1 |
if (irandom(random_odd) == 1 && (!instance_exists(obj_dunes_10_pebbles_fall))) |
2 |
{ |
3 |
rumble_sound = audio_play_sound(snd_rock_roll, 1, 0) |
4 |
var screenshake = instance_create(obj_pl.x, obj_pl.y, obj_screenshake_player) |
5 |
with (screenshake) |
6 |
{ |
7 |
alarm[0] |
8 |
intensity = 1 |
9 |
} |
10 |
fall = true |
11 |
random_odd = 800 |
12 |
} |
13 |
else if (random_odd > 10) |
14 |
random_odd -= 2 |
15 |
else |
16 |
random_odd = 10 |
17 |
if (fall == true) |
18 |
{ |
19 |
var pebble_number = irandom_range(6, 12) |
20 |
var x_gap = 600 / pebble_number |
21 |
for (var i = 0; i < pebble_number; i++) |
22 |
instance_create((0 + x_gap * i + (irandom_range(-120, 60))), irandom_range(-60, 60), obj_dunes_10_pebbles_fall) |
23 |
fall = false |
24 |
} |
25 |
if audio_is_playing(rumble_sound) |
26 |
{ |
27 |
if (audio_sound_get_track_position(rumble_sound) > 1) |
28 |
audio_stop_sound(rumble_sound) |
29 |
} |