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gml_Object_obj_drintro_Step_0

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if (waiter < 30)
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    waiter++
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if (waiter == 30)
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{
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    if (!instance_exists(obj_dialogue))
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        msg = instance_create(x, y, obj_dialogue)
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    with (msg)
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    {
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        sndfnt = 97
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        portrait = false
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        message[0] = "* My child!"
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        message[1] = "* Are you all right?"
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        message[2] = "* ..."
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        message[3] = "* Oh dear... I am afraid I cannot#  reach you..."
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        message[4] = "* I must leave for a moment. You#  will stay there, will you not?"
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        message[5] = "* Do not wander, many monsters#  are unfriendly towards humans."
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        message[6] = "* Fret not, my child, I will#  protect you!"
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        message[7] = "* Please... wait there."
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    }
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    waiter = 31
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}
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if (waiter == 31 && (!instance_exists(obj_dialogue)))
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{
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    room = rm_darkruinsintro
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    global.item_slot[0] = "Nothing"
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}