1 |
if (state == 2) |
2 |
{ |
3 |
if (obj_dummy_training_dummy.damage_disjoint_count > 0 && global.hit_count >= 3) |
4 |
state = 3 |
5 |
} |
6 |
if (state == 1) |
7 |
{ |
8 |
if (state_1_no_loop == false) |
9 |
{ |
10 |
time_elapsed += time_increase |
11 |
if (time_elapsed >= time_max) |
12 |
{ |
13 |
time_elapsed = time_max |
14 |
alarm[0] = state_1_alarmalarm[0]state = 2
script_execute(gml_Script_scr_dummy_training_pacifist_no_attack) |
15 |
state_1_no_loop = true |
16 |
} |
17 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
18 |
animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)) |
19 |
y = obj_dummy_training_dummy.y + on_y + animation_disjoint_y |
20 |
} |
21 |
} |
22 |
else if (state == 2) |
23 |
{ |
24 |
x = obj_dummy_training_dummy.x + on_x |
25 |
y = obj_dummy_training_dummy.y + on_y |
26 |
} |
27 |
else if (state == 3) |
28 |
{ |
29 |
x += (spin_x_dir * spin_x_speed) |
30 |
image_angle += (spin_angle_dir * spin_angle_speed) |
31 |
} |