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gml_Object_obj_dunes_08b_dispenser_Step_0

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1
if (anim_speed < 7)
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    anim_speed += 0.2
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else
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    anim_speed = 0
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if (place_meeting(x, y, obj_dunes_08b_stand) && (!water_fly_away))
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{
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    water_fly_away = true
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    instance_create(0, 0, obj_screenshake)
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    audio_play_sound(snd_attackhitcrit, 1, 0)
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}
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if water_fly_away
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{
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    sprite_index = spr_water_dispenser_broken
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    image_angle += 25
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    y -= 2
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    x += 6
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}
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depth = (-y)