |
talk_script[4] = scr_talking_hotel_shopkeeper; |
| 1930 |
talk_script[5] = scr_talking_hotel_shopkeeper; |
| 1931 |
message_end = 5; |
| 1932 |
global.hotland_flag[5] = 1; |
| 1933 |
global.shop_talk[4] = "Toriel? (NEW)"; |
| 1934 |
} |
| 1935 |
else if (global.hotland_flag[5] >= 1) |
| 1936 |
{ |
| 1937 |
message[0] = "* Honestly, I don't know much# about the former Queen. Her# whereabouts, how she's doing...# All a mystery.#"; |
| 1938 |
message_alt[0] = ""; |
| 1939 |
message[1] = "* Of course, it isn't any of my# business anyway so I haven't# properly looked into it."; |
| 1940 |
message_alt[1] = "* Of course, it isn't any of my# business anyway so I haven't# properly looked into it.#* < I've seen your stash of# gossip magazines. Don't lie to# the customer. >#"; |
| 1941 |
message[2] = "* I-I mean, one gets curious of# course! That's all, really!"; |
| 1942 |
message_alt[2] = "* I-I mean, one gets curious of# course! That's all, really!#* < Hey I love readin' 'em as# much as you do! Stuff is spicy!# >#"; |
| 1943 |
message[3] = "* Right??? To be a Flier on the# wall during the-"; |
| 1944 |
message_alt[3] = ""; |
| 1945 |
message[4] = "* ...The um..."; |
| 1946 |
message_alt[4] = "* ...The um...#* < ... >#"; |
| 1947 |
message[5] = "* Yeah... I do wish Toriel the# best. I'm sure she's made a# fine life for herself."; |
| 1948 |
message_alt[5] = ""; |
| 1949 |
portrait[0] = 1492; |
| 1950 |
portrait[1] = 1492; |
| 1951 |
portrait[2] = 3301; |
| 1952 |
portrait[3] = 3199; |
| 1953 |
portrait[4] = 1492; |
| 1954 |
portrait[5] = 1492; |
| 1955 |
portrait_alt[0] = 470; |
| 1956 |
portrait_alt[1] = 1959; |
| 1957 |
portrait_alt[2] = 1959; |
| 1958 |
portrait_alt[3] = 470; |
| 1959 |
portrait_alt[4] = 1959; |
| 1960 |
portrait_alt[5] = 3792; |
| 1961 |
point[0] = 1; |
| 1962 |
point[1] = 1; |
| 1963 |
point[2] = 1; |
| 1964 |
point[3] = 1; |
| 1965 |
point[4] = 1; |
| 1966 |
point[5] = 1; |
| 1967 |
talk_script[0] = scr_talking_hotel_shopkeeper; |
| 1968 |
talk_script[1] = scr_talking_hotel_shopkeeper; |
| 1969 |
talk_script[2] = scr_talking_hotel_shopkeeper; |
| 1970 |
talk_script[3] = scr_talking_hotel_shopkeeper; |
| 1971 |
talk_script[4] = scr_talking_hotel_shopkeeper; |
| 1972 |
talk_script[5] = scr_talking_hotel_shopkeeper; |
| 1973 |
message_end = 5; |
| 1974 |
global.hotland_flag[5] = 2; |
| 1975 |
global.shop_talk[4] = "Toriel?"; |
| 1976 |
} |
| 1977 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 1978 |
action[i] = "Nothing"; |
| 1979 |
} |
| 1980 |
} |
| 1981 |
} |
| 1982 |
message_current = 0; |
| 1983 |
message_draw = ""; |
| 1984 |
increase = global.text_speed; |
| 1985 |
characters = 0; |
| 1986 |
hold = 0; |
| 1987 |
message_length = string_length(message[message_current]); |
| 1988 |
message_draw_alt = ""; |
| 1989 |
if (shop_name == "Hotel Shop") |
| 1990 |
{ |
| 1991 |
var message_alt_length = string_length(message_alt[message_current]); |
| 1992 |
if (message_alt_length > message_length) |
| 1993 |
message_length = message_alt_length; |
| 1994 |
} |
| 1995 |
script_execute(scr_generate_text_counters); |