1 |
if (waiter < 30) |
2 |
waiter++ |
3 |
if (waiter == 30) |
4 |
{ |
5 |
if (!instance_exists(obj_dialogue)) |
6 |
msg = instance_create(x, y, obj_dialogue) |
7 |
with (msg) |
8 |
{ |
9 |
sndfnt = 97 |
10 |
portrait = false |
11 |
message[0] = "* My child!" |
12 |
message[1] = "* Are you all right?" |
13 |
message[2] = "* ..." |
14 |
message[3] = "* Oh dear... I am afraid I cannot# reach you..." |
15 |
message[4] = "* I must leave for a moment. You# will stay there, will you not?" |
16 |
message[5] = "* Do not wander, many monsters# are unfriendly towards humans." |
17 |
message[6] = "* Fret not, my child, I will# protect you!" |
18 |
message[7] = "* Please... wait there." |
19 |
} |
20 |
waiter = 31 |
21 |
} |
22 |
if (waiter == 31 && (!instance_exists(obj_dialogue))) |
23 |
{ |
24 |
room = rm_darkruinsintro |
25 |
global.item_slot[0] = "Nothing" |
26 |
} |