1 | if (room != rm_battle && room != rm_dunes_18) |
2 | instance_destroy() |
3 | else |
4 | { |
5 | var current_mus_pos = audio_sound_get_track_position(mus_dunes_cave_outdoors) |
6 | audio_sound_gain(obj_radio.current_song, 0, 600) |
7 | if (music_in_battle == true) |
8 | { |
9 | audio_sound_gain(obj_radio.current_song, 0, 0) |
10 | music_in_battle = false |
11 | } |
12 | } |